Tweaks to GL ES
- use nvgCreateGLES2() instead of nvgCreateGL2() when NANOVG_GLES2 is specified (ditto for gl3) - use GL_RED instead of GL_LUMINANCE in ES3
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@ -73,7 +73,7 @@ int main()
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glfwMakeContextCurrent(window);
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vg = nvgCreateGL2(512, 512, NVG_ANTIALIAS);
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vg = nvgCreateGLES2(512, 512, NVG_ANTIALIAS);
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if (vg == NULL) {
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printf("Could not init nanovg.\n");
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return -1;
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@ -122,7 +122,7 @@ int main()
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freeDemoData(vg, &data);
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nvgDeleteGL2(vg);
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nvgDeleteGLES2(vg);
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glfwTerminate();
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return 0;
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@ -73,7 +73,7 @@ int main()
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glfwMakeContextCurrent(window);
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vg = nvgCreateGL3(512, 512, NVG_ANTIALIAS);
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vg = nvgCreateGLES3(512, 512, NVG_ANTIALIAS);
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if (vg == NULL) {
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printf("Could not init nanovg.\n");
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return -1;
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@ -122,7 +122,7 @@ int main()
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freeDemoData(vg, &data);
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nvgDeleteGL3(vg);
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nvgDeleteGLES3(vg);
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glfwTerminate();
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return 0;
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@ -24,9 +24,19 @@ extern "C" {
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#define NVG_ANTIALIAS 1
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#ifdef NANOVG_GLES2
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struct NVGcontext* nvgCreateGLES2(int atlasw, int atlash, int edgeaa);
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void nvgDeleteGLES2(struct NVGcontext* ctx);
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#else
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struct NVGcontext* nvgCreateGL2(int atlasw, int atlash, int edgeaa);
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void nvgDeleteGL2(struct NVGcontext* ctx);
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#endif
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#ifdef __cplusplus
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}
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#endif
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@ -854,7 +864,11 @@ static void glnvg__renderDelete(void* uptr)
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}
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#ifdef NANOVG_GLES2
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struct NVGcontext* nvgCreateGLES2(int atlasw, int atlash, int edgeaa)
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#else
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struct NVGcontext* nvgCreateGL2(int atlasw, int atlash, int edgeaa)
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#endif
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{
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struct NVGparams params;
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struct NVGcontext* ctx = NULL;
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@ -891,7 +905,11 @@ error:
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return NULL;
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}
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#ifdef NANOVG_GLES2
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void nvgDeleteGLES2(struct NVGcontext* ctx)
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#else
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void nvgDeleteGL2(struct NVGcontext* ctx)
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#endif
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{
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nvgDeleteInternal(ctx);
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}
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@ -24,9 +24,18 @@ extern "C" {
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#define NVG_ANTIALIAS 1
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#ifdef NANOVG_GLES3
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struct NVGcontext* nvgCreateGLES3(int atlasw, int atlash, int edgeaa);
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void nvgDeleteGLES3(struct NVGcontext* ctx);
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#else
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struct NVGcontext* nvgCreateGL3(int atlasw, int atlash, int edgeaa);
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void nvgDeleteGL3(struct NVGcontext* ctx);
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#endif
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#ifdef __cplusplus
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}
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#endif
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@ -444,11 +453,7 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, const
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if (type == NVG_TEXTURE_RGBA)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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else
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#ifdef NANOVG_GLES3
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data);
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#endif
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -481,11 +486,7 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w
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if (tex->type == NVG_TEXTURE_RGBA)
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data);
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else
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#ifdef NANOVG_GLES3
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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#else
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data);
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#endif
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return 1;
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}
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@ -869,7 +870,11 @@ static void glnvg__renderDelete(void* uptr)
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}
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#ifdef NANOVG_GLES3
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struct NVGcontext* nvgCreateGLES3(int atlasw, int atlash, int edgeaa)
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#else
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struct NVGcontext* nvgCreateGL3(int atlasw, int atlash, int edgeaa)
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#endif
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{
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struct NVGparams params;
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struct NVGcontext* ctx = NULL;
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@ -906,7 +911,11 @@ error:
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return NULL;
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}
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#ifdef NANOVG_GLES3
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void nvgDeleteGLES3(struct NVGcontext* ctx)
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#else
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void nvgDeleteGL3(struct NVGcontext* ctx)
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#endif
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{
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nvgDeleteInternal(ctx);
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}
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