A simple fix for Andrey to keep spawn cleaner.

master
maikerumine 2015-11-13 19:57:50 -05:00
parent 87f36b6a66
commit 4f232c63d4
2 changed files with 117 additions and 21 deletions

View File

@ -3,7 +3,7 @@ Minetest 0.4 mod: spawn_sanitizer
License of source code:
-----------------------
Andrey's mod for minetest
Andrey's mod for minetest modified to clean more items from spawn like steel doors, chests, gravel, sand, vending, etc. by maikerumine.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by

136
init.lua
View File

@ -1,6 +1,6 @@
-- Minetest 0.4 mod: spawn_sanitizer
-- Bones are eventually removed from spawn.
--
--
-- See README.txt for licensing and other information.
spawn_sanitizer = {}
@ -20,7 +20,7 @@ minetest.register_abm({
local node=minetest.get_node(pos)
local nodeinventory = minetest.get_meta(pos):get_inventory()
if node.param2 ~= facedir_for_bones then
if nodeinventory:is_empty("main") then
if nodeinventory:is_empty("main") then
node.param2=facedir_for_bones
minetest.swap_node(pos, node)
end
@ -61,13 +61,13 @@ minetest.register_abm({
interval = 3000,
chance = 8,
action = function(pos)
if pos.x>-40 and pos.x<40 and pos.z>-40 and pos.z<40 and pos.y>-45 then
if pos.x>-40 and pos.x<40 and pos.z>-40 and pos.z<40 and pos.y>-45 then
local owner = minetest.get_meta(pos):get_string("owner")
if owner=="" then
local node=minetest.get_node(pos)
local nodeinventory = minetest.get_meta(pos):get_inventory()
if node.param2 == facedir_for_bones then
if nodeinventory:is_empty("main") then
if nodeinventory:is_empty("main") then
minetest.remove_node(pos)
end
end
@ -77,11 +77,11 @@ minetest.register_abm({
})
minetest.after(75, function(dtime)
if spawn_sanitizer.cleaned==true then
return
end
local positions1 = minetest.find_nodes_in_area(
{x=-20, y=-4, z=-20},
{x=20, y=1, z=20},
@ -117,23 +117,23 @@ minetest.after(75, function(dtime)
for _, pos in ipairs(positions5) do
minetest.set_node(pos, {name="default:cobble"})
end
local positions6 = minetest.find_nodes_in_area(
{x=-19, y=2, z=-19},
{x=19, y=70, z=19},
{"default:cobble", "default:stone", "default:water_source", "default:lava_source"})
{"default:cobble", "default:water_source", "default:lava_source"})
for _, pos in ipairs(positions6) do
minetest.set_node(pos, {name="air"})
end
local positions7 = minetest.find_nodes_in_area(
{x=-50, y=-50, z=-50},
{x=50, y=50, z=50},
{x=-20, y=-50, z=-20},
{x=20, y=50, z=20},
{"default:furnace"})
for _, pos in ipairs(positions7) do
minetest.set_node(pos, {name="air"})
end
local positions8 = minetest.find_nodes_in_area(
{x=-3, y=-3, z=-3},
{x=3, y=0, z=3},
@ -141,7 +141,7 @@ minetest.after(75, function(dtime)
for _, pos in ipairs(positions8) do
minetest.set_node(pos, {name="air"})
end
local positions9 = minetest.find_nodes_in_area(
{x=-2, y=1, z=-2},
{x=2, y=2, z=2},
@ -149,8 +149,104 @@ minetest.after(75, function(dtime)
for _, pos in ipairs(positions9) do
minetest.set_node(pos, {name="air"})
end
local positions10 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:ice"})
for _, pos in ipairs(positions10) do
minetest.set_node(pos, {name="air"})
end
local positions11 = minetest.find_nodes_in_area(
{x=-18, y=-2, z=-18},
{x=18, y=20, z=18},
{"default:chest_locked"})
for _, pos in ipairs(positions11) do
minetest.set_node(pos, {name="air"})
end
local positions12 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"default:jungletree"})
for _, pos in ipairs(positions12) do
minetest.set_node(pos, {name="air"})
end
local positions13 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"vendor:vendor"})
for _, pos in ipairs(positions13) do
minetest.set_node(pos, {name="air"})
end
local positions14 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"vendor:depositor"})
for _, pos in ipairs(positions14) do
minetest.set_node(pos, {name="air"})
end
local positions15 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_t_1"})
for _, pos in ipairs(positions15) do
minetest.set_node(pos, {name="air"})
end
local positions16 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_b_1"})
for _, pos in ipairs(positions16) do
minetest.set_node(pos, {name="air"})
end
local positions17 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_t_2"})
for _, pos in ipairs(positions17) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_b_2"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"bones:bones"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:gravel"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:sand"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
for z1=-27, -16 do
minetest.set_node({x=37, y=2, z=z1}, {name="default:rail"})
minetest.set_node({x=37, y=1, z=z1}, {name="default:stonebrick"})
@ -200,7 +296,7 @@ local old_node_place = minetest.item_place
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_definition().type == "node" then
local ok=true
if itemstack:get_name() == "protector_mese:protect" then
if itemstack:get_name() == "protector:protect" then
local pos = pointed_thing.above
if not placer or not placer.get_player_name then return false end
if pos.x>-21 and pos.x<21 and pos.z>-21 and pos.z<21 then
@ -211,13 +307,13 @@ function minetest.item_place(itemstack, placer, pointed_thing)
ok=false
end
end
end
end
if ok == true then
return old_node_place(itemstack, placer, pointed_thing)
else
return
end
end
end
end
return old_node_place(itemstack, placer, pointed_thing)
end
@ -225,7 +321,7 @@ end
local old_bucket_lava_on_place=minetest.registered_craftitems["bucket:bucket_lava"].on_place
minetest.registered_craftitems["bucket:bucket_lava"].on_place=function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos.x>-35 and pos.x<35 and pos.y>16 and pos.z>-35 and pos.z<35 then
if pos.x>-35 and pos.x<35 and pos.y>56 and pos.z>-35 and pos.z<35 then
minetest.log("action", "Player warned for placing lava!")
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y-1, z=pos.z}, math.random(1, 3))