Fix for issue #40: Added support to render using premultiplied alpha

- added support to take screen shots
- added support to render to frame buffer using premultiplied alpha
- fixed spelling NVGaling -> NVGalign
master
Mikko Mononen 2014-02-25 22:53:46 +02:00
parent 51c7d9fc6b
commit ba3c0cbce1
12 changed files with 723 additions and 21 deletions

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@ -7,6 +7,8 @@
#endif
#include <GLFW/glfw3.h>
#include "nanovg.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
#ifdef _MSC_VER
@ -850,3 +852,105 @@ void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float he
nvgRestore(vg);
}
static int mini(int a, int b) { return a < b ? a : b; }
static void unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
{
int x,y;
// Unpremultiply
for (y = 0; y < h; y++) {
unsigned char *row = &image[y*stride];
for (x = 0; x < w; x++) {
int r = row[0], g = row[1], b = row[2], a = row[3];
if (a != 0) {
row[0] = (int)mini(r*255/a, 255);
row[1] = (int)mini(g*255/a, 255);
row[2] = (int)mini(b*255/a, 255);
}
row += 4;
}
}
// Defringe
for (y = 0; y < h; y++) {
unsigned char *row = &image[y*stride];
for (x = 0; x < w; x++) {
int r = 0, g = 0, b = 0, a = row[3], n = 0;
if (a == 0) {
if (x-1 > 0 && row[-1] != 0) {
r += row[-4];
g += row[-3];
b += row[-2];
n++;
}
if (x+1 < w && row[7] != 0) {
r += row[4];
g += row[5];
b += row[6];
n++;
}
if (y-1 > 0 && row[-stride+3] != 0) {
r += row[-stride];
g += row[-stride+1];
b += row[-stride+2];
n++;
}
if (y+1 < h && row[stride+3] != 0) {
r += row[stride];
g += row[stride+1];
b += row[stride+2];
n++;
}
if (n > 0) {
row[0] = r/n;
row[1] = g/n;
row[2] = b/n;
}
}
row += 4;
}
}
}
static void setAlpha(unsigned char* image, int w, int h, int stride, unsigned char a)
{
int x, y;
for (y = 0; y < h; y++) {
unsigned char* row = &image[y*stride];
for (x = 0; x < w; x++)
row[x*4+3] = a;
}
}
static void flipHorizontal(unsigned char* image, int w, int h, int stride)
{
int i = 0, j = h-1, k;
while (i < j) {
unsigned char* ri = &image[i * stride];
unsigned char* rj = &image[j * stride];
for (k = 0; k < w*4; k++) {
unsigned char t = ri[k];
ri[k] = rj[k];
rj[k] = t;
}
i++;
j--;
}
}
void saveScreenShot(int w, int h, int premult, const char* name)
{
unsigned char* image = (unsigned char*)malloc(w*h*4);
if (image == NULL)
return;
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image);
if (premult)
unpremultiplyAlpha(image, w, h, w*4);
else
setAlpha(image, w, h, w*4, 255);
flipHorizontal(image, w, h, w*4);
stbi_write_png(name, w, h, 4, image, w*4);
free(image);
}

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@ -16,6 +16,8 @@ int loadDemoData(struct NVGcontext* vg, struct DemoData* data);
void freeDemoData(struct NVGcontext* vg, struct DemoData* data);
void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float height, float t, int blowup, struct DemoData* data);
void saveScreenShot(int w, int h, int premult, const char* name);
#ifdef __cplusplus
}
#endif

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@ -34,6 +34,8 @@ void errorcb(int error, const char* desc)
}
int blowup = 0;
int screenshot = 0;
int premult = 0;
static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
@ -43,6 +45,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
glfwSetWindowShouldClose(window, GL_TRUE);
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
blowup = !blowup;
if (key == GLFW_KEY_S && action == GLFW_PRESS)
screenshot = 1;
if (key == GLFW_KEY_P && action == GLFW_PRESS)
premult = !premult;
}
int main()
@ -124,7 +130,10 @@ int main()
// Update and render
glViewport(0, 0, fbWidth, fbHeight);
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
if (premult)
glClearColor(0,0,0,0);
else
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glEnable(GL_BLEND);
@ -132,7 +141,7 @@ int main()
glEnable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
renderGraph(vg, 5,5, &fps);
@ -141,6 +150,11 @@ int main()
glEnable(GL_DEPTH_TEST);
if (screenshot) {
screenshot = 0;
saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
}
glfwSwapBuffers(window);
glfwPollEvents();
}

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@ -38,6 +38,8 @@ void errorcb(int error, const char* desc)
}
int blowup = 0;
int screenshot = 0;
int premult = 0;
static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
@ -47,6 +49,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
glfwSetWindowShouldClose(window, GL_TRUE);
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
blowup = !blowup;
if (key == GLFW_KEY_S && action == GLFW_PRESS)
screenshot = 1;
if (key == GLFW_KEY_P && action == GLFW_PRESS)
premult = !premult;
}
int main()
@ -139,7 +145,10 @@ int main()
// Update and render
glViewport(0, 0, fbWidth, fbHeight);
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
if (premult)
glClearColor(0,0,0,0);
else
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glEnable(GL_BLEND);
@ -147,7 +156,7 @@ int main()
glEnable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
@ -171,6 +180,11 @@ int main()
for (i = 0; i < n; i++)
updateGraph(&gpuGraph, gpuTimes[i]);
if (screenshot) {
screenshot = 0;
saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
}
glfwSwapBuffers(window);
glfwPollEvents();
}

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@ -32,6 +32,8 @@ void errorcb(int error, const char* desc)
}
int blowup = 0;
int screenshot = 0;
int premult = 0;
static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
@ -41,6 +43,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
glfwSetWindowShouldClose(window, GL_TRUE);
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
blowup = !blowup;
if (key == GLFW_KEY_S && action == GLFW_PRESS)
screenshot = 1;
if (key == GLFW_KEY_P && action == GLFW_PRESS)
premult = !premult;
}
int main()
@ -109,7 +115,10 @@ int main()
// Update and render
glViewport(0, 0, fbWidth, fbHeight);
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
if (premult)
glClearColor(0,0,0,0);
else
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glEnable(GL_BLEND);
@ -117,13 +126,18 @@ int main()
glEnable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
renderGraph(vg, 5,5, &fps);
nvgEndFrame(vg);
if (screenshot) {
screenshot = 0;
saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
}
glEnable(GL_DEPTH_TEST);
glfwSwapBuffers(window);

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@ -32,6 +32,8 @@ void errorcb(int error, const char* desc)
}
int blowup = 0;
int screenshot = 0;
int premult = 0;
static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
@ -41,6 +43,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
glfwSetWindowShouldClose(window, GL_TRUE);
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
blowup = !blowup;
if (key == GLFW_KEY_S && action == GLFW_PRESS)
screenshot = 1;
if (key == GLFW_KEY_P && action == GLFW_PRESS)
premult = !premult;
}
int main()
@ -109,7 +115,10 @@ int main()
// Update and render
glViewport(0, 0, fbWidth, fbHeight);
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
if (premult)
glClearColor(0,0,0,0);
else
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glEnable(GL_BLEND);
@ -117,7 +126,7 @@ int main()
glEnable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA);
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
renderGraph(vg, 5,5, &fps);
@ -126,6 +135,11 @@ int main()
glEnable(GL_DEPTH_TEST);
if (screenshot) {
screenshot = 0;
saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
}
glfwSwapBuffers(window);
glfwPollEvents();
}

511
example/stb_image_write.h Normal file
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@ -0,0 +1,511 @@
/* stbiw-0.92 - public domain - http://nothings.org/stb/stb_image_write.h
writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
no warranty implied; use at your own risk
Before including,
#define STB_IMAGE_WRITE_IMPLEMENTATION
in the file that you want to have the implementation.
ABOUT:
This header file is a library for writing images to C stdio. It could be
adapted to write to memory or a general streaming interface; let me know.
The PNG output is not optimal; it is 20-50% larger than the file
written by a decent optimizing implementation. This library is designed
for source code compactness and simplicitly, not optimal image file size
or run-time performance.
USAGE:
There are three functions, one for each image file format:
int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
Each function returns 0 on failure and non-0 on success.
The functions create an image file defined by the parameters. The image
is a rectangle of pixels stored from left-to-right, top-to-bottom.
Each pixel contains 'comp' channels of data stored interleaved with 8-bits
per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
The *data pointer points to the first byte of the top-left-most pixel.
For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
a row of pixels to the first byte of the next row of pixels.
PNG creates output files with the same number of components as the input.
The BMP and TGA formats expand Y to RGB in the file format. BMP does not
output alpha.
PNG supports writing rectangles of data even when the bytes storing rows of
data are not consecutive in memory (e.g. sub-rectangles of a larger image),
by supplying the stride between the beginning of adjacent rows. The other
formats do not. (Thus you cannot write a native-format BMP through the BMP
writer, both because it is in BGR order and because it may have padding
at the end of the line.)
*/
#ifndef INCLUDE_STB_IMAGE_WRITE_H
#define INCLUDE_STB_IMAGE_WRITE_H
#ifdef __cplusplus
extern "C" {
#endif
extern int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
extern int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
extern int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
#ifdef __cplusplus
}
#endif
#endif//INCLUDE_STB_IMAGE_WRITE_H
#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
typedef unsigned int stbiw_uint32;
typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
static void writefv(FILE *f, const char *fmt, va_list v)
{
while (*fmt) {
switch (*fmt++) {
case ' ': break;
case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; }
case '2': { int x = va_arg(v,int); unsigned char b[2];
b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8);
fwrite(b,2,1,f); break; }
case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4];
b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8);
b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24);
fwrite(b,4,1,f); break; }
default:
assert(0);
return;
}
}
}
static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c)
{
unsigned char arr[3];
arr[0] = a, arr[1] = b, arr[2] = c;
fwrite(arr, 3, 1, f);
}
static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad)
{
unsigned char bg[3] = { 255, 0, 255}, px[3];
stbiw_uint32 zero = 0;
int i,j,k, j_end;
if (y <= 0)
return;
if (vdir < 0)
j_end = -1, j = y-1;
else
j_end = y, j = 0;
for (; j != j_end; j += vdir) {
for (i=0; i < x; ++i) {
unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
if (write_alpha < 0)
fwrite(&d[comp-1], 1, 1, f);
switch (comp) {
case 1:
case 2: write3(f, d[0],d[0],d[0]);
break;
case 4:
if (!write_alpha) {
// composite against pink background
for (k=0; k < 3; ++k)
px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255;
write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]);
break;
}
/* FALLTHROUGH */
case 3:
write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]);
break;
}
if (write_alpha > 0)
fwrite(&d[comp-1], 1, 1, f);
}
fwrite(&zero,scanline_pad,1,f);
}
}
static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, const char *fmt, ...)
{
FILE *f;
if (y < 0 || x < 0) return 0;
f = fopen(filename, "wb");
if (f) {
va_list v;
va_start(v, fmt);
writefv(f, fmt, v);
va_end(v);
write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad);
fclose(f);
}
return f != NULL;
}
int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
{
int pad = (-x*3) & 3;
return outfile(filename,-1,-1,x,y,comp,(void *) data,0,pad,
"11 4 22 4" "4 44 22 444444",
'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
}
int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
{
int has_alpha = !(comp & 1);
return outfile(filename, -1,-1, x, y, comp, (void *) data, has_alpha, 0,
"111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha);
}
// stretchy buffer; stbi__sbpush() == vector<>::push_back() -- stbi__sbcount() == vector<>::size()
#define stbi__sbraw(a) ((int *) (a) - 2)
#define stbi__sbm(a) stbi__sbraw(a)[0]
#define stbi__sbn(a) stbi__sbraw(a)[1]
#define stbi__sbneedgrow(a,n) ((a)==0 || stbi__sbn(a)+n >= stbi__sbm(a))
#define stbi__sbmaybegrow(a,n) (stbi__sbneedgrow(a,(n)) ? stbi__sbgrow(a,n) : 0)
#define stbi__sbgrow(a,n) stbi__sbgrowf((void **) &(a), (n), sizeof(*(a)))
#define stbi__sbpush(a, v) (stbi__sbmaybegrow(a,1), (a)[stbi__sbn(a)++] = (v))
#define stbi__sbcount(a) ((a) ? stbi__sbn(a) : 0)
#define stbi__sbfree(a) ((a) ? free(stbi__sbraw(a)),0 : 0)
static void *stbi__sbgrowf(void **arr, int increment, int itemsize)
{
int m = *arr ? 2*stbi__sbm(*arr)+increment : increment+1;
void *p = realloc(*arr ? stbi__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2);
assert(p);
if (p) {
if (!*arr) ((int *) p)[1] = 0;
*arr = (void *) ((int *) p + 2);
stbi__sbm(*arr) = m;
}
return *arr;
}
static unsigned char *stbi__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
{
while (*bitcount >= 8) {
stbi__sbpush(data, (unsigned char) *bitbuffer);
*bitbuffer >>= 8;
*bitcount -= 8;
}
return data;
}
static int stbi__zlib_bitrev(int code, int codebits)
{
int res=0;
while (codebits--) {
res = (res << 1) | (code & 1);
code >>= 1;
}
return res;
}
static unsigned int stbi__zlib_countm(unsigned char *a, unsigned char *b, int limit)
{
int i;
for (i=0; i < limit && i < 258; ++i)
if (a[i] != b[i]) break;
return i;
}
static unsigned int stbi__zhash(unsigned char *data)
{
stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
hash ^= hash << 3;
hash += hash >> 5;
hash ^= hash << 4;
hash += hash >> 17;
hash ^= hash << 25;
hash += hash >> 6;
return hash;
}
#define stbi__zlib_flush() (out = stbi__zlib_flushf(out, &bitbuf, &bitcount))
#define stbi__zlib_add(code,codebits) \
(bitbuf |= (code) << bitcount, bitcount += (codebits), stbi__zlib_flush())
#define stbi__zlib_huffa(b,c) stbi__zlib_add(stbi__zlib_bitrev(b,c),c)
// default huffman tables
#define stbi__zlib_huff1(n) stbi__zlib_huffa(0x30 + (n), 8)
#define stbi__zlib_huff2(n) stbi__zlib_huffa(0x190 + (n)-144, 9)
#define stbi__zlib_huff3(n) stbi__zlib_huffa(0 + (n)-256,7)
#define stbi__zlib_huff4(n) stbi__zlib_huffa(0xc0 + (n)-280,8)
#define stbi__zlib_huff(n) ((n) <= 143 ? stbi__zlib_huff1(n) : (n) <= 255 ? stbi__zlib_huff2(n) : (n) <= 279 ? stbi__zlib_huff3(n) : stbi__zlib_huff4(n))
#define stbi__zlib_huffb(n) ((n) <= 143 ? stbi__zlib_huff1(n) : stbi__zlib_huff2(n))
#define stbi__ZHASH 16384
unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
{
static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
unsigned int bitbuf=0;
int i,j, bitcount=0;
unsigned char *out = NULL;
unsigned char **hash_table[stbi__ZHASH]; // 64KB on the stack!
if (quality < 5) quality = 5;
stbi__sbpush(out, 0x78); // DEFLATE 32K window
stbi__sbpush(out, 0x5e); // FLEVEL = 1
stbi__zlib_add(1,1); // BFINAL = 1
stbi__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
for (i=0; i < stbi__ZHASH; ++i)
hash_table[i] = NULL;
i=0;
while (i < data_len-3) {
// hash next 3 bytes of data to be compressed
int h = stbi__zhash(data+i)&(stbi__ZHASH-1), best=3;
unsigned char *bestloc = 0;
unsigned char **hlist = hash_table[h];
int n = stbi__sbcount(hlist);
for (j=0; j < n; ++j) {
if (hlist[j]-data > i-32768) { // if entry lies within window
int d = stbi__zlib_countm(hlist[j], data+i, data_len-i);
if (d >= best) best=d,bestloc=hlist[j];
}
}
// when hash table entry is too long, delete half the entries
if (hash_table[h] && stbi__sbn(hash_table[h]) == 2*quality) {
memcpy(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
stbi__sbn(hash_table[h]) = quality;
}
stbi__sbpush(hash_table[h],data+i);
if (bestloc) {
// "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
h = stbi__zhash(data+i+1)&(stbi__ZHASH-1);
hlist = hash_table[h];
n = stbi__sbcount(hlist);
for (j=0; j < n; ++j) {
if (hlist[j]-data > i-32767) {
int e = stbi__zlib_countm(hlist[j], data+i+1, data_len-i-1);
if (e > best) { // if next match is better, bail on current match
bestloc = NULL;
break;
}
}
}
}
if (bestloc) {
int d = data+i - bestloc; // distance back
assert(d <= 32767 && best <= 258);
for (j=0; best > lengthc[j+1]-1; ++j);
stbi__zlib_huff(j+257);
if (lengtheb[j]) stbi__zlib_add(best - lengthc[j], lengtheb[j]);
for (j=0; d > distc[j+1]-1; ++j);
stbi__zlib_add(stbi__zlib_bitrev(j,5),5);
if (disteb[j]) stbi__zlib_add(d - distc[j], disteb[j]);
i += best;
} else {
stbi__zlib_huffb(data[i]);
++i;
}
}
// write out final bytes
for (;i < data_len; ++i)
stbi__zlib_huffb(data[i]);
stbi__zlib_huff(256); // end of block
// pad with 0 bits to byte boundary
while (bitcount)
stbi__zlib_add(0,1);
for (i=0; i < stbi__ZHASH; ++i)
(void) stbi__sbfree(hash_table[i]);
{
// compute adler32 on input
unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552;
int j=0;
while (j < data_len) {
for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1;
s1 %= 65521, s2 %= 65521;
j += blocklen;
blocklen = 5552;
}
stbi__sbpush(out, (unsigned char) (s2 >> 8));
stbi__sbpush(out, (unsigned char) s2);
stbi__sbpush(out, (unsigned char) (s1 >> 8));
stbi__sbpush(out, (unsigned char) s1);
}
*out_len = stbi__sbn(out);
// make returned pointer freeable
memmove(stbi__sbraw(out), out, *out_len);
return (unsigned char *) stbi__sbraw(out);
}
unsigned int stbi__crc32(unsigned char *buffer, int len)
{
static unsigned int crc_table[256];
unsigned int crc = ~0u;
int i,j;
if (crc_table[1] == 0)
for(i=0; i < 256; i++)
for (crc_table[i]=i, j=0; j < 8; ++j)
crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0);
for (i=0; i < len; ++i)
crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
return ~crc;
}
#define stbi__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4)
#define stbi__wp32(data,v) stbi__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
#define stbi__wptag(data,s) stbi__wpng4(data, s[0],s[1],s[2],s[3])
static void stbi__wpcrc(unsigned char **data, int len)
{
unsigned int crc = stbi__crc32(*data - len - 4, len+4);
stbi__wp32(*data, crc);
}
static unsigned char stbi__paeth(int a, int b, int c)
{
int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
if (pa <= pb && pa <= pc) return (unsigned char) a;
if (pb <= pc) return (unsigned char) b;
return (unsigned char) c;
}
unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
{
int ctype[5] = { -1, 0, 4, 2, 6 };
unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
unsigned char *out,*o, *filt, *zlib;
signed char *line_buffer;
int i,j,k,p,zlen;
if (stride_bytes == 0)
stride_bytes = x * n;
filt = (unsigned char *) malloc((x*n+1) * y); if (!filt) return 0;
line_buffer = (signed char *) malloc(x * n); if (!line_buffer) { free(filt); return 0; }
for (j=0; j < y; ++j) {
static int mapping[] = { 0,1,2,3,4 };
static int firstmap[] = { 0,1,0,5,6 };
int *mymap = j ? mapping : firstmap;
int best = 0, bestval = 0x7fffffff;
for (p=0; p < 2; ++p) {
for (k= p?best:0; k < 5; ++k) {
int type = mymap[k],est=0;
unsigned char *z = pixels + stride_bytes*j;
for (i=0; i < n; ++i)
switch (type) {
case 0: line_buffer[i] = z[i]; break;
case 1: line_buffer[i] = z[i]; break;
case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break;
case 4: line_buffer[i] = (signed char) (z[i] - stbi__paeth(0,z[i-stride_bytes],0)); break;
case 5: line_buffer[i] = z[i]; break;
case 6: line_buffer[i] = z[i]; break;
}
for (i=n; i < x*n; ++i) {
switch (type) {
case 0: line_buffer[i] = z[i]; break;
case 1: line_buffer[i] = z[i] - z[i-n]; break;
case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break;
case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break;
case 4: line_buffer[i] = z[i] - stbi__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break;
case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break;
case 6: line_buffer[i] = z[i] - stbi__paeth(z[i-n], 0,0); break;
}
}
if (p) break;
for (i=0; i < x*n; ++i)
est += abs((signed char) line_buffer[i]);
if (est < bestval) { bestval = est; best = k; }
}
}
// when we get here, best contains the filter type, and line_buffer contains the data
filt[j*(x*n+1)] = (unsigned char) best;
memcpy(filt+j*(x*n+1)+1, line_buffer, x*n);
}
free(line_buffer);
zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory
free(filt);
if (!zlib) return 0;
// each tag requires 12 bytes of overhead
out = (unsigned char *) malloc(8 + 12+13 + 12+zlen + 12);
if (!out) return 0;
*out_len = 8 + 12+13 + 12+zlen + 12;
o=out;
memcpy(o,sig,8); o+= 8;
stbi__wp32(o, 13); // header length
stbi__wptag(o, "IHDR");
stbi__wp32(o, x);
stbi__wp32(o, y);
*o++ = 8;
*o++ = (unsigned char) ctype[n];
*o++ = 0;
*o++ = 0;
*o++ = 0;
stbi__wpcrc(&o,13);
stbi__wp32(o, zlen);
stbi__wptag(o, "IDAT");
memcpy(o, zlib, zlen); o += zlen; free(zlib);
stbi__wpcrc(&o, zlen);
stbi__wp32(o,0);
stbi__wptag(o, "IEND");
stbi__wpcrc(&o,0);
assert(o == out + *out_len);
return out;
}
int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
{
FILE *f;
int len;
unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
if (!png) return 0;
f = fopen(filename, "wb");
if (!f) { free(png); return 0; }
fwrite(png, 1, len, f);
fclose(f);
free(png);
return 1;
}
#endif // STB_IMAGE_WRITE_IMPLEMENTATION
/* Revision history
0.92 (2010-08-01)
casts to unsigned char to fix warnings
0.91 (2010-07-17)
first public release
0.90 first internal release
*/

View File

@ -107,6 +107,7 @@ struct NVGcontext {
float devicePxRatio;
struct FONScontext* fs;
int fontImage;
int alphaBlend;
int drawCallCount;
int fillTriCount;
int strokeTriCount;
@ -200,6 +201,8 @@ struct NVGcontext* nvgCreateInternal(struct NVGparams* params)
ctx->ncommands = 0;
ctx->ccommands = NVG_INIT_PATH_SIZE;
ctx->alphaBlend = NVG_STRAIGHT_ALPHA;
ctx->cache = nvg__allocPathCache();
if (ctx->cache == NULL) goto error;
@ -249,7 +252,7 @@ void nvgDeleteInternal(struct NVGcontext* ctx)
free(ctx);
}
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio)
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend)
{
/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n",
ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount,
@ -260,8 +263,9 @@ void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, fl
nvgReset(ctx);
nvg__setDevicePixelRatio(ctx, devicePixelRatio);
ctx->alphaBlend = alphaBlend;
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight);
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, ctx->alphaBlend);
ctx->drawCallCount = 0;
ctx->fillTriCount = 0;
@ -271,7 +275,7 @@ void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, fl
void nvgEndFrame(struct NVGcontext* ctx)
{
ctx->params.renderFlush(ctx->params.userPtr);
ctx->params.renderFlush(ctx->params.userPtr, ctx->alphaBlend);
}
unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b)

View File

@ -62,7 +62,7 @@ enum NVGpatternRepeat {
NVG_REPEATY = 0x02, // Repeat image pattern in Y direction
};
enum NVGaling {
enum NVGalign {
// Horizontal align
NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left.
NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center.
@ -74,6 +74,10 @@ enum NVGaling {
NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline.
};
enum NVGalpha {
NVG_STRAIGHT_ALPHA,
NVG_PREMULTIPLIED_ALPHA,
};
// Begin drawing a new frame
// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()
@ -83,7 +87,11 @@ enum NVGaling {
// For example, GLFW returns two dimension for an opened window: window size and
// frame buffer size. In that case you would set windowWidth/Height to the window size
// devicePixelRatio to: frameBufferWidth / windowWidth.
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio);
// AlphaBlend controls if drawing the shapes to the render target should be done using straight or
// premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA,
// if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the
// right choice.
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend);
// Ends drawing flushing remaining render state.
void nvgEndFrame(struct NVGcontext* ctx);
@ -430,8 +438,8 @@ struct NVGparams {
int (*renderDeleteTexture)(void* uptr, int image);
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
void (*renderViewport)(void* uptr, int width, int height);
void (*renderFlush)(void* uptr);
void (*renderViewport)(void* uptr, int width, int height, int alphaBlend);
void (*renderFlush)(void* uptr, int alphaBlend);
void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const float* bounds, const struct NVGpath* paths, int npaths);
void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float strokeWidth, const struct NVGpath* paths, int npaths);
void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts);

View File

@ -626,17 +626,24 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st
return 1;
}
static void glnvg__renderViewport(void* uptr, int width, int height)
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend)
{
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
gl->viewWidth = (float)width;
gl->viewHeight = (float)height;
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
static void glnvg__renderFlush(void* uptr)
static void glnvg__renderFlush(void* uptr, int alphaBlend)
{
// struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
NVG_NOTUSED(uptr);
NVG_NOTUSED(alphaBlend);
}
static int glnvg__maxVertCount(const struct NVGpath* paths, int npaths)

View File

@ -632,14 +632,19 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st
return 1;
}
static void glnvg__renderViewport(void* uptr, int width, int height)
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend)
{
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
gl->viewWidth = (float)width;
gl->viewHeight = (float)height;
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
static void glnvg__renderFlush(void* uptr)
static void glnvg__renderFlush(void* uptr, int alphaBlend)
{
// struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
NVG_NOTUSED(uptr);

View File

@ -636,9 +636,10 @@ static void glnvg__setUniforms(struct GLNVGcontext* gl, int uniformOffset, int i
}
}
static void glnvg__renderViewport(void* uptr, int width, int height)
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend)
{
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
NVG_NOTUSED(alphaBlend);
gl->view[0] = (float)width;
gl->view[1] = (float)height;
}
@ -727,7 +728,7 @@ static void glnvg__triangles(struct GLNVGcontext* gl, struct GLNVGcall* call)
glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount);
}
static void glnvg__renderFlush(void* uptr)
static void glnvg__renderFlush(void* uptr, int alphaBlend)
{
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
int i;
@ -736,6 +737,10 @@ static void glnvg__renderFlush(void* uptr)
glUseProgram(gl->shader.prog);
glEnable(GL_CULL_FACE);
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Upload ubo for frag shaders
glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf);