mt_seasons/winter.lua

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-- Minetest 0.4 mod: mt_seasons
--
-- See README.txt for licensing and other information.
--OVERRIDE IMAGES
--example:
--[[
minetest.override_item("default:mese", {
light_source = LIGHT_MAX,
groups = {unbreakable=1},
})
]]
--WINTER
minetest.override_item("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}),
})
minetest.override_item("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}),
})
minetest.override_item("default:leaves", {
description = "Leaves",
--drawtype = "allfaces_optional",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"default_dry_shrub.png"},
special_tiles = {"default_dry_shrub.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.override_item("default:jungleleaves", {
description = "Jungle Leaves",
--drawtype = "allfaces_optional",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"default_dry_shrub.png"},
special_tiles = {"default_dry_shrub.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {'default:junglesapling'}, rarity = 20},
{items = {'default:jungleleaves'}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.override_item("default:pine_needles",{
description = "Pine Needles",
--drawtype = "allfaces_optional",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_pine_needles.png^[colorize:white:80"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.override_item("default:acacia_leaves", {
description = "Acacia Leaves",
--drawtype = "allfaces_optional",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_dry_shrub.png^[colorize:white:180"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:acacia_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.override_item("default:aspen_leaves", {
description = "Aspen Leaves",
--drawtype = "allfaces_optional",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_dry_shrub.png^[colorize:brown:80"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:aspen_sapling"}, rarity = 20},
{items = {"default:aspen_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Plantlife (non-cubic)
--
minetest.override_item("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png^[colorize:white:80", "default_cactus_top.png^[colorize:white:80",
"default_cactus_side.png^[colorize:white:80"},
paramtype2 = "facedir",
groups = {snappy = 1, choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.override_item("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png^[colorize:brown:120"},
inventory_image = "default_papyrus.png^[colorize:brown:120",
wield_image = "default_papyrus.png^[colorize:brown:120",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.override_item("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png^[colorize:brown:80"},
inventory_image = "default_junglegrass.png^[colorize:brown:80",
wield_image = "default_junglegrass.png^[colorize:brown:80",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.override_item("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png^[colorize:white:80"},
-- Use texture of a taller grass stage in inventory
inventory_image = "default_grass_3.png^[colorize:white:80",
wield_image = "default_grass_3.png^[colorize:white:80",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_" .. math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.override_item("default:grass_" .. i, {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_" .. i .. ".png^[colorize:white:80"},
inventory_image = "default_grass_" .. i .. ".png^[colorize:white:80",
wield_image = "default_grass_" .. i .. ".png^[colorize:white:80",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
minetest.override_item("default:dry_grass_1", {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png^[colorize:white:180"},
inventory_image = "default_dry_grass_3.png^[colorize:white:180",
wield_image = "default_dry_grass_3.png^[colorize:white:180",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, dry_grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.override_item("default:dry_grass_" .. i, {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_" .. i .. ".png^[colorize:white:180"},
inventory_image = "default_dry_grass_" .. i .. ".png^[colorize:white:180",
wield_image = "default_dry_grass_" .. i .. ".png^[colorize:white:180",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1, dry_grass = 1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
--
-- Waterlily
--
minetest.override_item("flowers:waterlily", {
description = "Waterlily",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"flowers_waterlily.png^[colorize:brown:180", "flowers_waterlily_bottom.png^[colorize:brown:180"},
inventory_image = "flowers_waterlily.png^[colorize:brown:180",
wield_image = "flowers_waterlily.png^[colorize:brown:180",
liquids_pointable = true,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
floodable = true,
groups = {snappy = 3, flower = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under).name
local def = minetest.registered_nodes[node]
local player_name = placer:get_player_name()
if def and def.liquidtype == "source" and
minetest.get_item_group(node, "water") > 0 then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily",
param2 = math.random(0, 3)})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
end
})
--flowers
local function add_simple_flower(name, desc, box, f_groups)
-- Common flowers' groups
f_groups.snappy = 3
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
minetest.override_item("flowers:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"flowers_" .. name .. ".png^[colorize:white:140"},
inventory_image = "flowers_" .. name .. ".png^[colorize:white:140",
wield_image = "flowers_" .. name .. ".png^[colorize:white:140",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
flowers.datas = {
{"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1, flammable = 1}},
{"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1, flammable = 1}},
{"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1, flammable = 1}},
{"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1, flammable = 1}},
{"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1, flammable = 1}},
{"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1, flammable = 1}}
}
for _,item in pairs(flowers.datas) do
add_simple_flower(unpack(item))
end
--
-- Liquids
--
minetest.override_item("default:water_source", {
description = "Water Source",
drawtype = "liquid",
--drawtype = "solid",
tiles = {
{
name = "default_ice.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
--alpha = 160,
alpha = 210,
paramtype = "light",
walkable = false,
climbable = true,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 4,
post_effect_color = {a = 213, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.override_item("default:water_flowing", {
description = "Flowing Water",
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_ice.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 210,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 2,
post_effect_color = {a = 203, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
})
--WINTER CRAFTS
minetest.register_craft({
output = "mt_seasons:gift_box_".. clrs[i][1] .. " 1",
recipe = {
{'default:paper', 'default:apple', 'default:paper'},
{'default:paper', 'default:diamond', 'default:paper'},
{ "dye:" .. clrs[i][1], 'group:wool' , "dye:" .. clrs[i][1]},
}
})