Vex, evoker, and vindicator
This commit is contained in:
parent
9027a3829e
commit
52b3394bcb
12
init.lua
12
init.lua
@ -30,11 +30,11 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
|
||||
|
||||
-- NPC
|
||||
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
|
||||
--dofile(path .. "/villager_agent.lua") -- KrupnoPavel
|
||||
--dofile(path .. "/villager_evoker.lua") -- KrupnoPavel
|
||||
--dofile(path .. "/villager_vindicator.lua") -- KrupnoPavel
|
||||
dofile(path .. "/villager_zombie.lua") -- KrupnoPavel
|
||||
dofile(path .. "/witch.lua") -- KrupnoPavel
|
||||
--dofile(path .. "/villager_agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
||||
--Monsters
|
||||
dofile(path .. "/blaze.lua") -- Animation by daufinsyd
|
||||
@ -58,7 +58,7 @@ dofile(path .. "/slimes_green.lua") -- Tomas J. Luis
|
||||
--dofile(path .. "/snowman.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
|
||||
dofile(path .. "/spider_cave.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
|
||||
--dofile(path .. "/vex.lua") -- KrupnoPavel
|
||||
dofile(path .. "/vex.lua") -- KrupnoPavel
|
||||
dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
||||
--Heads
|
||||
|
196
vex.lua
196
vex.lua
@ -1,4 +1,4 @@
|
||||
--MCmobs v0.2
|
||||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
@ -8,7 +8,7 @@
|
||||
--###################
|
||||
--################### VEX
|
||||
--###################
|
||||
|
||||
--[[
|
||||
mobs:register_mob("mobs_mc:30vex", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
@ -37,187 +37,67 @@ mobs:register_mob("mobs_mc:30vex", {
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:30vex", "Vex", "vex_inv.png", 0)
|
||||
]]
|
||||
|
||||
|
||||
|
||||
mobs:register_mob("mobs_mc:villager", {
|
||||
type = "npc",
|
||||
hp_min = 35,
|
||||
hp_max = 75,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
|
||||
textures = {
|
||||
{"mobs_farmer.png"}
|
||||
},
|
||||
mobs:register_mob("mobs_mc:vex", {
|
||||
type = "monster",
|
||||
--pathfinding = 1,
|
||||
--physical = false,
|
||||
hp_min = 10,
|
||||
hp_max = 15,
|
||||
--collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
|
||||
collisionbox = {-0.2, 0.01, -0.2, 0.2, 0.5, 0.2}, --bat
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_villager.x",
|
||||
mesh = "vex.b3d",
|
||||
textures = {
|
||||
{"vex.png"},
|
||||
},
|
||||
visual_size = {x=1.5, y=1.5},
|
||||
makes_footstep_sound = true,
|
||||
damage = 2,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
damage = 1,
|
||||
view_range = 7,
|
||||
walk_velocity = 3.2,
|
||||
run_velocity = 5.9,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
drops = {
|
||||
{name = "default:apple",
|
||||
{name = "mobs_mc:totem",
|
||||
chance = 10,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 90,
|
||||
sounds = {
|
||||
random = "Villager1",
|
||||
death = "Villagerdead",
|
||||
damage = "Villagerhurt1",
|
||||
},
|
||||
armor = 160,
|
||||
sounds = {
|
||||
random = "mobs_rat",
|
||||
death = "green_slime_death",
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 60,
|
||||
stand_start = 0,
|
||||
stand_end = 23,
|
||||
walk_start = 24,
|
||||
walk_end = 49,
|
||||
run_start = 24,
|
||||
run_end = 49,
|
||||
hurt_start = 85,
|
||||
hurt_end = 115,
|
||||
death_start = 117,
|
||||
death_end = 145,
|
||||
shoot_start = 50,
|
||||
shoot_end = 82,
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 40, stand_end = 80,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 5,
|
||||
--[[
|
||||
on_rightclick = function(self, clicker)
|
||||
local inv
|
||||
inv = minetest.get_inventory({type="detached", name="trading_inv"})
|
||||
if not inv then
|
||||
inv = minetest.create_detached_inventory("trading_inv", {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if listname == "output" then
|
||||
inv:remove_item("input", inv:get_stack("wanted", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
end
|
||||
if listname == "input" or listname == "output" then
|
||||
--return 1000
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if listname == "input" then
|
||||
return 1000
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
end
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
end
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
inv:set_size("input", 1)
|
||||
inv:set_size("output", 1)
|
||||
inv:set_size("wanted", 1)
|
||||
inv:set_size("offered", 1)
|
||||
floats=1,
|
||||
fly = true,
|
||||
jump_chance = 15,
|
||||
fear_height = 6,
|
||||
|
||||
local trades = {
|
||||
{"default:apple 12", "default:clay_lump 1"},
|
||||
{"default:coal_lump 20", "default:clay_lump 1"},
|
||||
{"default:paper 30", "default:clay_lump 1"},
|
||||
{"mobs:leather 10", "default:clay_lump 1"},
|
||||
{"default:book 2", "default:clay_lump 1"},
|
||||
{"default:clay_lump 3", "default:clay_lump 1"},
|
||||
{"farming:potato 15", "default:clay_lump 1"},
|
||||
{"farming:wheat 20", "default:clay_lump 1"},
|
||||
{"farming:carrot 15", "default:clay_lump 1"},
|
||||
{"farming:melon_8 8", "default:clay_lump 1"},
|
||||
{"mobs:rotten_flesh 40", "default:clay_lump 1"},
|
||||
{"default:gold_ingot 10", "default:clay_lump 1"},
|
||||
{"farming:cotton 10", "default:clay_lump 1"},
|
||||
{"wool:white 15", "default:clay_lump 1"},
|
||||
{"farming:pumpkin 8", "default:clay_lump 1"},
|
||||
|
||||
{"default:clay_lump 1", "mobs:beef_cooked 5"},
|
||||
{"default:clay_lump 1", "mobs:chicken_cooked 7"},
|
||||
{"default:clay_lump 1", "farming:cookie 6"},
|
||||
{"default:clay_lump 1", "farming:pumpkin_bread 3"},
|
||||
{"default:clay_lump 1", "mobs:arrow 10"},
|
||||
{"default:clay_lump 3", "mobs:bow_wood 1"},
|
||||
{"default:clay_lump 8", "fishing:pole_wood 1"},
|
||||
--{"default:clay_lump 4", "potionspack:healthii 1"},
|
||||
{"default:clay_lump 1", "cake:cake 1"},
|
||||
{"default:clay_lump 10", "mobs:saddle 1"},
|
||||
{"default:clay_lump 10", "clock:1 1"},
|
||||
{"default:clay_lumpd 10", "compass:0 1"},
|
||||
{"default:clay_lump 1", "default:glass 5"},
|
||||
{"default:clay_lump 1", "nether:glowstone 3"},
|
||||
{"default:clay_lump 3", "mobs:shears 1"},
|
||||
{"default:clay_lump 10", "default:sword_diamond 1"},
|
||||
{"default:clay_lump 20", "3d_armor:chestplate_diamond 1"},
|
||||
}
|
||||
local tradenum = math.random(#trades)
|
||||
inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1]))
|
||||
inv:set_stack("offered", 1, ItemStack(trades[tradenum][2]))
|
||||
|
||||
local formspec =
|
||||
"size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]"..
|
||||
"bgcolor[#080808BB;true]"..
|
||||
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
"list[current_player;main;0,7.74;9,1;]"
|
||||
.."list[detached:trading_inv;wanted;2,1;1,1;]"
|
||||
.."list[detached:trading_inv;offered;5.75,1;1,1;]"
|
||||
.."list[detached:trading_inv;input;2,2.5;1,1;]"
|
||||
.."list[detached:trading_inv;output;5.75,2.5;1,1;]"
|
||||
minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()})
|
||||
minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec)
|
||||
end,
|
||||
|
||||
]]
|
||||
})
|
||||
--mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 20, 8, 50, 8, 31000)
|
||||
mobs:register_spawn("mobs_mc:villager", {"mg_villages:road"}, 20, 8, 500, 2, 31000)
|
||||
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:villager", "mobs_mc:villager")
|
||||
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
|
||||
mobs:register_egg("mobs_mc:vex", "Vex", "vex_inv.png", 0)
|
||||
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "MC mobs loaded")
|
||||
minetest.log("action", "MC Vex loaded")
|
||||
end
|
@ -1,4 +1,4 @@
|
||||
--MCmobs v0.2
|
||||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
@ -8,7 +8,7 @@
|
||||
--###################
|
||||
--################### EVOKER
|
||||
--###################
|
||||
|
||||
--[[
|
||||
mobs:register_mob("mobs_mc:60evoker", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
@ -35,26 +35,36 @@ mobs:register_mob("mobs_mc:60evoker", {
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:60evoker", "Evoker", "evoker_inv.png", 0)
|
||||
]]
|
||||
|
||||
|
||||
|
||||
mobs:register_mob("mobs_mc:villager", {
|
||||
type = "npc",
|
||||
mobs:register_mob("mobs_mc:evoker", {
|
||||
type = "monster",
|
||||
physical = false,
|
||||
pathfinding = 1,
|
||||
hp_min = 35,
|
||||
hp_max = 75,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
|
||||
textures = {
|
||||
{"mobs_farmer.png"}
|
||||
},
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_villager.x",
|
||||
mesh = "villager.b3d",
|
||||
textures = {{"evoker.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
damage = 2,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
walk_velocity = 0.2,
|
||||
run_velocity = 1.4,
|
||||
damage = 1,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
attack_type = "shoot",
|
||||
arrow = "mobs_mc:vexarrow",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
drops = {
|
||||
{name = "default:apple",
|
||||
chance = 10,
|
||||
@ -63,159 +73,107 @@ mobs:register_mob("mobs_mc:villager", {
|
||||
},
|
||||
armor = 90,
|
||||
sounds = {
|
||||
random = "Villager1",
|
||||
random = "Villagerdead",
|
||||
death = "Villagerdead",
|
||||
damage = "Villagerhurt1",
|
||||
damage = "mese_dragon",
|
||||
attack = "zombiedeath",
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 60,
|
||||
stand_start = 0,
|
||||
stand_end = 23,
|
||||
walk_start = 24,
|
||||
walk_end = 49,
|
||||
run_start = 24,
|
||||
run_end = 49,
|
||||
hurt_start = 85,
|
||||
hurt_end = 115,
|
||||
death_start = 117,
|
||||
death_end = 145,
|
||||
shoot_start = 50,
|
||||
shoot_end = 82,
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 5,
|
||||
--[[
|
||||
on_rightclick = function(self, clicker)
|
||||
local inv
|
||||
inv = minetest.get_inventory({type="detached", name="trading_inv"})
|
||||
if not inv then
|
||||
inv = minetest.create_detached_inventory("trading_inv", {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if listname == "output" then
|
||||
inv:remove_item("input", inv:get_stack("wanted", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
end
|
||||
if listname == "input" or listname == "output" then
|
||||
--return 1000
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if listname == "input" then
|
||||
return 1000
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
end
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
end
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
inv:set_size("input", 1)
|
||||
inv:set_size("output", 1)
|
||||
inv:set_size("wanted", 1)
|
||||
inv:set_size("offered", 1)
|
||||
view_range = 13,
|
||||
fear_height = 2,
|
||||
|
||||
local trades = {
|
||||
{"default:apple 12", "default:clay_lump 1"},
|
||||
{"default:coal_lump 20", "default:clay_lump 1"},
|
||||
{"default:paper 30", "default:clay_lump 1"},
|
||||
{"mobs:leather 10", "default:clay_lump 1"},
|
||||
{"default:book 2", "default:clay_lump 1"},
|
||||
{"default:clay_lump 3", "default:clay_lump 1"},
|
||||
{"farming:potato 15", "default:clay_lump 1"},
|
||||
{"farming:wheat 20", "default:clay_lump 1"},
|
||||
{"farming:carrot 15", "default:clay_lump 1"},
|
||||
{"farming:melon_8 8", "default:clay_lump 1"},
|
||||
{"mobs:rotten_flesh 40", "default:clay_lump 1"},
|
||||
{"default:gold_ingot 10", "default:clay_lump 1"},
|
||||
{"farming:cotton 10", "default:clay_lump 1"},
|
||||
{"wool:white 15", "default:clay_lump 1"},
|
||||
{"farming:pumpkin 8", "default:clay_lump 1"},
|
||||
|
||||
{"default:clay_lump 1", "mobs:beef_cooked 5"},
|
||||
{"default:clay_lump 1", "mobs:chicken_cooked 7"},
|
||||
{"default:clay_lump 1", "farming:cookie 6"},
|
||||
{"default:clay_lump 1", "farming:pumpkin_bread 3"},
|
||||
{"default:clay_lump 1", "mobs:arrow 10"},
|
||||
{"default:clay_lump 3", "mobs:bow_wood 1"},
|
||||
{"default:clay_lump 8", "fishing:pole_wood 1"},
|
||||
--{"default:clay_lump 4", "potionspack:healthii 1"},
|
||||
{"default:clay_lump 1", "cake:cake 1"},
|
||||
{"default:clay_lump 10", "mobs:saddle 1"},
|
||||
{"default:clay_lump 10", "clock:1 1"},
|
||||
{"default:clay_lumpd 10", "compass:0 1"},
|
||||
{"default:clay_lump 1", "default:glass 5"},
|
||||
{"default:clay_lump 1", "nether:glowstone 3"},
|
||||
{"default:clay_lump 3", "mobs:shears 1"},
|
||||
{"default:clay_lump 10", "default:sword_diamond 1"},
|
||||
{"default:clay_lump 20", "3d_armor:chestplate_diamond 1"},
|
||||
}
|
||||
local tradenum = math.random(#trades)
|
||||
inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1]))
|
||||
inv:set_stack("offered", 1, ItemStack(trades[tradenum][2]))
|
||||
|
||||
local formspec =
|
||||
"size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]"..
|
||||
"bgcolor[#080808BB;true]"..
|
||||
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
"list[current_player;main;0,7.74;9,1;]"
|
||||
.."list[detached:trading_inv;wanted;2,1;1,1;]"
|
||||
.."list[detached:trading_inv;offered;5.75,1;1,1;]"
|
||||
.."list[detached:trading_inv;input;2,2.5;1,1;]"
|
||||
.."list[detached:trading_inv;output;5.75,2.5;1,1;]"
|
||||
minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()})
|
||||
minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec)
|
||||
end,
|
||||
|
||||
]]
|
||||
})
|
||||
--mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 20, 8, 50, 8, 31000)
|
||||
mobs:register_spawn("mobs_mc:villager", {"mg_villages:road"}, 20, 8, 500, 2, 31000)
|
||||
|
||||
-- fireball (weapon)
|
||||
mobs:register_arrow(":mobs_mc:vexarrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.5, y = 0.5},
|
||||
textures = {"vex_inv.png"},
|
||||
velocity = 6,
|
||||
tail = 1, --'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
tail_texture = "vex_inv.png", --'tail_texture' texture string used for above effect
|
||||
tail_size = {x = 100, y = 100}, --'tail_size' has size for above texture (defaults to between 5 and 10)
|
||||
expire = 0.45, --'expire' contains float value for how long tail appears for (defaults to 0.25)
|
||||
glow = 7,
|
||||
drop = "mobs_mc:vex",
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
--vexspawn = minetest.add_entity(self.object:getpos(), "mobs_mc:vex")
|
||||
--ent = vexspawn:get_luaentity()
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
-- node hit, spawn vex
|
||||
hit_node = function(self, pos, node)
|
||||
--mobs:explosion(pos, 0, 0, 0)
|
||||
vexspawn = minetest.add_entity(self.object:getpos(), "mobs_mc:vex")
|
||||
--ent = vexspawn:get_luaentity()
|
||||
--drop = "mobs_mc:vex"
|
||||
end
|
||||
})
|
||||
--[[
|
||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
|
||||
These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn.
|
||||
|
||||
'name' is the name of the animal/monster
|
||||
'nodes' is a list of nodenames on that the animal/monster can spawn on top of
|
||||
'neighbors' is a list of nodenames on that the animal/monster will spawn beside (default is {"air"} for mobs:register_spawn)
|
||||
'max_light' is the maximum of light
|
||||
'min_light' is the minimum of light
|
||||
'interval' is same as in register_abm() (default is 30 for mobs:register_spawn)
|
||||
'chance' is same as in register_abm()
|
||||
'active_object_count' mob is only spawned if active_object_count_wider of ABM is <= this
|
||||
'min_height' is the minimum height the mob can spawn
|
||||
'max_height' is the maximum height the mob can spawn
|
||||
'day_toggle' true for day spawning, false for night or nil for anytime
|
||||
'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.]]
|
||||
|
||||
--mobs:register_spawn("mobs_mc:evoker", {"mg_villages:road"}, 20, 8, 500, 2, 31000)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
|
||||
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150)
|
||||
--mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150)
|
||||
|
||||
|
||||
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_junglewood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, true)
|
||||
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_acacia_wood"}, {"air"}, 0, 10, 30, 3000, 1, -31000, 150, true)
|
||||
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_pine_wood"}, {"air"}, 0, 10, 30, 3000, 1, -31000, 150, true)
|
||||
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_aspen_wood"}, {"air"}, 0, 10, 30, 3000, 1, -31000, 150, true)
|
||||
|
||||
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:villager", "mobs_mc:villager")
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
|
||||
mobs:register_egg("mobs_mc:evoker", "Evoker", "evoker_inv.png", 0)
|
||||
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "MC mobs loaded")
|
||||
minetest.log("action", "MC Evoker loaded")
|
||||
end
|
@ -1,4 +1,4 @@
|
||||
--MCmobs v0.2
|
||||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
@ -8,7 +8,7 @@
|
||||
--###################
|
||||
--################### VINDICATOR
|
||||
--###################
|
||||
|
||||
--[[
|
||||
mobs:register_mob("mobs_mc:61vindicator", {
|
||||
type = "animal",
|
||||
passive = true,
|
||||
@ -35,18 +35,20 @@ mobs:register_mob("mobs_mc:61vindicator", {
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:61vindicator", "Vindicator", "vindicator_inv.png", 0)
|
||||
]]
|
||||
|
||||
|
||||
mobs:register_mob("mobs_mc:villager", {
|
||||
type = "npc",
|
||||
mobs:register_mob("mobs_mc:vindicator", {
|
||||
type = "monster",
|
||||
physical = false,
|
||||
pathfinding = 1,
|
||||
hp_min = 35,
|
||||
hp_max = 75,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
|
||||
textures = {
|
||||
{"mobs_farmer.png"}
|
||||
},
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_villager.x",
|
||||
mesh = "villager.b3d",
|
||||
textures = {{"vindicator.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
damage = 2,
|
||||
walk_velocity = 1.2,
|
||||
@ -67,154 +69,31 @@ mobs:register_mob("mobs_mc:villager", {
|
||||
damage = "Villagerhurt1",
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 60,
|
||||
stand_start = 0,
|
||||
stand_end = 23,
|
||||
walk_start = 24,
|
||||
walk_end = 49,
|
||||
run_start = 24,
|
||||
run_end = 49,
|
||||
hurt_start = 85,
|
||||
hurt_end = 115,
|
||||
death_start = 117,
|
||||
death_end = 145,
|
||||
shoot_start = 50,
|
||||
shoot_end = 82,
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 5,
|
||||
--[[
|
||||
on_rightclick = function(self, clicker)
|
||||
local inv
|
||||
inv = minetest.get_inventory({type="detached", name="trading_inv"})
|
||||
if not inv then
|
||||
inv = minetest.create_detached_inventory("trading_inv", {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if listname == "output" then
|
||||
inv:remove_item("input", inv:get_stack("wanted", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
end
|
||||
if listname == "input" or listname == "output" then
|
||||
--return 1000
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if listname == "input" then
|
||||
return 1000
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
end
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
end
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
|
||||
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
inv:set_size("input", 1)
|
||||
inv:set_size("output", 1)
|
||||
inv:set_size("wanted", 1)
|
||||
inv:set_size("offered", 1)
|
||||
view_range = 13,
|
||||
fear_height = 3,
|
||||
|
||||
local trades = {
|
||||
{"default:apple 12", "default:clay_lump 1"},
|
||||
{"default:coal_lump 20", "default:clay_lump 1"},
|
||||
{"default:paper 30", "default:clay_lump 1"},
|
||||
{"mobs:leather 10", "default:clay_lump 1"},
|
||||
{"default:book 2", "default:clay_lump 1"},
|
||||
{"default:clay_lump 3", "default:clay_lump 1"},
|
||||
{"farming:potato 15", "default:clay_lump 1"},
|
||||
{"farming:wheat 20", "default:clay_lump 1"},
|
||||
{"farming:carrot 15", "default:clay_lump 1"},
|
||||
{"farming:melon_8 8", "default:clay_lump 1"},
|
||||
{"mobs:rotten_flesh 40", "default:clay_lump 1"},
|
||||
{"default:gold_ingot 10", "default:clay_lump 1"},
|
||||
{"farming:cotton 10", "default:clay_lump 1"},
|
||||
{"wool:white 15", "default:clay_lump 1"},
|
||||
{"farming:pumpkin 8", "default:clay_lump 1"},
|
||||
|
||||
{"default:clay_lump 1", "mobs:beef_cooked 5"},
|
||||
{"default:clay_lump 1", "mobs:chicken_cooked 7"},
|
||||
{"default:clay_lump 1", "farming:cookie 6"},
|
||||
{"default:clay_lump 1", "farming:pumpkin_bread 3"},
|
||||
{"default:clay_lump 1", "mobs:arrow 10"},
|
||||
{"default:clay_lump 3", "mobs:bow_wood 1"},
|
||||
{"default:clay_lump 8", "fishing:pole_wood 1"},
|
||||
--{"default:clay_lump 4", "potionspack:healthii 1"},
|
||||
{"default:clay_lump 1", "cake:cake 1"},
|
||||
{"default:clay_lump 10", "mobs:saddle 1"},
|
||||
{"default:clay_lump 10", "clock:1 1"},
|
||||
{"default:clay_lumpd 10", "compass:0 1"},
|
||||
{"default:clay_lump 1", "default:glass 5"},
|
||||
{"default:clay_lump 1", "nether:glowstone 3"},
|
||||
{"default:clay_lump 3", "mobs:shears 1"},
|
||||
{"default:clay_lump 10", "default:sword_diamond 1"},
|
||||
{"default:clay_lump 20", "3d_armor:chestplate_diamond 1"},
|
||||
}
|
||||
local tradenum = math.random(#trades)
|
||||
inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1]))
|
||||
inv:set_stack("offered", 1, ItemStack(trades[tradenum][2]))
|
||||
|
||||
local formspec =
|
||||
"size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]"..
|
||||
"bgcolor[#080808BB;true]"..
|
||||
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
"list[current_player;main;0,7.74;9,1;]"
|
||||
.."list[detached:trading_inv;wanted;2,1;1,1;]"
|
||||
.."list[detached:trading_inv;offered;5.75,1;1,1;]"
|
||||
.."list[detached:trading_inv;input;2,2.5;1,1;]"
|
||||
.."list[detached:trading_inv;output;5.75,2.5;1,1;]"
|
||||
minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()})
|
||||
minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec)
|
||||
end,
|
||||
|
||||
]]
|
||||
})
|
||||
--mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 20, 8, 50, 8, 31000)
|
||||
mobs:register_spawn("mobs_mc:villager", {"mg_villages:road"}, 20, 8, 500, 2, 31000)
|
||||
|
||||
--mobs:register_spawn("mobs_mc:vindicator", {"mg_villages:road"}, 20, 8, 500, 2, 31000)
|
||||
mobs:spawn_specific("mobs_mc:vindicator", {"default:acacia_tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150)
|
||||
mobs:spawn_specific("mobs_mc:vindicator", {"default:aspen_tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150)
|
||||
mobs:spawn_specific("mobs_mc:vindicator", {"default:tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150)
|
||||
mobs:spawn_specific("mobs_mc:vindicator", {"default:jungletree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150)
|
||||
mobs:spawn_specific("mobs_mc:vindicator", {"default:pine_tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150)
|
||||
|
||||
-- compatibility
|
||||
mobs:alias_mob("mobs:villager", "mobs_mc:villager")
|
||||
mobs:spawn_specific("mobs_mc:evoker", {"doors:door_wood_b"}, {"air"}, 0, 60, 15, 3000, 1, -31000, 150, true)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
|
||||
|
||||
mobs:register_egg("mobs_mc:vindicator", "Vindicator", "vindicator_inv.png", 0)
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "MC mobs loaded")
|
||||
minetest.log("action", "MC vindicator loaded")
|
||||
end
|
@ -110,7 +110,7 @@ local zombie = {
|
||||
lava_damage = 5,
|
||||
-- TODO: Burn mob only when in direct sunlight
|
||||
light_damage = 1,
|
||||
view_range = 40,
|
||||
view_range = 17,
|
||||
attack_type = "dogfight",
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user