diff --git a/init.lua b/init.lua index dd397b0..07c8084 100644 --- a/init.lua +++ b/init.lua @@ -30,11 +30,11 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd -- NPC dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i ---dofile(path .. "/villager_agent.lua") -- KrupnoPavel ---dofile(path .. "/villager_evoker.lua") -- KrupnoPavel ---dofile(path .. "/villager_vindicator.lua") -- KrupnoPavel -dofile(path .. "/villager_zombie.lua") -- KrupnoPavel -dofile(path .. "/witch.lua") -- KrupnoPavel +--dofile(path .. "/villager_agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i +dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i --Monsters dofile(path .. "/blaze.lua") -- Animation by daufinsyd @@ -58,7 +58,7 @@ dofile(path .. "/slimes_green.lua") -- Tomas J. Luis --dofile(path .. "/snowman.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) dofile(path .. "/spider_cave.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) ---dofile(path .. "/vex.lua") -- KrupnoPavel +dofile(path .. "/vex.lua") -- KrupnoPavel dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i --Heads diff --git a/vex.lua b/vex.lua index b344cb0..b34030e 100644 --- a/vex.lua +++ b/vex.lua @@ -1,4 +1,4 @@ ---MCmobs v0.2 +--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes @@ -8,7 +8,7 @@ --################### --################### VEX --################### - +--[[ mobs:register_mob("mobs_mc:30vex", { type = "animal", passive = true, @@ -37,187 +37,67 @@ mobs:register_mob("mobs_mc:30vex", { }) mobs:register_egg("mobs_mc:30vex", "Vex", "vex_inv.png", 0) +]] - -mobs:register_mob("mobs_mc:villager", { - type = "npc", - hp_min = 35, - hp_max = 75, - collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, - textures = { - {"mobs_farmer.png"} - }, +mobs:register_mob("mobs_mc:vex", { + type = "monster", + --pathfinding = 1, + --physical = false, + hp_min = 10, + hp_max = 15, + --collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, + collisionbox = {-0.2, 0.01, -0.2, 0.2, 0.5, 0.2}, --bat + rotate = -180, visual = "mesh", - mesh = "mobs_villager.x", + mesh = "vex.b3d", + textures = { + {"vex.png"}, + }, + visual_size = {x=1.5, y=1.5}, makes_footstep_sound = true, - damage = 2, - walk_velocity = 1.2, - run_velocity = 2.4, damage = 1, + view_range = 7, + walk_velocity = 3.2, + run_velocity = 5.9, group_attack = true, attack_type = "dogfight", drops = { - {name = "default:apple", + {name = "mobs_mc:totem", chance = 10, min = 1, max = 2,}, }, - armor = 90, - sounds = { - random = "Villager1", - death = "Villagerdead", - damage = "Villagerhurt1", - }, + armor = 160, + sounds = { + random = "mobs_rat", + death = "green_slime_death", + }, animation = { - speed_normal = 30, - speed_run = 60, - stand_start = 0, - stand_end = 23, - walk_start = 24, - walk_end = 49, - run_start = 24, - run_end = 49, - hurt_start = 85, - hurt_end = 115, - death_start = 117, - death_end = 145, - shoot_start = 50, - shoot_end = 82, + speed_normal = 25, speed_run = 50, + stand_start = 40, stand_end = 80, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, }, drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 0, - view_range = 16, - fear_height = 5, - --[[ - on_rightclick = function(self, clicker) - local inv - inv = minetest.get_inventory({type="detached", name="trading_inv"}) - if not inv then - inv = minetest.create_detached_inventory("trading_inv", { - allow_take = function(inv, listname, index, stack, player) - if listname == "output" then - inv:remove_item("input", inv:get_stack("wanted", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - end - if listname == "input" or listname == "output" then - --return 1000 - return 0 - else - return 0 - end - end, - allow_put = function(inv, listname, index, stack, player) - if listname == "input" then - return 1000 - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - end - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - end - end, - on_take = function(inv, listname, index, stack, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - - end - end, - }) - end - inv:set_size("input", 1) - inv:set_size("output", 1) - inv:set_size("wanted", 1) - inv:set_size("offered", 1) + floats=1, + fly = true, + jump_chance = 15, + fear_height = 6, - local trades = { - {"default:apple 12", "default:clay_lump 1"}, - {"default:coal_lump 20", "default:clay_lump 1"}, - {"default:paper 30", "default:clay_lump 1"}, - {"mobs:leather 10", "default:clay_lump 1"}, - {"default:book 2", "default:clay_lump 1"}, - {"default:clay_lump 3", "default:clay_lump 1"}, - {"farming:potato 15", "default:clay_lump 1"}, - {"farming:wheat 20", "default:clay_lump 1"}, - {"farming:carrot 15", "default:clay_lump 1"}, - {"farming:melon_8 8", "default:clay_lump 1"}, - {"mobs:rotten_flesh 40", "default:clay_lump 1"}, - {"default:gold_ingot 10", "default:clay_lump 1"}, - {"farming:cotton 10", "default:clay_lump 1"}, - {"wool:white 15", "default:clay_lump 1"}, - {"farming:pumpkin 8", "default:clay_lump 1"}, - - {"default:clay_lump 1", "mobs:beef_cooked 5"}, - {"default:clay_lump 1", "mobs:chicken_cooked 7"}, - {"default:clay_lump 1", "farming:cookie 6"}, - {"default:clay_lump 1", "farming:pumpkin_bread 3"}, - {"default:clay_lump 1", "mobs:arrow 10"}, - {"default:clay_lump 3", "mobs:bow_wood 1"}, - {"default:clay_lump 8", "fishing:pole_wood 1"}, - --{"default:clay_lump 4", "potionspack:healthii 1"}, - {"default:clay_lump 1", "cake:cake 1"}, - {"default:clay_lump 10", "mobs:saddle 1"}, - {"default:clay_lump 10", "clock:1 1"}, - {"default:clay_lumpd 10", "compass:0 1"}, - {"default:clay_lump 1", "default:glass 5"}, - {"default:clay_lump 1", "nether:glowstone 3"}, - {"default:clay_lump 3", "mobs:shears 1"}, - {"default:clay_lump 10", "default:sword_diamond 1"}, - {"default:clay_lump 20", "3d_armor:chestplate_diamond 1"}, - } - local tradenum = math.random(#trades) - inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) - inv:set_stack("offered", 1, ItemStack(trades[tradenum][2])) - - local formspec = - "size[9,8.75]".. - "background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]".. - "bgcolor[#080808BB;true]".. - "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]".. - "list[current_player;main;0,4.5;9,3;9]".. - "list[current_player;main;0,7.74;9,1;]" - .."list[detached:trading_inv;wanted;2,1;1,1;]" - .."list[detached:trading_inv;offered;5.75,1;1,1;]" - .."list[detached:trading_inv;input;2,2.5;1,1;]" - .."list[detached:trading_inv;output;5.75,2.5;1,1;]" - minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()}) - minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec) - end, - - ]] }) ---mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 20, 8, 50, 8, 31000) -mobs:register_spawn("mobs_mc:villager", {"mg_villages:road"}, 20, 8, 500, 2, 31000) --- compatibility -mobs:alias_mob("mobs:villager", "mobs_mc:villager") + + -- spawn eggs -mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png") +mobs:register_egg("mobs_mc:vex", "Vex", "vex_inv.png", 0) if minetest.setting_get("log_mods") then - minetest.log("action", "MC mobs loaded") + minetest.log("action", "MC Vex loaded") end \ No newline at end of file diff --git a/villager_evoker.lua b/villager_evoker.lua index d297283..4459daa 100644 --- a/villager_evoker.lua +++ b/villager_evoker.lua @@ -1,4 +1,4 @@ ---MCmobs v0.2 +--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes @@ -8,7 +8,7 @@ --################### --################### EVOKER --################### - +--[[ mobs:register_mob("mobs_mc:60evoker", { type = "animal", passive = true, @@ -35,26 +35,36 @@ mobs:register_mob("mobs_mc:60evoker", { }) mobs:register_egg("mobs_mc:60evoker", "Evoker", "evoker_inv.png", 0) +]] - -mobs:register_mob("mobs_mc:villager", { - type = "npc", +mobs:register_mob("mobs_mc:evoker", { + type = "monster", + physical = false, + pathfinding = 1, hp_min = 35, hp_max = 75, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, - textures = { - {"mobs_farmer.png"} - }, + rotate = -180, visual = "mesh", - mesh = "mobs_villager.x", + mesh = "villager.b3d", + textures = {{"evoker.png"}}, + visual_size = {x=3, y=3}, makes_footstep_sound = true, damage = 2, - walk_velocity = 1.2, - run_velocity = 2.4, + walk_velocity = 0.2, + run_velocity = 1.4, damage = 1, - group_attack = true, - attack_type = "dogfight", + group_attack = true, + attack_type = "shoot", + arrow = "mobs_mc:vexarrow", + shoot_interval = 3.5, + shoot_offset = 1, + --'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight) + --'dogshoot_count_max' number of seconds before switching above modes. + dogshoot_switch = 1, + dogshoot_count_max =1, + passive = false, drops = { {name = "default:apple", chance = 10, @@ -63,159 +73,107 @@ mobs:register_mob("mobs_mc:villager", { }, armor = 90, sounds = { - random = "Villager1", + random = "Villagerdead", death = "Villagerdead", - damage = "Villagerhurt1", + damage = "mese_dragon", + attack = "zombiedeath", }, animation = { - speed_normal = 30, - speed_run = 60, - stand_start = 0, - stand_end = 23, - walk_start = 24, - walk_end = 49, - run_start = 24, - run_end = 49, - hurt_start = 85, - hurt_end = 115, - death_start = 117, - death_end = 145, - shoot_start = 50, - shoot_end = 82, + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, }, - drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 0, - view_range = 16, - fear_height = 5, - --[[ - on_rightclick = function(self, clicker) - local inv - inv = minetest.get_inventory({type="detached", name="trading_inv"}) - if not inv then - inv = minetest.create_detached_inventory("trading_inv", { - allow_take = function(inv, listname, index, stack, player) - if listname == "output" then - inv:remove_item("input", inv:get_stack("wanted", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - end - if listname == "input" or listname == "output" then - --return 1000 - return 0 - else - return 0 - end - end, - allow_put = function(inv, listname, index, stack, player) - if listname == "input" then - return 1000 - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - end - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - end - end, - on_take = function(inv, listname, index, stack, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - - end - end, - }) - end - inv:set_size("input", 1) - inv:set_size("output", 1) - inv:set_size("wanted", 1) - inv:set_size("offered", 1) + view_range = 13, + fear_height = 2, - local trades = { - {"default:apple 12", "default:clay_lump 1"}, - {"default:coal_lump 20", "default:clay_lump 1"}, - {"default:paper 30", "default:clay_lump 1"}, - {"mobs:leather 10", "default:clay_lump 1"}, - {"default:book 2", "default:clay_lump 1"}, - {"default:clay_lump 3", "default:clay_lump 1"}, - {"farming:potato 15", "default:clay_lump 1"}, - {"farming:wheat 20", "default:clay_lump 1"}, - {"farming:carrot 15", "default:clay_lump 1"}, - {"farming:melon_8 8", "default:clay_lump 1"}, - {"mobs:rotten_flesh 40", "default:clay_lump 1"}, - {"default:gold_ingot 10", "default:clay_lump 1"}, - {"farming:cotton 10", "default:clay_lump 1"}, - {"wool:white 15", "default:clay_lump 1"}, - {"farming:pumpkin 8", "default:clay_lump 1"}, - - {"default:clay_lump 1", "mobs:beef_cooked 5"}, - {"default:clay_lump 1", "mobs:chicken_cooked 7"}, - {"default:clay_lump 1", "farming:cookie 6"}, - {"default:clay_lump 1", "farming:pumpkin_bread 3"}, - {"default:clay_lump 1", "mobs:arrow 10"}, - {"default:clay_lump 3", "mobs:bow_wood 1"}, - {"default:clay_lump 8", "fishing:pole_wood 1"}, - --{"default:clay_lump 4", "potionspack:healthii 1"}, - {"default:clay_lump 1", "cake:cake 1"}, - {"default:clay_lump 10", "mobs:saddle 1"}, - {"default:clay_lump 10", "clock:1 1"}, - {"default:clay_lumpd 10", "compass:0 1"}, - {"default:clay_lump 1", "default:glass 5"}, - {"default:clay_lump 1", "nether:glowstone 3"}, - {"default:clay_lump 3", "mobs:shears 1"}, - {"default:clay_lump 10", "default:sword_diamond 1"}, - {"default:clay_lump 20", "3d_armor:chestplate_diamond 1"}, - } - local tradenum = math.random(#trades) - inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) - inv:set_stack("offered", 1, ItemStack(trades[tradenum][2])) - - local formspec = - "size[9,8.75]".. - "background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]".. - "bgcolor[#080808BB;true]".. - "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]".. - "list[current_player;main;0,4.5;9,3;9]".. - "list[current_player;main;0,7.74;9,1;]" - .."list[detached:trading_inv;wanted;2,1;1,1;]" - .."list[detached:trading_inv;offered;5.75,1;1,1;]" - .."list[detached:trading_inv;input;2,2.5;1,1;]" - .."list[detached:trading_inv;output;5.75,2.5;1,1;]" - minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()}) - minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec) - end, - - ]] }) ---mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 20, 8, 50, 8, 31000) -mobs:register_spawn("mobs_mc:villager", {"mg_villages:road"}, 20, 8, 500, 2, 31000) + +-- fireball (weapon) +mobs:register_arrow(":mobs_mc:vexarrow", { + visual = "sprite", + visual_size = {x = 0.5, y = 0.5}, + textures = {"vex_inv.png"}, + velocity = 6, + tail = 1, --'tail' when set to 1 adds a trail or tail to mob arrows + tail_texture = "vex_inv.png", --'tail_texture' texture string used for above effect + tail_size = {x = 100, y = 100}, --'tail_size' has size for above texture (defaults to between 5 and 10) + expire = 0.45, --'expire' contains float value for how long tail appears for (defaults to 0.25) + glow = 7, + drop = "mobs_mc:vex", + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + --vexspawn = minetest.add_entity(self.object:getpos(), "mobs_mc:vex") + --ent = vexspawn:get_luaentity() + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + -- node hit, spawn vex + hit_node = function(self, pos, node) + --mobs:explosion(pos, 0, 0, 0) + vexspawn = minetest.add_entity(self.object:getpos(), "mobs_mc:vex") + --ent = vexspawn:get_luaentity() + --drop = "mobs_mc:vex" + end +}) +--[[ +mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn) + +These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn. + + 'name' is the name of the animal/monster + 'nodes' is a list of nodenames on that the animal/monster can spawn on top of + 'neighbors' is a list of nodenames on that the animal/monster will spawn beside (default is {"air"} for mobs:register_spawn) + 'max_light' is the maximum of light + 'min_light' is the minimum of light + 'interval' is same as in register_abm() (default is 30 for mobs:register_spawn) + 'chance' is same as in register_abm() + 'active_object_count' mob is only spawned if active_object_count_wider of ABM is <= this + 'min_height' is the minimum height the mob can spawn + 'max_height' is the maximum height the mob can spawn + 'day_toggle' true for day spawning, false for night or nil for anytime + 'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.]] + +--mobs:register_spawn("mobs_mc:evoker", {"mg_villages:road"}, 20, 8, 500, 2, 31000) +--mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) + +--mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150) +--mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150) + + +mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_junglewood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, true) +mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_acacia_wood"}, {"air"}, 0, 10, 30, 3000, 1, -31000, 150, true) +mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_pine_wood"}, {"air"}, 0, 10, 30, 3000, 1, -31000, 150, true) +mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_aspen_wood"}, {"air"}, 0, 10, 30, 3000, 1, -31000, 150, true) + --- compatibility -mobs:alias_mob("mobs:villager", "mobs_mc:villager") -- spawn eggs -mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png") +mobs:register_egg("mobs_mc:evoker", "Evoker", "evoker_inv.png", 0) if minetest.setting_get("log_mods") then - minetest.log("action", "MC mobs loaded") + minetest.log("action", "MC Evoker loaded") end \ No newline at end of file diff --git a/villager_vindicator.lua b/villager_vindicator.lua index 2348d42..cef9117 100644 --- a/villager_vindicator.lua +++ b/villager_vindicator.lua @@ -1,4 +1,4 @@ ---MCmobs v0.2 +--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes @@ -8,7 +8,7 @@ --################### --################### VINDICATOR --################### - +--[[ mobs:register_mob("mobs_mc:61vindicator", { type = "animal", passive = true, @@ -35,18 +35,20 @@ mobs:register_mob("mobs_mc:61vindicator", { }) mobs:register_egg("mobs_mc:61vindicator", "Vindicator", "vindicator_inv.png", 0) +]] - -mobs:register_mob("mobs_mc:villager", { - type = "npc", +mobs:register_mob("mobs_mc:vindicator", { + type = "monster", + physical = false, + pathfinding = 1, hp_min = 35, hp_max = 75, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, - textures = { - {"mobs_farmer.png"} - }, + rotate = -180, visual = "mesh", - mesh = "mobs_villager.x", + mesh = "villager.b3d", + textures = {{"vindicator.png"}}, + visual_size = {x=3, y=3}, makes_footstep_sound = true, damage = 2, walk_velocity = 1.2, @@ -67,154 +69,31 @@ mobs:register_mob("mobs_mc:villager", { damage = "Villagerhurt1", }, animation = { - speed_normal = 30, - speed_run = 60, - stand_start = 0, - stand_end = 23, - walk_start = 24, - walk_end = 49, - run_start = 24, - run_end = 49, - hurt_start = 85, - hurt_end = 115, - death_start = 117, - death_end = 145, - shoot_start = 50, - shoot_end = 82, + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, }, - drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 0, - view_range = 16, - fear_height = 5, - --[[ - on_rightclick = function(self, clicker) - local inv - inv = minetest.get_inventory({type="detached", name="trading_inv"}) - if not inv then - inv = minetest.create_detached_inventory("trading_inv", { - allow_take = function(inv, listname, index, stack, player) - if listname == "output" then - inv:remove_item("input", inv:get_stack("wanted", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - end - if listname == "input" or listname == "output" then - --return 1000 - return 0 - else - return 0 - end - end, - allow_put = function(inv, listname, index, stack, player) - if listname == "input" then - return 1000 - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - end - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - end - end, - on_take = function(inv, listname, index, stack, player) - if inv:contains_item("input", inv:get_stack("wanted", 1)) then - inv:set_stack("output", 1, inv:get_stack("offered", 1)) - minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) - else - inv:set_stack("output", 1, ItemStack("")) - minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) - - end - end, - }) - end - inv:set_size("input", 1) - inv:set_size("output", 1) - inv:set_size("wanted", 1) - inv:set_size("offered", 1) + view_range = 13, + fear_height = 3, - local trades = { - {"default:apple 12", "default:clay_lump 1"}, - {"default:coal_lump 20", "default:clay_lump 1"}, - {"default:paper 30", "default:clay_lump 1"}, - {"mobs:leather 10", "default:clay_lump 1"}, - {"default:book 2", "default:clay_lump 1"}, - {"default:clay_lump 3", "default:clay_lump 1"}, - {"farming:potato 15", "default:clay_lump 1"}, - {"farming:wheat 20", "default:clay_lump 1"}, - {"farming:carrot 15", "default:clay_lump 1"}, - {"farming:melon_8 8", "default:clay_lump 1"}, - {"mobs:rotten_flesh 40", "default:clay_lump 1"}, - {"default:gold_ingot 10", "default:clay_lump 1"}, - {"farming:cotton 10", "default:clay_lump 1"}, - {"wool:white 15", "default:clay_lump 1"}, - {"farming:pumpkin 8", "default:clay_lump 1"}, - - {"default:clay_lump 1", "mobs:beef_cooked 5"}, - {"default:clay_lump 1", "mobs:chicken_cooked 7"}, - {"default:clay_lump 1", "farming:cookie 6"}, - {"default:clay_lump 1", "farming:pumpkin_bread 3"}, - {"default:clay_lump 1", "mobs:arrow 10"}, - {"default:clay_lump 3", "mobs:bow_wood 1"}, - {"default:clay_lump 8", "fishing:pole_wood 1"}, - --{"default:clay_lump 4", "potionspack:healthii 1"}, - {"default:clay_lump 1", "cake:cake 1"}, - {"default:clay_lump 10", "mobs:saddle 1"}, - {"default:clay_lump 10", "clock:1 1"}, - {"default:clay_lumpd 10", "compass:0 1"}, - {"default:clay_lump 1", "default:glass 5"}, - {"default:clay_lump 1", "nether:glowstone 3"}, - {"default:clay_lump 3", "mobs:shears 1"}, - {"default:clay_lump 10", "default:sword_diamond 1"}, - {"default:clay_lump 20", "3d_armor:chestplate_diamond 1"}, - } - local tradenum = math.random(#trades) - inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) - inv:set_stack("offered", 1, ItemStack(trades[tradenum][2])) - - local formspec = - "size[9,8.75]".. - "background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]".. - "bgcolor[#080808BB;true]".. - "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]".. - "list[current_player;main;0,4.5;9,3;9]".. - "list[current_player;main;0,7.74;9,1;]" - .."list[detached:trading_inv;wanted;2,1;1,1;]" - .."list[detached:trading_inv;offered;5.75,1;1,1;]" - .."list[detached:trading_inv;input;2,2.5;1,1;]" - .."list[detached:trading_inv;output;5.75,2.5;1,1;]" - minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()}) - minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec) - end, - - ]] }) ---mobs:register_spawn("mobs_mc:villager", {"default:gravel"}, 20, 8, 50, 8, 31000) -mobs:register_spawn("mobs_mc:villager", {"mg_villages:road"}, 20, 8, 500, 2, 31000) +--mobs:register_spawn("mobs_mc:vindicator", {"mg_villages:road"}, 20, 8, 500, 2, 31000) +mobs:spawn_specific("mobs_mc:vindicator", {"default:acacia_tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150) +mobs:spawn_specific("mobs_mc:vindicator", {"default:aspen_tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150) +mobs:spawn_specific("mobs_mc:vindicator", {"default:tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150) +mobs:spawn_specific("mobs_mc:vindicator", {"default:jungletree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150) +mobs:spawn_specific("mobs_mc:vindicator", {"default:pine_tree"}, {"default:ladder_wood"}, 0, 12, 60, 1300, 1, -31000, 150) --- compatibility -mobs:alias_mob("mobs:villager", "mobs_mc:villager") +mobs:spawn_specific("mobs_mc:evoker", {"doors:door_wood_b"}, {"air"}, 0, 60, 15, 3000, 1, -31000, 150, true) -- spawn eggs -mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png") - +mobs:register_egg("mobs_mc:vindicator", "Vindicator", "vindicator_inv.png", 0) if minetest.setting_get("log_mods") then - minetest.log("action", "MC mobs loaded") + minetest.log("action", "MC vindicator loaded") end \ No newline at end of file diff --git a/zombie.lua b/zombie.lua index 4031999..9e73b6f 100644 --- a/zombie.lua +++ b/zombie.lua @@ -110,7 +110,7 @@ local zombie = { lava_damage = 5, -- TODO: Burn mob only when in direct sunlight light_damage = 1, - view_range = 40, + view_range = 17, attack_type = "dogfight", }