Mikko Mononen
3f37dccb29
Fix for issue #78
...
- use one not used macro for all
2014-05-03 12:05:58 +03:00
Mikko Mononen
7f55decf8f
More error checking on allocations
...
- changed remainder of allocations to follow same 1.5x patters
- do not leak memory when realloc() fails
- added error handling in case allocations fail
2014-05-03 11:56:26 +03:00
Mikko Mononen
b2d93429e5
Fixed issue #80
...
- increased initial buffer sizes
- change all allocator patterns to over allocate by 1.5x
- fixes bug where nvgl back-end was not allocating +n as requested
2014-05-03 10:39:48 +03:00
Mikko Mononen
0426fe9f4c
Merge pull request #79 from cforfang/master
...
Set glFrontFace in glnvg__renderFlush
2014-05-01 18:34:03 +03:00
Christian Forfang
46bc758234
Added mention of glFrontFace to README.md
2014-05-01 12:42:59 +02:00
Christian Forfang
d7344e0699
Added glFrontFace(GL_CCW) to glnvg__renderFlush
2014-05-01 12:27:39 +02:00
Mikko Mononen
7aa5a74ec5
Merge pull request #76 from elmindreda/master
...
Removed GLFW 2 option macro
2014-04-25 19:19:19 +03:00
Camilla Berglund
57308993cb
Removed GLFW 2 option macro.
...
GLFW_NO_GLU is a GLFW 2 feature. GLFW 3 does not include the GLU header
by default.
2014-04-25 12:01:48 +02:00
Mikko Mononen
4cc5fd68d1
Improved nvgTextGlyphPositions()
...
- added glyph min/max x
- fixed first glyph position
2014-04-24 22:24:59 +03:00
Mikko Mononen
df537491f2
Include GLFW_INCLUDE_GLCOREARB only on Macs
2014-04-24 21:31:40 +03:00
Mikko Mononen
847f0f591d
Merge pull request #74 from elmindreda/master
...
Replaced hardcoded GLFW link flags with pkgconfig
2014-04-24 21:27:38 +03:00
Camilla Berglund
3b6515bd63
Replaced hardcoded GLFW link flags with pkgconfig.
...
The GLFW library path and link flags may differ between Linux
distributions. This makes the build system use the GLFW pkgconfig file,
which hides such differences.
2014-04-24 19:13:23 +02:00
Mikko Mononen
2beba289c4
Fix for issue #72
...
- scale and letterspacing were mixed in call to getQuad
2014-04-23 22:52:42 +03:00
Mikko Mononen
143f5daf5d
Merge pull request #71 from starwing/master
...
add support for MinGW.
2014-04-23 22:31:01 +03:00
StarWing
a07cb82780
add support for MinGW.
2014-04-22 14:58:44 +08:00
Mikko Mononen
b085ce3ace
Merge pull request #70 from andrewcorrigan/master
...
fixes texture formats for GLES2/GLES3
2014-04-22 08:27:19 +03:00
Mikko Mononen
9d62d28bdf
Fix for issue #69
...
- make default uniform struct align 4
2014-04-22 08:24:07 +03:00
Andrew Corrigan
ee1e66e721
fixes texture formats for GLES2/GLES3
2014-04-21 21:35:51 -04:00
Mikko Mononen
5a4e5a3d7c
Added nvgCurrentTransform() and exposed matrix functions
...
- added nvgCurrentTransform() which allows to get the current
transformation matrix
- added skew x/y transforms
- exposed functions 2x3 matrix functions
- exposed point transform
- added deg/rad conversion functions
2014-04-21 13:13:59 +03:00
Mikko Mononen
7fc116418c
Fix for issue #14
2014-04-21 11:16:51 +03:00
Mikko Mononen
64de0f6321
Update README.md
2014-04-20 12:27:03 +03:00
Mikko Mononen
be16b4dff3
Made old GL backends obsolete, added docs
...
- added documentation about changed GL state
- made old GL2 and GL3 backends obsolete
2014-04-20 12:26:05 +03:00
Mikko Mononen
6edc46e5b0
Allow small strokes, fixed textBoxBounds()
...
- added test for multiple stroke widths
- allow stroke width down to 1px size, then scale with alpha
- fixed textBoxBounds() in hi-dpi
2014-04-19 20:03:46 +03:00
Mikko Mononen
b54faeff30
Added TODO about GLES2 pixel shader precision
2014-04-19 19:39:52 +03:00
Mikko Mononen
b416f76b1c
Added nvgTextBoxBounds, fixed nvgTextBounds
...
- nvgTextBounds() API changed, assumes x,y as input too
- fixed nvgTextBounds() return values
- added nvgTextBoxBounds()
- text line width is handle more consistently
- added note about return values of text measure funds
- changed demo to show text(box)bounds usage
2014-04-19 19:31:28 +03:00
Mikko Mononen
407cd75a98
Fixed rendering artefacts when not using uniform buffers
...
- made uniform buffer support behind separate define for easier toggling
- calculate scissor and stroke alpha outside type selection to simplify
the shader (or else it produces rendering artefacts)
- restore default pixel store settings instead of restoring old state
- set active texture to 0 when starting to render a frame
2014-04-17 19:09:26 +03:00
Mikko Mononen
8f16ad0e07
Clear frag uniforms before filling
2014-04-15 23:23:21 +03:00
Mikko Mononen
9d367dcb81
GL3buf backend supports GL2 too (not yet enabled)
...
- added support for GL(ES)2 for nanovg_gl3buf (something is still not
quite there)
- nanovg now sets all required GL state
- removed compiler warnings about unused vars
2014-04-15 21:10:55 +03:00
Mikko Mononen
fdb96903c8
Fixed text related calculations for hi-dpi rendering
...
- calculate all text related stuff using scaling
- removed a couple of compiler warnings
- tweaked caret picking
2014-04-14 17:49:21 +03:00
Mikko Mononen
7a282bd934
Added some TODOs, no return value for textbox
2014-04-13 21:57:57 +03:00
Mikko Mononen
635f4a4afb
Added multi-line text drawing
...
- fixed some warnings
- changed nvgLetterSpacing() to nvgTextLetterSpacing()
- added nvgTextBox()
- added nvgTextLineHeight()
- added some documentation
2014-04-13 21:55:43 +03:00
Mikko Mononen
ff8b521506
Added text break line and glyph position functions
...
- added debug configs for the lib
- added more data for font stash text iterator (ptr to current and next
position in string, code point)
- renamed nvgVertMetrics() to nvgTextMetrics()
- added nvgTextGlyphPositions() which returns glyph x position for the
text
- added nvgTextBreakLines breaks a text into multiple rows based on
newlines and max row width
- tweaked tessellation tolerance
2014-04-13 19:01:25 +03:00
Mikko Mononen
2d5c1845ac
Removed unused function
2014-04-11 16:27:24 +03:00
Mikko Mononen
888103db39
Adjusted tessellation
...
- changed tessellation flatness test which produces less vertices
(especially when using straight lines)
- added nvgDebugDumpPathCache which allows to dump path cache state to
stout
2014-04-11 16:25:57 +03:00
Mikko Mononen
8d88a9b38e
Fixed bug in fonsTextIterNext()
2014-04-11 11:00:29 +03:00
Mikko Mononen
1db6eec59a
Merge pull request #56 from dougbinks/NVGcolor
...
Merged NVGcolor, which implements the color as floats, colors can be > 1.0, allowing HDR rendering when needed.
2014-04-10 13:54:48 +03:00
Doug Binks
f398f26018
Bugfix to nvgRGBf
2014-04-10 12:41:25 +02:00
Doug Binks
c3f50b9c01
Removed nvgIsBlack, and added isBlack to demo.c
2014-04-10 12:19:03 +02:00
Doug Binks
253dc627e7
Added nvgTransRGBAf
2014-04-10 12:16:28 +02:00
Doug Binks
a83913bc87
Added nvgRGBf and nvgRGBAf constructor functions.
2014-04-10 12:13:36 +02:00
Doug Binks
466ab4b19a
Converted spaces to tabs.
2014-04-10 12:08:29 +02:00
Doug Binks
d16b4df7fd
Warning/Error fix: added int return type to nvgIsBlack
2014-04-07 14:22:12 +02:00
Doug Binks
730b8c2edd
Converted gl3 unbuffered version.
2014-04-06 21:22:10 +02:00
Doug Binks
5ed1b21855
Converted gl2 path.
2014-04-06 21:18:32 +02:00
Doug Binks
3d3582cd9a
Moved to floating point color via NVGcolor structure.
...
Currently working with gl3buf backend.
2014-04-06 18:15:40 +02:00
Mikko Mononen
857d2efe45
Small addition to debug hints
2014-04-01 16:35:29 +03:00
Mikko Mononen
885844a845
Added quick hints on how to debug rendering issues
2014-04-01 16:33:49 +03:00
Mikko Mononen
b47f256607
Updated fontstash
2014-03-23 20:40:32 +02:00
Mikko Mononen
8695be3216
Update README.md
2014-03-16 18:27:14 +02:00
Mikko Mononen
6a4cb80891
Merge pull request #50 from devnought/dev
...
Variable initialization, unused var removal, and casts.
2014-03-09 21:00:46 +02:00