Fix for issue #40: Added support to render using premultiplied alpha
- added support to take screen shots - added support to render to frame buffer using premultiplied alpha - fixed spelling NVGaling -> NVGalignmaster
parent
51c7d9fc6b
commit
ba3c0cbce1
104
example/demo.c
104
example/demo.c
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@ -7,6 +7,8 @@
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#endif
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#include <GLFW/glfw3.h>
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#include "nanovg.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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#ifdef _MSC_VER
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@ -850,3 +852,105 @@ void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float he
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nvgRestore(vg);
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}
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static int mini(int a, int b) { return a < b ? a : b; }
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static void unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
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{
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int x,y;
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// Unpremultiply
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for (y = 0; y < h; y++) {
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unsigned char *row = &image[y*stride];
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for (x = 0; x < w; x++) {
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int r = row[0], g = row[1], b = row[2], a = row[3];
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if (a != 0) {
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row[0] = (int)mini(r*255/a, 255);
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row[1] = (int)mini(g*255/a, 255);
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row[2] = (int)mini(b*255/a, 255);
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}
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row += 4;
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}
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}
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// Defringe
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for (y = 0; y < h; y++) {
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unsigned char *row = &image[y*stride];
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for (x = 0; x < w; x++) {
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int r = 0, g = 0, b = 0, a = row[3], n = 0;
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if (a == 0) {
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if (x-1 > 0 && row[-1] != 0) {
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r += row[-4];
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g += row[-3];
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b += row[-2];
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n++;
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}
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if (x+1 < w && row[7] != 0) {
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r += row[4];
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g += row[5];
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b += row[6];
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n++;
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}
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if (y-1 > 0 && row[-stride+3] != 0) {
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r += row[-stride];
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g += row[-stride+1];
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b += row[-stride+2];
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n++;
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}
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if (y+1 < h && row[stride+3] != 0) {
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r += row[stride];
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g += row[stride+1];
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b += row[stride+2];
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n++;
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}
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if (n > 0) {
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row[0] = r/n;
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row[1] = g/n;
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row[2] = b/n;
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}
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}
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row += 4;
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}
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}
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}
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static void setAlpha(unsigned char* image, int w, int h, int stride, unsigned char a)
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{
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int x, y;
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for (y = 0; y < h; y++) {
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unsigned char* row = &image[y*stride];
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for (x = 0; x < w; x++)
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row[x*4+3] = a;
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}
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}
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static void flipHorizontal(unsigned char* image, int w, int h, int stride)
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{
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int i = 0, j = h-1, k;
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while (i < j) {
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unsigned char* ri = &image[i * stride];
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unsigned char* rj = &image[j * stride];
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for (k = 0; k < w*4; k++) {
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unsigned char t = ri[k];
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ri[k] = rj[k];
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rj[k] = t;
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}
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i++;
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j--;
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}
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}
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void saveScreenShot(int w, int h, int premult, const char* name)
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{
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unsigned char* image = (unsigned char*)malloc(w*h*4);
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if (image == NULL)
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return;
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image);
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if (premult)
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unpremultiplyAlpha(image, w, h, w*4);
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else
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setAlpha(image, w, h, w*4, 255);
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flipHorizontal(image, w, h, w*4);
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stbi_write_png(name, w, h, 4, image, w*4);
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free(image);
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}
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@ -16,6 +16,8 @@ int loadDemoData(struct NVGcontext* vg, struct DemoData* data);
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void freeDemoData(struct NVGcontext* vg, struct DemoData* data);
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void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float height, float t, int blowup, struct DemoData* data);
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void saveScreenShot(int w, int h, int premult, const char* name);
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#ifdef __cplusplus
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}
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#endif
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@ -34,6 +34,8 @@ void errorcb(int error, const char* desc)
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}
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int blowup = 0;
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int screenshot = 0;
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int premult = 0;
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static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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@ -43,6 +45,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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glfwSetWindowShouldClose(window, GL_TRUE);
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if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
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blowup = !blowup;
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if (key == GLFW_KEY_S && action == GLFW_PRESS)
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screenshot = 1;
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if (key == GLFW_KEY_P && action == GLFW_PRESS)
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premult = !premult;
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}
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int main()
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@ -124,7 +130,10 @@ int main()
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// Update and render
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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if (premult)
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glClearColor(0,0,0,0);
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else
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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glEnable(GL_BLEND);
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@ -132,7 +141,7 @@ int main()
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glEnable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
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renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
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renderGraph(vg, 5,5, &fps);
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@ -141,6 +150,11 @@ int main()
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glEnable(GL_DEPTH_TEST);
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if (screenshot) {
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screenshot = 0;
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saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
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}
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -38,6 +38,8 @@ void errorcb(int error, const char* desc)
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}
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int blowup = 0;
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int screenshot = 0;
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int premult = 0;
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static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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glfwSetWindowShouldClose(window, GL_TRUE);
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if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
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blowup = !blowup;
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if (key == GLFW_KEY_S && action == GLFW_PRESS)
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screenshot = 1;
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if (key == GLFW_KEY_P && action == GLFW_PRESS)
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premult = !premult;
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}
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int main()
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// Update and render
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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if (premult)
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glClearColor(0,0,0,0);
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else
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
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renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
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for (i = 0; i < n; i++)
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updateGraph(&gpuGraph, gpuTimes[i]);
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if (screenshot) {
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screenshot = 0;
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saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
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}
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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}
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int blowup = 0;
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int screenshot = 0;
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int premult = 0;
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static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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glfwSetWindowShouldClose(window, GL_TRUE);
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if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
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blowup = !blowup;
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if (key == GLFW_KEY_S && action == GLFW_PRESS)
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screenshot = 1;
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if (key == GLFW_KEY_P && action == GLFW_PRESS)
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premult = !premult;
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}
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int main()
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// Update and render
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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if (premult)
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glClearColor(0,0,0,0);
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else
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
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renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
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renderGraph(vg, 5,5, &fps);
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nvgEndFrame(vg);
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if (screenshot) {
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screenshot = 0;
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saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
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}
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glEnable(GL_DEPTH_TEST);
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glfwSwapBuffers(window);
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@ -32,6 +32,8 @@ void errorcb(int error, const char* desc)
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}
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int blowup = 0;
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int screenshot = 0;
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int premult = 0;
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static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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@ -41,6 +43,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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glfwSetWindowShouldClose(window, GL_TRUE);
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if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
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blowup = !blowup;
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if (key == GLFW_KEY_S && action == GLFW_PRESS)
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screenshot = 1;
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if (key == GLFW_KEY_P && action == GLFW_PRESS)
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premult = !premult;
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}
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int main()
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// Update and render
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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if (premult)
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glClearColor(0,0,0,0);
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else
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
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renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
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renderGraph(vg, 5,5, &fps);
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glEnable(GL_DEPTH_TEST);
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if (screenshot) {
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screenshot = 0;
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saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
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}
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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/* stbiw-0.92 - public domain - http://nothings.org/stb/stb_image_write.h
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writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
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no warranty implied; use at your own risk
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Before including,
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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in the file that you want to have the implementation.
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ABOUT:
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This header file is a library for writing images to C stdio. It could be
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adapted to write to memory or a general streaming interface; let me know.
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The PNG output is not optimal; it is 20-50% larger than the file
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written by a decent optimizing implementation. This library is designed
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for source code compactness and simplicitly, not optimal image file size
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or run-time performance.
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USAGE:
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There are three functions, one for each image file format:
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int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
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int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
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int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
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Each function returns 0 on failure and non-0 on success.
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The functions create an image file defined by the parameters. The image
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is a rectangle of pixels stored from left-to-right, top-to-bottom.
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Each pixel contains 'comp' channels of data stored interleaved with 8-bits
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per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
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monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
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The *data pointer points to the first byte of the top-left-most pixel.
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For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
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a row of pixels to the first byte of the next row of pixels.
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PNG creates output files with the same number of components as the input.
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The BMP and TGA formats expand Y to RGB in the file format. BMP does not
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output alpha.
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PNG supports writing rectangles of data even when the bytes storing rows of
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data are not consecutive in memory (e.g. sub-rectangles of a larger image),
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by supplying the stride between the beginning of adjacent rows. The other
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formats do not. (Thus you cannot write a native-format BMP through the BMP
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writer, both because it is in BGR order and because it may have padding
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at the end of the line.)
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*/
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#ifndef INCLUDE_STB_IMAGE_WRITE_H
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#define INCLUDE_STB_IMAGE_WRITE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
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extern int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
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extern int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
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#ifdef __cplusplus
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}
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#endif
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#endif//INCLUDE_STB_IMAGE_WRITE_H
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#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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typedef unsigned int stbiw_uint32;
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typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
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static void writefv(FILE *f, const char *fmt, va_list v)
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{
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while (*fmt) {
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switch (*fmt++) {
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case ' ': break;
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case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; }
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case '2': { int x = va_arg(v,int); unsigned char b[2];
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b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8);
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fwrite(b,2,1,f); break; }
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case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4];
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b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8);
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b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24);
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fwrite(b,4,1,f); break; }
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default:
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assert(0);
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return;
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}
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}
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}
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static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c)
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{
|
||||
unsigned char arr[3];
|
||||
arr[0] = a, arr[1] = b, arr[2] = c;
|
||||
fwrite(arr, 3, 1, f);
|
||||
}
|
||||
|
||||
static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad)
|
||||
{
|
||||
unsigned char bg[3] = { 255, 0, 255}, px[3];
|
||||
stbiw_uint32 zero = 0;
|
||||
int i,j,k, j_end;
|
||||
|
||||
if (y <= 0)
|
||||
return;
|
||||
|
||||
if (vdir < 0)
|
||||
j_end = -1, j = y-1;
|
||||
else
|
||||
j_end = y, j = 0;
|
||||
|
||||
for (; j != j_end; j += vdir) {
|
||||
for (i=0; i < x; ++i) {
|
||||
unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
|
||||
if (write_alpha < 0)
|
||||
fwrite(&d[comp-1], 1, 1, f);
|
||||
switch (comp) {
|
||||
case 1:
|
||||
case 2: write3(f, d[0],d[0],d[0]);
|
||||
break;
|
||||
case 4:
|
||||
if (!write_alpha) {
|
||||
// composite against pink background
|
||||
for (k=0; k < 3; ++k)
|
||||
px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255;
|
||||
write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]);
|
||||
break;
|
||||
}
|
||||
/* FALLTHROUGH */
|
||||
case 3:
|
||||
write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]);
|
||||
break;
|
||||
}
|
||||
if (write_alpha > 0)
|
||||
fwrite(&d[comp-1], 1, 1, f);
|
||||
}
|
||||
fwrite(&zero,scanline_pad,1,f);
|
||||
}
|
||||
}
|
||||
|
||||
static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, const char *fmt, ...)
|
||||
{
|
||||
FILE *f;
|
||||
if (y < 0 || x < 0) return 0;
|
||||
f = fopen(filename, "wb");
|
||||
if (f) {
|
||||
va_list v;
|
||||
va_start(v, fmt);
|
||||
writefv(f, fmt, v);
|
||||
va_end(v);
|
||||
write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad);
|
||||
fclose(f);
|
||||
}
|
||||
return f != NULL;
|
||||
}
|
||||
|
||||
int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
|
||||
{
|
||||
int pad = (-x*3) & 3;
|
||||
return outfile(filename,-1,-1,x,y,comp,(void *) data,0,pad,
|
||||
"11 4 22 4" "4 44 22 444444",
|
||||
'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
|
||||
40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
|
||||
}
|
||||
|
||||
int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
|
||||
{
|
||||
int has_alpha = !(comp & 1);
|
||||
return outfile(filename, -1,-1, x, y, comp, (void *) data, has_alpha, 0,
|
||||
"111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha);
|
||||
}
|
||||
|
||||
// stretchy buffer; stbi__sbpush() == vector<>::push_back() -- stbi__sbcount() == vector<>::size()
|
||||
#define stbi__sbraw(a) ((int *) (a) - 2)
|
||||
#define stbi__sbm(a) stbi__sbraw(a)[0]
|
||||
#define stbi__sbn(a) stbi__sbraw(a)[1]
|
||||
|
||||
#define stbi__sbneedgrow(a,n) ((a)==0 || stbi__sbn(a)+n >= stbi__sbm(a))
|
||||
#define stbi__sbmaybegrow(a,n) (stbi__sbneedgrow(a,(n)) ? stbi__sbgrow(a,n) : 0)
|
||||
#define stbi__sbgrow(a,n) stbi__sbgrowf((void **) &(a), (n), sizeof(*(a)))
|
||||
|
||||
#define stbi__sbpush(a, v) (stbi__sbmaybegrow(a,1), (a)[stbi__sbn(a)++] = (v))
|
||||
#define stbi__sbcount(a) ((a) ? stbi__sbn(a) : 0)
|
||||
#define stbi__sbfree(a) ((a) ? free(stbi__sbraw(a)),0 : 0)
|
||||
|
||||
static void *stbi__sbgrowf(void **arr, int increment, int itemsize)
|
||||
{
|
||||
int m = *arr ? 2*stbi__sbm(*arr)+increment : increment+1;
|
||||
void *p = realloc(*arr ? stbi__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2);
|
||||
assert(p);
|
||||
if (p) {
|
||||
if (!*arr) ((int *) p)[1] = 0;
|
||||
*arr = (void *) ((int *) p + 2);
|
||||
stbi__sbm(*arr) = m;
|
||||
}
|
||||
return *arr;
|
||||
}
|
||||
|
||||
static unsigned char *stbi__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
|
||||
{
|
||||
while (*bitcount >= 8) {
|
||||
stbi__sbpush(data, (unsigned char) *bitbuffer);
|
||||
*bitbuffer >>= 8;
|
||||
*bitcount -= 8;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
static int stbi__zlib_bitrev(int code, int codebits)
|
||||
{
|
||||
int res=0;
|
||||
while (codebits--) {
|
||||
res = (res << 1) | (code & 1);
|
||||
code >>= 1;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
static unsigned int stbi__zlib_countm(unsigned char *a, unsigned char *b, int limit)
|
||||
{
|
||||
int i;
|
||||
for (i=0; i < limit && i < 258; ++i)
|
||||
if (a[i] != b[i]) break;
|
||||
return i;
|
||||
}
|
||||
|
||||
static unsigned int stbi__zhash(unsigned char *data)
|
||||
{
|
||||
stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
|
||||
hash ^= hash << 3;
|
||||
hash += hash >> 5;
|
||||
hash ^= hash << 4;
|
||||
hash += hash >> 17;
|
||||
hash ^= hash << 25;
|
||||
hash += hash >> 6;
|
||||
return hash;
|
||||
}
|
||||
|
||||
#define stbi__zlib_flush() (out = stbi__zlib_flushf(out, &bitbuf, &bitcount))
|
||||
#define stbi__zlib_add(code,codebits) \
|
||||
(bitbuf |= (code) << bitcount, bitcount += (codebits), stbi__zlib_flush())
|
||||
#define stbi__zlib_huffa(b,c) stbi__zlib_add(stbi__zlib_bitrev(b,c),c)
|
||||
// default huffman tables
|
||||
#define stbi__zlib_huff1(n) stbi__zlib_huffa(0x30 + (n), 8)
|
||||
#define stbi__zlib_huff2(n) stbi__zlib_huffa(0x190 + (n)-144, 9)
|
||||
#define stbi__zlib_huff3(n) stbi__zlib_huffa(0 + (n)-256,7)
|
||||
#define stbi__zlib_huff4(n) stbi__zlib_huffa(0xc0 + (n)-280,8)
|
||||
#define stbi__zlib_huff(n) ((n) <= 143 ? stbi__zlib_huff1(n) : (n) <= 255 ? stbi__zlib_huff2(n) : (n) <= 279 ? stbi__zlib_huff3(n) : stbi__zlib_huff4(n))
|
||||
#define stbi__zlib_huffb(n) ((n) <= 143 ? stbi__zlib_huff1(n) : stbi__zlib_huff2(n))
|
||||
|
||||
#define stbi__ZHASH 16384
|
||||
|
||||
unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
|
||||
{
|
||||
static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
|
||||
static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
|
||||
static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
|
||||
static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
|
||||
unsigned int bitbuf=0;
|
||||
int i,j, bitcount=0;
|
||||
unsigned char *out = NULL;
|
||||
unsigned char **hash_table[stbi__ZHASH]; // 64KB on the stack!
|
||||
if (quality < 5) quality = 5;
|
||||
|
||||
stbi__sbpush(out, 0x78); // DEFLATE 32K window
|
||||
stbi__sbpush(out, 0x5e); // FLEVEL = 1
|
||||
stbi__zlib_add(1,1); // BFINAL = 1
|
||||
stbi__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
|
||||
|
||||
for (i=0; i < stbi__ZHASH; ++i)
|
||||
hash_table[i] = NULL;
|
||||
|
||||
i=0;
|
||||
while (i < data_len-3) {
|
||||
// hash next 3 bytes of data to be compressed
|
||||
int h = stbi__zhash(data+i)&(stbi__ZHASH-1), best=3;
|
||||
unsigned char *bestloc = 0;
|
||||
unsigned char **hlist = hash_table[h];
|
||||
int n = stbi__sbcount(hlist);
|
||||
for (j=0; j < n; ++j) {
|
||||
if (hlist[j]-data > i-32768) { // if entry lies within window
|
||||
int d = stbi__zlib_countm(hlist[j], data+i, data_len-i);
|
||||
if (d >= best) best=d,bestloc=hlist[j];
|
||||
}
|
||||
}
|
||||
// when hash table entry is too long, delete half the entries
|
||||
if (hash_table[h] && stbi__sbn(hash_table[h]) == 2*quality) {
|
||||
memcpy(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
|
||||
stbi__sbn(hash_table[h]) = quality;
|
||||
}
|
||||
stbi__sbpush(hash_table[h],data+i);
|
||||
|
||||
if (bestloc) {
|
||||
// "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
|
||||
h = stbi__zhash(data+i+1)&(stbi__ZHASH-1);
|
||||
hlist = hash_table[h];
|
||||
n = stbi__sbcount(hlist);
|
||||
for (j=0; j < n; ++j) {
|
||||
if (hlist[j]-data > i-32767) {
|
||||
int e = stbi__zlib_countm(hlist[j], data+i+1, data_len-i-1);
|
||||
if (e > best) { // if next match is better, bail on current match
|
||||
bestloc = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bestloc) {
|
||||
int d = data+i - bestloc; // distance back
|
||||
assert(d <= 32767 && best <= 258);
|
||||
for (j=0; best > lengthc[j+1]-1; ++j);
|
||||
stbi__zlib_huff(j+257);
|
||||
if (lengtheb[j]) stbi__zlib_add(best - lengthc[j], lengtheb[j]);
|
||||
for (j=0; d > distc[j+1]-1; ++j);
|
||||
stbi__zlib_add(stbi__zlib_bitrev(j,5),5);
|
||||
if (disteb[j]) stbi__zlib_add(d - distc[j], disteb[j]);
|
||||
i += best;
|
||||
} else {
|
||||
stbi__zlib_huffb(data[i]);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
// write out final bytes
|
||||
for (;i < data_len; ++i)
|
||||
stbi__zlib_huffb(data[i]);
|
||||
stbi__zlib_huff(256); // end of block
|
||||
// pad with 0 bits to byte boundary
|
||||
while (bitcount)
|
||||
stbi__zlib_add(0,1);
|
||||
|
||||
for (i=0; i < stbi__ZHASH; ++i)
|
||||
(void) stbi__sbfree(hash_table[i]);
|
||||
|
||||
{
|
||||
// compute adler32 on input
|
||||
unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552;
|
||||
int j=0;
|
||||
while (j < data_len) {
|
||||
for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
|
||||
s1 %= 65521, s2 %= 65521;
|
||||
j += blocklen;
|
||||
blocklen = 5552;
|
||||
}
|
||||
stbi__sbpush(out, (unsigned char) (s2 >> 8));
|
||||
stbi__sbpush(out, (unsigned char) s2);
|
||||
stbi__sbpush(out, (unsigned char) (s1 >> 8));
|
||||
stbi__sbpush(out, (unsigned char) s1);
|
||||
}
|
||||
*out_len = stbi__sbn(out);
|
||||
// make returned pointer freeable
|
||||
memmove(stbi__sbraw(out), out, *out_len);
|
||||
return (unsigned char *) stbi__sbraw(out);
|
||||
}
|
||||
|
||||
unsigned int stbi__crc32(unsigned char *buffer, int len)
|
||||
{
|
||||
static unsigned int crc_table[256];
|
||||
unsigned int crc = ~0u;
|
||||
int i,j;
|
||||
if (crc_table[1] == 0)
|
||||
for(i=0; i < 256; i++)
|
||||
for (crc_table[i]=i, j=0; j < 8; ++j)
|
||||
crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0);
|
||||
for (i=0; i < len; ++i)
|
||||
crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
#define stbi__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4)
|
||||
#define stbi__wp32(data,v) stbi__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
|
||||
#define stbi__wptag(data,s) stbi__wpng4(data, s[0],s[1],s[2],s[3])
|
||||
|
||||
static void stbi__wpcrc(unsigned char **data, int len)
|
||||
{
|
||||
unsigned int crc = stbi__crc32(*data - len - 4, len+4);
|
||||
stbi__wp32(*data, crc);
|
||||
}
|
||||
|
||||
static unsigned char stbi__paeth(int a, int b, int c)
|
||||
{
|
||||
int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
|
||||
if (pa <= pb && pa <= pc) return (unsigned char) a;
|
||||
if (pb <= pc) return (unsigned char) b;
|
||||
return (unsigned char) c;
|
||||
}
|
||||
|
||||
unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
|
||||
{
|
||||
int ctype[5] = { -1, 0, 4, 2, 6 };
|
||||
unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
|
||||
unsigned char *out,*o, *filt, *zlib;
|
||||
signed char *line_buffer;
|
||||
int i,j,k,p,zlen;
|
||||
|
||||
if (stride_bytes == 0)
|
||||
stride_bytes = x * n;
|
||||
|
||||
filt = (unsigned char *) malloc((x*n+1) * y); if (!filt) return 0;
|
||||
line_buffer = (signed char *) malloc(x * n); if (!line_buffer) { free(filt); return 0; }
|
||||
for (j=0; j < y; ++j) {
|
||||
static int mapping[] = { 0,1,2,3,4 };
|
||||
static int firstmap[] = { 0,1,0,5,6 };
|
||||
int *mymap = j ? mapping : firstmap;
|
||||
int best = 0, bestval = 0x7fffffff;
|
||||
for (p=0; p < 2; ++p) {
|
||||
for (k= p?best:0; k < 5; ++k) {
|
||||
int type = mymap[k],est=0;
|
||||
unsigned char *z = pixels + stride_bytes*j;
|
||||
for (i=0; i < n; ++i)
|
||||
switch (type) {
|
||||
case 0: line_buffer[i] = z[i]; break;
|
||||
case 1: line_buffer[i] = z[i]; break;
|
||||
case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
|
||||
case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break;
|
||||
case 4: line_buffer[i] = (signed char) (z[i] - stbi__paeth(0,z[i-stride_bytes],0)); break;
|
||||
case 5: line_buffer[i] = z[i]; break;
|
||||
case 6: line_buffer[i] = z[i]; break;
|
||||
}
|
||||
for (i=n; i < x*n; ++i) {
|
||||
switch (type) {
|
||||
case 0: line_buffer[i] = z[i]; break;
|
||||
case 1: line_buffer[i] = z[i] - z[i-n]; break;
|
||||
case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
|
||||
case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break;
|
||||
case 4: line_buffer[i] = z[i] - stbi__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break;
|
||||
case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break;
|
||||
case 6: line_buffer[i] = z[i] - stbi__paeth(z[i-n], 0,0); break;
|
||||
}
|
||||
}
|
||||
if (p) break;
|
||||
for (i=0; i < x*n; ++i)
|
||||
est += abs((signed char) line_buffer[i]);
|
||||
if (est < bestval) { bestval = est; best = k; }
|
||||
}
|
||||
}
|
||||
// when we get here, best contains the filter type, and line_buffer contains the data
|
||||
filt[j*(x*n+1)] = (unsigned char) best;
|
||||
memcpy(filt+j*(x*n+1)+1, line_buffer, x*n);
|
||||
}
|
||||
free(line_buffer);
|
||||
zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory
|
||||
free(filt);
|
||||
if (!zlib) return 0;
|
||||
|
||||
// each tag requires 12 bytes of overhead
|
||||
out = (unsigned char *) malloc(8 + 12+13 + 12+zlen + 12);
|
||||
if (!out) return 0;
|
||||
*out_len = 8 + 12+13 + 12+zlen + 12;
|
||||
|
||||
o=out;
|
||||
memcpy(o,sig,8); o+= 8;
|
||||
stbi__wp32(o, 13); // header length
|
||||
stbi__wptag(o, "IHDR");
|
||||
stbi__wp32(o, x);
|
||||
stbi__wp32(o, y);
|
||||
*o++ = 8;
|
||||
*o++ = (unsigned char) ctype[n];
|
||||
*o++ = 0;
|
||||
*o++ = 0;
|
||||
*o++ = 0;
|
||||
stbi__wpcrc(&o,13);
|
||||
|
||||
stbi__wp32(o, zlen);
|
||||
stbi__wptag(o, "IDAT");
|
||||
memcpy(o, zlib, zlen); o += zlen; free(zlib);
|
||||
stbi__wpcrc(&o, zlen);
|
||||
|
||||
stbi__wp32(o,0);
|
||||
stbi__wptag(o, "IEND");
|
||||
stbi__wpcrc(&o,0);
|
||||
|
||||
assert(o == out + *out_len);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
|
||||
{
|
||||
FILE *f;
|
||||
int len;
|
||||
unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
|
||||
if (!png) return 0;
|
||||
f = fopen(filename, "wb");
|
||||
if (!f) { free(png); return 0; }
|
||||
fwrite(png, 1, len, f);
|
||||
fclose(f);
|
||||
free(png);
|
||||
return 1;
|
||||
}
|
||||
#endif // STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
|
||||
/* Revision history
|
||||
|
||||
0.92 (2010-08-01)
|
||||
casts to unsigned char to fix warnings
|
||||
0.91 (2010-07-17)
|
||||
first public release
|
||||
0.90 first internal release
|
||||
*/
|
10
src/nanovg.c
10
src/nanovg.c
|
@ -107,6 +107,7 @@ struct NVGcontext {
|
|||
float devicePxRatio;
|
||||
struct FONScontext* fs;
|
||||
int fontImage;
|
||||
int alphaBlend;
|
||||
int drawCallCount;
|
||||
int fillTriCount;
|
||||
int strokeTriCount;
|
||||
|
@ -200,6 +201,8 @@ struct NVGcontext* nvgCreateInternal(struct NVGparams* params)
|
|||
ctx->ncommands = 0;
|
||||
ctx->ccommands = NVG_INIT_PATH_SIZE;
|
||||
|
||||
ctx->alphaBlend = NVG_STRAIGHT_ALPHA;
|
||||
|
||||
ctx->cache = nvg__allocPathCache();
|
||||
if (ctx->cache == NULL) goto error;
|
||||
|
||||
|
@ -249,7 +252,7 @@ void nvgDeleteInternal(struct NVGcontext* ctx)
|
|||
free(ctx);
|
||||
}
|
||||
|
||||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio)
|
||||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend)
|
||||
{
|
||||
/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n",
|
||||
ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount,
|
||||
|
@ -260,8 +263,9 @@ void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, fl
|
|||
nvgReset(ctx);
|
||||
|
||||
nvg__setDevicePixelRatio(ctx, devicePixelRatio);
|
||||
ctx->alphaBlend = alphaBlend;
|
||||
|
||||
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight);
|
||||
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, ctx->alphaBlend);
|
||||
|
||||
ctx->drawCallCount = 0;
|
||||
ctx->fillTriCount = 0;
|
||||
|
@ -271,7 +275,7 @@ void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, fl
|
|||
|
||||
void nvgEndFrame(struct NVGcontext* ctx)
|
||||
{
|
||||
ctx->params.renderFlush(ctx->params.userPtr);
|
||||
ctx->params.renderFlush(ctx->params.userPtr, ctx->alphaBlend);
|
||||
}
|
||||
|
||||
unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b)
|
||||
|
|
16
src/nanovg.h
16
src/nanovg.h
|
@ -62,7 +62,7 @@ enum NVGpatternRepeat {
|
|||
NVG_REPEATY = 0x02, // Repeat image pattern in Y direction
|
||||
};
|
||||
|
||||
enum NVGaling {
|
||||
enum NVGalign {
|
||||
// Horizontal align
|
||||
NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left.
|
||||
NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center.
|
||||
|
@ -74,6 +74,10 @@ enum NVGaling {
|
|||
NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline.
|
||||
};
|
||||
|
||||
enum NVGalpha {
|
||||
NVG_STRAIGHT_ALPHA,
|
||||
NVG_PREMULTIPLIED_ALPHA,
|
||||
};
|
||||
|
||||
// Begin drawing a new frame
|
||||
// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()
|
||||
|
@ -83,7 +87,11 @@ enum NVGaling {
|
|||
// For example, GLFW returns two dimension for an opened window: window size and
|
||||
// frame buffer size. In that case you would set windowWidth/Height to the window size
|
||||
// devicePixelRatio to: frameBufferWidth / windowWidth.
|
||||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio);
|
||||
// AlphaBlend controls if drawing the shapes to the render target should be done using straight or
|
||||
// premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA,
|
||||
// if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the
|
||||
// right choice.
|
||||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend);
|
||||
|
||||
// Ends drawing flushing remaining render state.
|
||||
void nvgEndFrame(struct NVGcontext* ctx);
|
||||
|
@ -430,8 +438,8 @@ struct NVGparams {
|
|||
int (*renderDeleteTexture)(void* uptr, int image);
|
||||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
|
||||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
|
||||
void (*renderViewport)(void* uptr, int width, int height);
|
||||
void (*renderFlush)(void* uptr);
|
||||
void (*renderViewport)(void* uptr, int width, int height, int alphaBlend);
|
||||
void (*renderFlush)(void* uptr, int alphaBlend);
|
||||
void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const float* bounds, const struct NVGpath* paths, int npaths);
|
||||
void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float strokeWidth, const struct NVGpath* paths, int npaths);
|
||||
void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts);
|
||||
|
|
|
@ -626,17 +626,24 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st
|
|||
return 1;
|
||||
}
|
||||
|
||||
static void glnvg__renderViewport(void* uptr, int width, int height)
|
||||
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend)
|
||||
{
|
||||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
|
||||
gl->viewWidth = (float)width;
|
||||
gl->viewHeight = (float)height;
|
||||
|
||||
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA)
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
else
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
static void glnvg__renderFlush(void* uptr)
|
||||
|
||||
static void glnvg__renderFlush(void* uptr, int alphaBlend)
|
||||
{
|
||||
// struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
|
||||
NVG_NOTUSED(uptr);
|
||||
NVG_NOTUSED(alphaBlend);
|
||||
}
|
||||
|
||||
static int glnvg__maxVertCount(const struct NVGpath* paths, int npaths)
|
||||
|
|
|
@ -632,14 +632,19 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st
|
|||
return 1;
|
||||
}
|
||||
|
||||
static void glnvg__renderViewport(void* uptr, int width, int height)
|
||||
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend)
|
||||
{
|
||||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
|
||||
gl->viewWidth = (float)width;
|
||||
gl->viewHeight = (float)height;
|
||||
|
||||
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA)
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
else
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
static void glnvg__renderFlush(void* uptr)
|
||||
static void glnvg__renderFlush(void* uptr, int alphaBlend)
|
||||
{
|
||||
// struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
|
||||
NVG_NOTUSED(uptr);
|
||||
|
|
|
@ -636,9 +636,10 @@ static void glnvg__setUniforms(struct GLNVGcontext* gl, int uniformOffset, int i
|
|||
}
|
||||
}
|
||||
|
||||
static void glnvg__renderViewport(void* uptr, int width, int height)
|
||||
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend)
|
||||
{
|
||||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
|
||||
NVG_NOTUSED(alphaBlend);
|
||||
gl->view[0] = (float)width;
|
||||
gl->view[1] = (float)height;
|
||||
}
|
||||
|
@ -727,7 +728,7 @@ static void glnvg__triangles(struct GLNVGcontext* gl, struct GLNVGcall* call)
|
|||
glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount);
|
||||
}
|
||||
|
||||
static void glnvg__renderFlush(void* uptr)
|
||||
static void glnvg__renderFlush(void* uptr, int alphaBlend)
|
||||
{
|
||||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
|
||||
int i;
|
||||
|
@ -736,6 +737,10 @@ static void glnvg__renderFlush(void* uptr)
|
|||
|
||||
glUseProgram(gl->shader.prog);
|
||||
glEnable(GL_CULL_FACE);
|
||||
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA)
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
else
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Upload ubo for frag shaders
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf);
|
||||
|
|
Loading…
Reference in New Issue