Olli Wang
c97444c96f
Code refactoring for #299 .
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This commit fixes the formats as suggested in #299 and fixes stack overflow when using `freetype` backend.
2016-08-21 21:40:40 +08:00
satoren
40e999af3c
Support fallback fonts
2016-08-17 00:33:48 +09:00
Mikko Mononen
8519f09569
Changed demos to use types not structs
2014-07-11 19:21:19 +03:00
Mikko Mononen
ba3c0cbce1
Fix for issue #40 : Added support to render using premultiplied alpha
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- added support to take screen shots
- added support to render to frame buffer using premultiplied alpha
- fixed spelling NVGaling -> NVGalign
2014-02-25 22:53:46 +02:00
Mikko Mononen
1517841023
Performance timer tweaks
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- moved performance counter and drawing to separate file
- tweaks to performance drawing
2014-02-18 21:40:52 +02:00
Doug Binks
7d6058c572
Changed name of new functionality to keep other examples compiling.
2014-02-18 15:45:41 +01:00
Doug Binks
e21683f14e
Added name to timer render.
2014-02-18 15:32:04 +01:00
Doug Binks
a63854859e
Added an inner frame CPU timer.
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Needs names for the UI components to distinguish them, and probably stacking vertically for easier comparison.
2014-02-18 11:38:55 +01:00
Mikko Mononen
39602081e8
Fix for issue #11 , added C++ guards
2014-02-11 20:38:24 +02:00
Mikko Mononen
9b00b7aaf5
Implemented OGL 3.2 core profile back-end
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- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo
2014-02-09 17:33:37 +02:00