A simple fix for Andrey to keep spawn cleaner.

master
maikerumine 2015-11-13 19:57:50 -05:00
parent 87f36b6a66
commit 4f232c63d4
2 changed files with 117 additions and 21 deletions

View File

@ -3,7 +3,7 @@ Minetest 0.4 mod: spawn_sanitizer
License of source code:
-----------------------
Andrey's mod for minetest
Andrey's mod for minetest modified to clean more items from spawn like steel doors, chests, gravel, sand, vending, etc. by maikerumine.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by

106
init.lua
View File

@ -121,14 +121,14 @@ minetest.after(75, function(dtime)
local positions6 = minetest.find_nodes_in_area(
{x=-19, y=2, z=-19},
{x=19, y=70, z=19},
{"default:cobble", "default:stone", "default:water_source", "default:lava_source"})
{"default:cobble", "default:water_source", "default:lava_source"})
for _, pos in ipairs(positions6) do
minetest.set_node(pos, {name="air"})
end
local positions7 = minetest.find_nodes_in_area(
{x=-50, y=-50, z=-50},
{x=50, y=50, z=50},
{x=-20, y=-50, z=-20},
{x=20, y=50, z=20},
{"default:furnace"})
for _, pos in ipairs(positions7) do
minetest.set_node(pos, {name="air"})
@ -150,6 +150,102 @@ minetest.after(75, function(dtime)
minetest.set_node(pos, {name="air"})
end
local positions10 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:ice"})
for _, pos in ipairs(positions10) do
minetest.set_node(pos, {name="air"})
end
local positions11 = minetest.find_nodes_in_area(
{x=-18, y=-2, z=-18},
{x=18, y=20, z=18},
{"default:chest_locked"})
for _, pos in ipairs(positions11) do
minetest.set_node(pos, {name="air"})
end
local positions12 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"default:jungletree"})
for _, pos in ipairs(positions12) do
minetest.set_node(pos, {name="air"})
end
local positions13 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"vendor:vendor"})
for _, pos in ipairs(positions13) do
minetest.set_node(pos, {name="air"})
end
local positions14 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"vendor:depositor"})
for _, pos in ipairs(positions14) do
minetest.set_node(pos, {name="air"})
end
local positions15 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_t_1"})
for _, pos in ipairs(positions15) do
minetest.set_node(pos, {name="air"})
end
local positions16 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_b_1"})
for _, pos in ipairs(positions16) do
minetest.set_node(pos, {name="air"})
end
local positions17 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_t_2"})
for _, pos in ipairs(positions17) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_b_2"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"bones:bones"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:gravel"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:sand"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
for z1=-27, -16 do
minetest.set_node({x=37, y=2, z=z1}, {name="default:rail"})
@ -200,7 +296,7 @@ local old_node_place = minetest.item_place
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_definition().type == "node" then
local ok=true
if itemstack:get_name() == "protector_mese:protect" then
if itemstack:get_name() == "protector:protect" then
local pos = pointed_thing.above
if not placer or not placer.get_player_name then return false end
if pos.x>-21 and pos.x<21 and pos.z>-21 and pos.z<21 then
@ -225,7 +321,7 @@ end
local old_bucket_lava_on_place=minetest.registered_craftitems["bucket:bucket_lava"].on_place
minetest.registered_craftitems["bucket:bucket_lava"].on_place=function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos.x>-35 and pos.x<35 and pos.y>16 and pos.z>-35 and pos.z<35 then
if pos.x>-35 and pos.x<35 and pos.y>56 and pos.z>-35 and pos.z<35 then
minetest.log("action", "Player warned for placing lava!")
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y-1, z=pos.z}, math.random(1, 3))