Merge branch 'master' of https://github.com/maikerumine/mobs_mc into tex2
This commit is contained in:
commit
45e2b05535
@ -75,6 +75,7 @@ mobs_mc.items = {
|
||||
emerald = "default:diamond",
|
||||
iron_axe = "default:axe_steel",
|
||||
gold_sword = "default:sword_mese",
|
||||
gold_ingot = "default:gold_ingot",
|
||||
gold_nugget = "default:gold_lump",
|
||||
glowstone_dust = "default:mese_crystal_fragment",
|
||||
redstone = "default:mese_crystal_fragment",
|
||||
|
674
_LICENSE-amc
674
_LICENSE-amc
@ -1,674 +0,0 @@
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||||
GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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||||
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|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
23
_LICENSE-media
Normal file
23
_LICENSE-media
Normal file
@ -0,0 +1,23 @@
|
||||
--Mobs_MC v0.5
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code GPL and otherwise stated in readmes such as this one.
|
||||
|
||||
#### Links
|
||||
[blender models](https://github.com/22i/minecraft-voxel-blender-models),
|
||||
[mobs_mc](https://github.com/maikerumine/mobs_mc),
|
||||
[how to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)
|
||||
|
||||
Minecraft mobs were remade in blender
|
||||
Credits:[22i](https://github.com/22i) All 3-D Models - Most of the models, otherwise stated elsewhere.[toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d planes.[maikerumine](https://github.com/maikerumine) Coding behaviour, spawning, drops, and misc.[wuzzy2](https://github.com/Wuzzy2) Zombies, Husks, Item textures, and lots of code.
|
||||
|
||||
Sounds: W.I.P.
|
||||
Pig sounds: mobs_pig, mobs_pig_angryPig sounds taken from mobs_animal mod, licensed under MIT LicensePig textures: From Faithful Vanilla <https://minecraft.curseforge.com/projects/faithful-vanilla>
|
||||
|
||||
Chicken sounds:- `mobs_mc_chicken_lay_egg.ogg` - WTFPL, by PilzAdam and Wuzzy- `mobs_chicken.ogg` - MIT License, from `mobs_animal` and `mobs_monster` by TenPlus1
|
||||
|
||||
Slimes sounds:- Author: Tomas J. Luis
|
||||
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.http://www.freesound.org/people/RandomationPictures/sounds/138481/
|
||||
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.http://www.freesound.org/people/DrMinky/sounds/
|
||||
|
||||
Mese Dragon sounds:NPXcoot https://github.com/NPXcoot1 The license for all the models, textures and sound is 2 CC BY-SA 4.0
|
161
_README-amc.md
161
_README-amc.md
@ -1,161 +0,0 @@
|
||||
# amc
|
||||
test out the minecraft mobs in minetest most mob abilites are missing
|
||||
|
||||
#### Links [blender models](https://github.com/22i/minecraft-voxel-blender-models), [mobs_mc](https://github.com/maikerumine/mobs_mc), [how to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)
|
||||
|
||||
Minecraft mobs were remade in blender
|
||||
|
||||
Credits:
|
||||
[toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d planes
|
||||
|
||||
<img src="http://i.imgur.com/sDrPv0I.png">
|
||||
|
||||
Blaze
|
||||
|
||||
<img src="http://i.imgur.com/Dy5kBOG.png">
|
||||
|
||||
Ocelot
|
||||
|
||||
<img src="http://i.imgur.com/YVcE6Y6.png">
|
||||
|
||||
Chicken
|
||||
|
||||
<img src="http://i.imgur.com/zvGBYsv.png">
|
||||
|
||||
Mooshroom
|
||||
|
||||
<img src="http://i.imgur.com/OzjxrTu.png">
|
||||
|
||||
Cow
|
||||
|
||||
<img src="http://i.imgur.com/fFT81H5.png">
|
||||
|
||||
Creeper
|
||||
|
||||
<img src="http://i.imgur.com/kPo9syY.png">
|
||||
|
||||
Magmacube
|
||||
|
||||
<img src="http://i.imgur.com/gxubcHM.png">
|
||||
|
||||
Slime
|
||||
|
||||
<img src="http://i.imgur.com/R8z1H7M.png">
|
||||
|
||||
Ender dragon
|
||||
|
||||
<img src="http://i.imgur.com/VjBb13j.png">
|
||||
|
||||
Enderman
|
||||
|
||||
<img src="http://i.imgur.com/v4QCDxn.png">
|
||||
|
||||
Endermite
|
||||
|
||||
<img src="http://i.imgur.com/7R2pwBw.png">
|
||||
|
||||
Ghast
|
||||
|
||||
<img src="http://i.imgur.com/bOj1opZ.png">
|
||||
|
||||
Guardian
|
||||
|
||||
<img src="http://i.imgur.com/fZ2r66l.png">
|
||||
|
||||
Horse
|
||||
|
||||
<img src="http://i.imgur.com/MIIVFyn.png">
|
||||
|
||||
Iron golem
|
||||
|
||||
<img src="http://i.imgur.com/sbwG042.png">
|
||||
|
||||
Llama
|
||||
|
||||
<img src="http://i.imgur.com/2EvdYiI.png">
|
||||
|
||||
Pig
|
||||
|
||||
<img src="http://i.imgur.com/k3bLbHk.png">
|
||||
|
||||
Zombie
|
||||
|
||||
<img src="http://i.imgur.com/ZOgPRz6.png">
|
||||
|
||||
Rabbit
|
||||
|
||||
<img src="http://i.imgur.com/YDu8XGC.png">
|
||||
|
||||
Sheep
|
||||
|
||||
<img src="http://i.imgur.com/MU8qCaZ.png">
|
||||
|
||||
Silverfish
|
||||
|
||||
<img src="http://i.imgur.com/YY2I8g6.png">
|
||||
|
||||
Snowman
|
||||
|
||||
<img src="http://i.imgur.com/qhiqfBd.png">
|
||||
|
||||
Spider
|
||||
|
||||
<img src="http://i.imgur.com/OIXdFBW.png">
|
||||
|
||||
Squid
|
||||
|
||||
<img src="http://i.imgur.com/LHpRD6p.png">
|
||||
|
||||
Vex
|
||||
|
||||
<img src="http://i.imgur.com/1vyZ8Wq.png">
|
||||
|
||||
Villager
|
||||
|
||||
<img src="http://i.imgur.com/FnMLwOV.png">
|
||||
|
||||
Villager zombie
|
||||
|
||||
<img src="http://i.imgur.com/Gw1pVhB.png">
|
||||
|
||||
Witch
|
||||
|
||||
<img src="http://i.imgur.com/1Ei2yAn.png">
|
||||
|
||||
Wither
|
||||
|
||||
<img src="http://i.imgur.com/uRbCgIY.png">
|
||||
|
||||
Wolf
|
||||
|
||||
<img src="http://i.imgur.com/IwI4aRc.png">
|
||||
|
||||
Wither skeleton
|
||||
|
||||
<img src="http://i.imgur.com/aQC92qw.png">
|
||||
|
||||
Stray skeleton
|
||||
|
||||
<img src="http://i.imgur.com/61TLenX.png">
|
||||
|
||||
Skeleton
|
||||
|
||||
<img src="http://i.imgur.com/NkZZudF.png">
|
||||
|
||||
Zombie pigman
|
||||
|
||||
<img src="http://i.imgur.com/ZxgQDMQ.png">
|
||||
|
||||
Boat
|
||||
|
||||
<img src="http://i.imgur.com/XjDWqK7.png">
|
||||
|
||||
banner
|
||||
|
||||
<img src="http://i.imgur.com/sY0uuGo.png">
|
||||
|
||||
Chest
|
||||
|
||||
<img src="http://i.imgur.com/o2vYrbB.png">
|
||||
|
||||
Shield
|
269
_license.txt
269
_license.txt
@ -1,269 +0,0 @@
|
||||
--MCmobs v0.2
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes such as this one.
|
||||
|
||||
|
||||
Notes
|
||||
-----
|
||||
|
||||
cows: right-click with empty bucket gets milk
|
||||
sheep: right-click gets wool
|
||||
chicken: right-click to get an egg
|
||||
|
||||
Milk and eggs need a food mod to be installed.
|
||||
|
||||
Textures are from Faithful 32x32 pack (http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updateocelot-two-cats-new-saplings-ctm-17/)
|
||||
|
||||
Sounds are from the Minecraft Wiki (Freesound license)
|
||||
|
||||
=====Pig=====(at layer 1)
|
||||
=====Cow=====(at layer 2)
|
||||
=====Sheep=====(at layer 3)
|
||||
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
===Chicken===
|
||||
Mesh and animation by Pavel_S
|
||||
|
||||
Meshes : Pig, Cow, Sheep
|
||||
Armatures : Pig_Rig, Cow_Rig, Sheep_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-24
|
||||
walking : 24-50
|
||||
eating (head goes to the ground) : 50-79
|
||||
eating cycle : 58-73
|
||||
look around
|
||||
right : 79-99
|
||||
looking left pose : 89
|
||||
left : 99-119
|
||||
looking right pose : 109
|
||||
hurt (quick half jump with legs slightly crossed) : 119-155
|
||||
death (falls on left side) : 155-180
|
||||
|
||||
There is no delays for looking around and repeats for eating!
|
||||
|
||||
==Rig==
|
||||
See Pig_Rig.png
|
||||
|
||||
==ChangeLog==
|
||||
0.3
|
||||
Added Cow, Sheep
|
||||
Added Cow and Sheep animations
|
||||
Fixed UVunwraps
|
||||
Extended hurt and death animation
|
||||
|
||||
0.2
|
||||
Added Pig animation
|
||||
Fixed UVunwrap
|
||||
|
||||
=====Creeper=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Creeper
|
||||
Armatures : Creeper_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing : 1-25
|
||||
walking : 25-50
|
||||
look around
|
||||
right : 50-80
|
||||
looking left pose : 65
|
||||
left : 80-110
|
||||
looking right pose : 95
|
||||
hurt : 110-140
|
||||
death : 140-190
|
||||
|
||||
=====Skeleton=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Skeleton
|
||||
Armatures : Skeleton_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 30fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-25
|
||||
walking : 25-50
|
||||
hurt (quick half jump with legs slightly crossed) : 85-117
|
||||
death (falls on left side) : 117-146
|
||||
|
||||
=====Zombie=====
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
1 - 24 - standing
|
||||
24 - 48 - walking
|
||||
48 - 64 - running
|
||||
64 - 88 - hurm
|
||||
88 - 120 - death
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "Slimes Redone" README follows
|
||||
|
||||
"Slimes Redone" - Mod for Minetest (http://www.minetest.net/)
|
||||
|
||||
Introduction
|
||||
==========================================================================================================================
|
||||
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the
|
||||
players as soon as they see them. If they are defeated, the slimes maybe will reward the player with useful resources.
|
||||
|
||||
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep
|
||||
underground near the lava pools.
|
||||
|
||||
I've made this mod inspired by this other: https://forum.minetest.net/viewtopic.php?f=11&t=2979&hilit=slimes which adds friendly
|
||||
slimes. Thank you Jeija!
|
||||
|
||||
Details
|
||||
==========================================================================================================================
|
||||
- Adds two new hostile mobs: green slimes and lava slimes.
|
||||
- They attack players and hurt them on touch. (i'm not sure if the amount of damage is enough or too much...:/)
|
||||
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
|
||||
- They can get different enviromental damage: water, lava, sunlight and falling.
|
||||
- They use custom textures and sounds. (more work needs to be done here ;P)
|
||||
- Cartoonish animation (they deform a bit when landing and stretch out when jumping).
|
||||
- Effects (blood, smoke, bubbles, footprints,..).
|
||||
- API to add new slimes.
|
||||
|
||||
Green slimes:
|
||||
> spawn in jungle grass or in temples mossy cobble (default:mossycobble).
|
||||
> on die, they drop a randomish amount of glue (from mesecon mod)
|
||||
> Lava hurts them.
|
||||
|
||||
Lava slimes:
|
||||
> spawn in lava pools deep under ground.
|
||||
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
|
||||
> water hurts them.
|
||||
> when they jump they leave behind a footprint of fire. ^^
|
||||
|
||||
Install
|
||||
==========================================================================================================================
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
If you have a windows client or a linux run-in-place client.
|
||||
If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
|
||||
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
==========================================================================================================================
|
||||
Just install it an everything should work.
|
||||
|
||||
Mod Information
|
||||
==========================================================================================================================
|
||||
Version: 0.1
|
||||
Required Minetest Version: >=0.4.12
|
||||
Dependencies: default, default:tnt, mesecon (https://forum.minetest.net/viewtopic.php?f=11&t=628&hilit=mesecon)
|
||||
Soft Dependencies: (none)
|
||||
Highly Recommended: (none)
|
||||
Craft Recipies: (none)
|
||||
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
|
||||
|
||||
Modders/Developers
|
||||
=========================================================================================================================
|
||||
If you are a modder, you should know that I've never used LUA before. this is my first mod for Mintetest, and I've used
|
||||
this mod to learn how to mod on Minetest. So may be you will find a code full of mistakes and bad practices... ;P
|
||||
If you spot someting that can/must be improved/changed/removed and want to help me to improve this mode and my knowledge,
|
||||
please tell me here: https://forum.minetest.net/viewtopic.php?f=9&t=11743&p=175186#p175186
|
||||
Thank you!
|
||||
|
||||
Version history
|
||||
==========================================================================================================================
|
||||
0.1 - Initial release
|
||||
|
||||
Copyright and Licensing
|
||||
==========================================================================================================================
|
||||
|
||||
- Author: Tomas J. Luis
|
||||
|
||||
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
|
||||
http://www.freesound.org/people/RandomationPictures/sounds/138481/
|
||||
|
||||
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
|
||||
http://www.freesound.org/people/DrMinky/sounds/
|
||||
|
||||
- Source code and images by Tomas J. Luis under WTFPL.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "simple mobs" README follows
|
||||
|
||||
=== MOBS-MOD for MINETEST-C55 ===
|
||||
by PilzAdam
|
||||
|
||||
Inroduction:
|
||||
This mod adds some basic hostile and friendly mobs to the game.
|
||||
|
||||
How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you have
|
||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
See https://github.com/PilzAdam/mobs/wiki
|
||||
|
||||
For developers:
|
||||
The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API
|
||||
|
||||
License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Grahpics: WTFPL (see below)
|
||||
Models: WTFPL (by Pavel_S, see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
|
21
_readme.md
21
_readme.md
@ -1,21 +0,0 @@
|
||||
|
||||
MC MOBS
|
||||
WIP
|
||||
assembled by maikerumine
|
||||
compatable with mobs redo api
|
||||
|
||||
|
||||
Chicken
|
||||
|
||||
- Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed.
|
||||
|
||||
Cow
|
||||
|
||||
- Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.
|
||||
|
||||
Sheep
|
||||
|
||||
- Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Will drop 1-3 meat when killed.
|
||||
|
||||
|
||||
Note: After breeding animals need to rest for 4 minutes, baby animals take 4 minutes to grow up and feeding them helps them grow quicker...
|
2
bat.lua
2
bat.lua
@ -20,7 +20,7 @@ mobs:register_mob("mobs_mc:bat", {
|
||||
run_velocity = 6.0,
|
||||
-- TODO: Hang upside down
|
||||
animation = {
|
||||
speed_normal = 80, speed_run = 80,
|
||||
walk_speed = 80, stand_speed = 80, run_speed = 80,
|
||||
stand_start = 0, stand_end = 40,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
|
33
blaze.lua
33
blaze.lua
@ -15,26 +15,24 @@ mobs:register_mob("mobs_mc:blaze", {
|
||||
type = "monster",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
rotate = -180,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_blaze.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_blaze.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "blaze_breath",
|
||||
death = "blaze_died",
|
||||
damage = "blaze_hurt1",
|
||||
attack = "default_punch3",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = .8,
|
||||
run_velocity = 1.6,
|
||||
damage = 6,
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
drops = {
|
||||
{name = mobs_mc.items.blaze_rod,
|
||||
chance = 1,
|
||||
@ -48,26 +46,25 @@ mobs:register_mob("mobs_mc:blaze", {
|
||||
walk_end = 40,
|
||||
run_start = 1,
|
||||
run_end = 40,
|
||||
shoot_start = 1,
|
||||
shoot_end = 40,
|
||||
shoot_start = 1,
|
||||
shoot_end = 40,
|
||||
},
|
||||
drawtype = "front",
|
||||
-- MC Wiki: 1 damage every half second
|
||||
-- MC Wiki: takes 1 damage every half second while in water
|
||||
water_damage = 2,
|
||||
lava_damage = 0,
|
||||
fall_damage = 0,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "shoot",
|
||||
arrow = "mobs_mc:blaze_fireball",
|
||||
shoot_interval = 3.5,
|
||||
passive = false,
|
||||
jump = true,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:blaze_fireball",
|
||||
shoot_interval = 3.5,
|
||||
passive = false,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
floats = 1,
|
||||
fly = true,
|
||||
jump_chance = 98,
|
||||
fear_height = 120,
|
||||
fly = true,
|
||||
jump_chance = 98,
|
||||
fear_height = 120,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:register_spawn("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, minetest.LIGHT_MAX+1, 0, 5000, 1, -1000, true)
|
||||
|
@ -37,7 +37,6 @@ mobs:register_mob("mobs_mc:chicken", {
|
||||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
@ -45,9 +44,10 @@ mobs:register_mob("mobs_mc:chicken", {
|
||||
random = "mobs_chicken",
|
||||
death = "Chickenhurt1", -- TODO: replace
|
||||
damage = "Chickenhurt1", -- TODO: replace
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
@ -55,6 +55,7 @@ mobs:register_mob("mobs_mc:chicken", {
|
||||
|
||||
follow = mobs_mc.follow.chicken,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
|
@ -23,19 +23,18 @@ local cow_def = {
|
||||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
fear_height = 3,
|
||||
runaway = true,
|
||||
sounds = {
|
||||
random = "Cow1",
|
||||
death = "Cowhurt1",
|
||||
damage = "Cowhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
@ -62,7 +61,7 @@ local cow_def = {
|
||||
end,
|
||||
follow = mobs_mc.items.wheat,
|
||||
view_range = 10,
|
||||
fear_height = 2,
|
||||
fear_height = 4,
|
||||
}
|
||||
|
||||
mobs:register_mob("mobs_mc:cow", cow_def)
|
||||
|
@ -30,6 +30,7 @@ mobs:register_mob("mobs_mc:creeper", {
|
||||
damage = "Creeper4", -- TODO: Replce
|
||||
war_cry = "tnt_ignite",
|
||||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.5,
|
||||
@ -158,12 +159,13 @@ mobs:register_mob("mobs_mc:creeper", {
|
||||
look_start = 50,
|
||||
look_end = 108,
|
||||
},
|
||||
drawtype = "front",
|
||||
floats = 1,
|
||||
fear_height = 4,
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
|
@ -36,23 +36,21 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
||||
type = "monster",
|
||||
pathfinding = 1,
|
||||
attacks_animals = true,
|
||||
walk_chance = 88,
|
||||
walk_chance = 100,
|
||||
hp_max = 200,
|
||||
hp_min = 200,
|
||||
--collisionbox = {-0.35, 0.51, -0.35, 0.35, 1.61, 0.35},
|
||||
--collisionbox = {-0.5, 0.5, -0.5, 0.5, 1.2, 0.5},
|
||||
collisionbox = {-0.5, 0.01, -0.5, 0.5, 1.2, 0.5},
|
||||
collisionbox = {-2, 3, -2, 2, 5, 2},
|
||||
physical = false,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_dragon.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_dragon.png"},
|
||||
},
|
||||
visual_size = {x=1, y=1},
|
||||
makes_footstep_sound = true,
|
||||
visual_size = {x=3, y=3},
|
||||
view_range = 35,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
walk_velocity = 6,
|
||||
run_velocity = 6,
|
||||
sounds = {
|
||||
shoot_attack = "mesed",
|
||||
attack = "mese_dragon",
|
||||
distance = 60,
|
||||
@ -65,41 +63,33 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
||||
jump_chance = 100,
|
||||
fear_height = 120,
|
||||
fly = true,
|
||||
fly_in = {'default:void', "air"},
|
||||
fly_in = {"air"},
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =5,
|
||||
dogshoot_count2_max = 5,
|
||||
passive = false,
|
||||
attack_animals = true,
|
||||
--floats=1,
|
||||
floats=1,
|
||||
drops = {
|
||||
{name = mobs_mc.items.dragon_egg,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
--explosion_radius = 14,
|
||||
--dogshoot_stop = true,
|
||||
--arrow = "mobs:roar_of_the_dragon",
|
||||
--arrow = "mobs_mc:roar_of_the_dragon",
|
||||
--arrow = "mobs:fireball",
|
||||
arrow = "mobs_mc:fireball2",
|
||||
--reach = 5,
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
fly_speed = 8, stand_speed = 8,
|
||||
stand_start = 0, stand_end = 20,
|
||||
walk_start = 0, walk_end = 20,
|
||||
run_start = 0, run_end = 20,
|
||||
},
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
|
@ -34,6 +34,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||
war_cry = "mobs_sandmonster",
|
||||
death = "green_slime_death",
|
||||
damage = "Creeperdeath",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 0.2,
|
||||
run_velocity = 3.4,
|
||||
@ -131,14 +132,13 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||
minetest.add_item(pos, self._taken_node)
|
||||
end
|
||||
end,
|
||||
drawtype = "front",
|
||||
water_damage = 8,
|
||||
lava_damage = 5,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 10,
|
||||
fear_height = 4,
|
||||
attack_type = "dogfight",
|
||||
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
|
@ -32,7 +32,7 @@ mobs:register_mob("mobs_mc:endermite", {
|
||||
on_rightclick = function(self, clicker)
|
||||
mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
|
||||
end,
|
||||
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:endermite", "Endermite", "mobs_mc_spawn_icon_endermite.png", 0)
|
||||
|
22
ghast.lua
22
ghast.lua
@ -13,18 +13,17 @@
|
||||
|
||||
mobs:register_mob("mobs_mc:ghast", {
|
||||
type = "monster",
|
||||
pathfinding = true,
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_ghast.png"},
|
||||
},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
visual_size = {x=12, y=12},
|
||||
sounds = {
|
||||
shoot = "mobs_fireball",
|
||||
death = "zombiedeath",
|
||||
@ -32,8 +31,8 @@ mobs:register_mob("mobs_mc:ghast", {
|
||||
attack = "mobs_fireball",
|
||||
random = "mobs_eerie",
|
||||
},
|
||||
walk_velocity = .8,
|
||||
run_velocity = 2.6,
|
||||
walk_velocity = 1.6,
|
||||
run_velocity = 3.2,
|
||||
drops = {
|
||||
{name = mobs_mc.items.gunpowder,
|
||||
chance = 1,
|
||||
@ -45,17 +44,15 @@ mobs:register_mob("mobs_mc:ghast", {
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 25,
|
||||
stand_speed = 50, walk_speed = 50, run_speed = 50,
|
||||
stand_start = 0, stand_end = 40,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 10,
|
||||
lava_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
view_range = 100,
|
||||
--attack_type = "dogshoot",
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_monster:fireball",
|
||||
@ -70,9 +67,10 @@ mobs:register_mob("mobs_mc:ghast", {
|
||||
jump_height = 4,
|
||||
floats=1,
|
||||
fly = true,
|
||||
fly_in = {"air", "mcl_portals:nether_air"},
|
||||
fly_in = {"air"},
|
||||
jump_chance = 98,
|
||||
fear_height = 120,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
|
39
guardian.lua
39
guardian.lua
@ -5,54 +5,47 @@
|
||||
--###################
|
||||
|
||||
mobs:register_mob("mobs_mc:guardian", {
|
||||
type = "monster",
|
||||
stepheight = 1.2,
|
||||
type = "monster",
|
||||
hp_min = 30,
|
||||
hp_max = 30,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
view_range = 16,
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
damage = 6,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-0.425, 0.25, -0.425, 0.425, 1.1, 0.425},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_guardian.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_guardian.png"},
|
||||
},
|
||||
visual_size = {x=4, y=4},
|
||||
sounds = {
|
||||
visual_size = {x=3, y=3},
|
||||
sounds = {
|
||||
damage = "mobs_mc_squid_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 20,
|
||||
walk_start = 0, walk_end = 20,
|
||||
run_start = 0, run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
drops = {
|
||||
-- TODO: Fix drops
|
||||
{name = mobs_mc.items.black_dye,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
visual_size = {x=4.5, y=4.5},
|
||||
makes_footstep_sound = false,
|
||||
stepheight = 2.1,
|
||||
fly = true,
|
||||
--floats=1,
|
||||
fly_in = mobs_mc.items.water_source,
|
||||
fall_speed = -2,
|
||||
view_range = 8,
|
||||
fall_damage = 1,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
|
||||
fly = true,
|
||||
fly_in = mobs_mc.items.water_source,
|
||||
view_range = 16,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:register_spawn("mobs_mc:guardian", mobs_mc.spawn.water, minetest.LIGHT_MAX+1, 0, 5000, 2, -1000, true)
|
||||
|
@ -5,54 +5,47 @@
|
||||
--###################
|
||||
|
||||
mobs:register_mob("mobs_mc:guardian_elder", {
|
||||
type = "monster",
|
||||
stepheight = 1.2,
|
||||
type = "monster",
|
||||
hp_min = 80,
|
||||
hp_max = 80,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
pathfinding = true,
|
||||
view_range = 16,
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
damage = 8,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-0.99875, 0.5, -0.99875, 0.99875, 2.4975, 0.99875},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_guardian.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_guardian_elder.png"},
|
||||
},
|
||||
visual_size = {x=4, y=4},
|
||||
sounds = {
|
||||
visual_size = {x=7, y=7},
|
||||
sounds = {
|
||||
damage = "mobs_mc_squid_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 20,
|
||||
walk_start = 0, walk_end = 20,
|
||||
run_start = 0, run_end = 20,
|
||||
},
|
||||
drops = {
|
||||
drops = {
|
||||
-- TODO: Implement correct drops
|
||||
{name = mobs_mc.items.black_dye,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
visual_size = {x=4.5, y=4.5},
|
||||
makes_footstep_sound = false,
|
||||
stepheight = 2.1,
|
||||
fly = true,
|
||||
--floats=1,
|
||||
fly_in = mobs_mc.items.water_source,
|
||||
fall_speed = -2,
|
||||
view_range = 8,
|
||||
fall_damage = 1,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
|
||||
fly = true,
|
||||
fly_in = mobs_mc.items.water_source,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:register_spawn("mobs_mc:guardian_elder", mobs_mc.spawn.water, minetest.LIGHT_MAX+1, 0, 5000, 2, -1000, true)
|
||||
|
@ -172,6 +172,7 @@ skeleton_horse.sounds = {
|
||||
random = "skeleton1",
|
||||
death = "skeletondeath",
|
||||
damage = "skeletonhurt1",
|
||||
distance = 16,
|
||||
}
|
||||
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
||||
|
||||
@ -188,6 +189,7 @@ zombie_horse.sounds = {
|
||||
random = "zombie1",
|
||||
death = "zombiedeath",
|
||||
damage = "zombiehurt1",
|
||||
distance = 16,
|
||||
}
|
||||
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
|
||||
|
||||
|
1540
init-amc.lua
1540
init-amc.lua
File diff suppressed because it is too large
Load Diff
@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
||||
passive = true,
|
||||
hp_min = 100,
|
||||
hp_max = 100,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_iron_golem.b3d",
|
||||
textures = {
|
||||
@ -25,17 +25,17 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
war_cry = "mobs_wolf_attack",
|
||||
-- TODO
|
||||
distance = 16,
|
||||
},
|
||||
view_range = 16,
|
||||
stepheight = 1.1,
|
||||
stepheight = 1.2,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
floats = {x=0,y=0,z=0},
|
||||
walk_velocity = 4,
|
||||
run_velocity = 4,
|
||||
stepheight = 1.1,
|
||||
floats = 0,
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 1.2,
|
||||
-- Approximation
|
||||
damage = 14,
|
||||
group_attack = true,
|
||||
attacks_monsters = true,
|
||||
@ -50,20 +50,18 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
||||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
|
||||
fall_damage = 0,
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 25,
|
||||
stand_speed = 15, walk_speed = 15, run_speed = 25, punch_speed = 15,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
punch_start = 40, punch_end = 50,
|
||||
punch_start = 40, punch_end = 50,
|
||||
},
|
||||
jump = true,
|
||||
step = 1,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
@ -1,269 +0,0 @@
|
||||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
|
||||
Notes
|
||||
-----
|
||||
|
||||
cows: right-click with empty bucket gets milk
|
||||
sheep: right-click gets wool
|
||||
chicken: right-click to get an egg
|
||||
|
||||
Milk and eggs need a food mod to be installed.
|
||||
|
||||
Textures are from Faithful 32x32 pack (http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updateocelot-two-cats-new-saplings-ctm-17/)
|
||||
|
||||
Sounds are from the Minecraft Wiki (Freesound license)
|
||||
|
||||
=====Pig=====(at layer 1)
|
||||
=====Cow=====(at layer 2)
|
||||
=====Sheep=====(at layer 3)
|
||||
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
===Chicken===
|
||||
Mesh and animation by Pavel_S
|
||||
|
||||
Meshes : Pig, Cow, Sheep
|
||||
Armatures : Pig_Rig, Cow_Rig, Sheep_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-24
|
||||
walking : 24-50
|
||||
eating (head goes to the ground) : 50-79
|
||||
eating cycle : 58-73
|
||||
look around
|
||||
right : 79-99
|
||||
looking left pose : 89
|
||||
left : 99-119
|
||||
looking right pose : 109
|
||||
hurt (quick half jump with legs slightly crossed) : 119-155
|
||||
death (falls on left side) : 155-180
|
||||
|
||||
There is no delays for looking around and repeats for eating!
|
||||
|
||||
==Rig==
|
||||
See Pig_Rig.png
|
||||
|
||||
==ChangeLog==
|
||||
0.3
|
||||
Added Cow, Sheep
|
||||
Added Cow and Sheep animations
|
||||
Fixed UVunwraps
|
||||
Extended hurt and death animation
|
||||
|
||||
0.2
|
||||
Added Pig animation
|
||||
Fixed UVunwrap
|
||||
|
||||
=====Creeper=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Creeper
|
||||
Armatures : Creeper_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing : 1-25
|
||||
walking : 25-50
|
||||
look around
|
||||
right : 50-80
|
||||
looking left pose : 65
|
||||
left : 80-110
|
||||
looking right pose : 95
|
||||
hurt : 110-140
|
||||
death : 140-190
|
||||
|
||||
=====Skeleton=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Skeleton
|
||||
Armatures : Skeleton_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 30fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-25
|
||||
walking : 25-50
|
||||
hurt (quick half jump with legs slightly crossed) : 85-117
|
||||
death (falls on left side) : 117-146
|
||||
|
||||
=====Zombie=====
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
1 - 24 - standing
|
||||
24 - 48 - walking
|
||||
48 - 64 - running
|
||||
64 - 88 - hurm
|
||||
88 - 120 - death
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "Slimes Redone" README follows
|
||||
|
||||
"Slimes Redone" - Mod for Minetest (http://www.minetest.net/)
|
||||
|
||||
Introduction
|
||||
==========================================================================================================================
|
||||
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the
|
||||
players as soon as they see them. If they are defeated, the slimes maybe will reward the player with useful resources.
|
||||
|
||||
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep
|
||||
underground near the lava pools.
|
||||
|
||||
I've made this mod inspired by this other: https://forum.minetest.net/viewtopic.php?f=11&t=2979&hilit=slimes which adds friendly
|
||||
slimes. Thank you Jeija!
|
||||
|
||||
Details
|
||||
==========================================================================================================================
|
||||
- Adds two new hostile mobs: green slimes and lava slimes.
|
||||
- They attack players and hurt them on touch. (i'm not sure if the amount of damage is enough or too much...:/)
|
||||
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
|
||||
- They can get different enviromental damage: water, lava, sunlight and falling.
|
||||
- They use custom textures and sounds. (more work needs to be done here ;P)
|
||||
- Cartoonish animation (they deform a bit when landing and stretch out when jumping).
|
||||
- Effects (blood, smoke, bubbles, footprints,..).
|
||||
- API to add new slimes.
|
||||
|
||||
Green slimes:
|
||||
> spawn in jungle grass or in temples mossy cobble (default:mossycobble).
|
||||
> on die, they drop a randomish amount of glue (from mesecon mod)
|
||||
> Lava hurts them.
|
||||
|
||||
Lava slimes:
|
||||
> spawn in lava pools deep under ground.
|
||||
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
|
||||
> water hurts them.
|
||||
> when they jump they leave behind a footprint of fire. ^^
|
||||
|
||||
Install
|
||||
==========================================================================================================================
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
If you have a windows client or a linux run-in-place client.
|
||||
If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
|
||||
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
==========================================================================================================================
|
||||
Just install it an everything should work.
|
||||
|
||||
Mod Information
|
||||
==========================================================================================================================
|
||||
Version: 0.1
|
||||
Required Minetest Version: >=0.4.12
|
||||
Dependencies: default, default:tnt, mesecon (https://forum.minetest.net/viewtopic.php?f=11&t=628&hilit=mesecon)
|
||||
Soft Dependencies: (none)
|
||||
Highly Recommended: (none)
|
||||
Craft Recipies: (none)
|
||||
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
|
||||
|
||||
Modders/Developers
|
||||
=========================================================================================================================
|
||||
If you are a modder, you should know that I've never used LUA before. this is my first mod for Mintetest, and I've used
|
||||
this mod to learn how to mod on Minetest. So may be you will find a code full of mistakes and bad practices... ;P
|
||||
If you spot someting that can/must be improved/changed/removed and want to help me to improve this mode and my knowledge,
|
||||
please tell me here: https://forum.minetest.net/viewtopic.php?f=9&t=11743&p=175186#p175186
|
||||
Thank you!
|
||||
|
||||
Version history
|
||||
==========================================================================================================================
|
||||
0.1 - Initial release
|
||||
|
||||
Copyright and Licensing
|
||||
==========================================================================================================================
|
||||
|
||||
- Author: Tomas J. Luis
|
||||
|
||||
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
|
||||
http://www.freesound.org/people/RandomationPictures/sounds/138481/
|
||||
|
||||
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
|
||||
http://www.freesound.org/people/DrMinky/sounds/
|
||||
|
||||
- Source code and images by Tomas J. Luis under WTFPL.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "simple mobs" README follows
|
||||
|
||||
=== MOBS-MOD for MINETEST-C55 ===
|
||||
by PilzAdam
|
||||
|
||||
Inroduction:
|
||||
This mod adds some basic hostile and friendly mobs to the game.
|
||||
|
||||
How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you have
|
||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
See https://github.com/PilzAdam/mobs/wiki
|
||||
|
||||
For developers:
|
||||
The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API
|
||||
|
||||
License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Grahpics: WTFPL (see below)
|
||||
Models: WTFPL (by Pavel_S, see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
|
278
license.txt
278
license.txt
@ -1,278 +0,0 @@
|
||||
--MCmobs v0.2
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes such as this one.
|
||||
|
||||
|
||||
Notes
|
||||
-----
|
||||
|
||||
cows: right-click with empty bucket gets milk
|
||||
sheep: right-click gets wool
|
||||
chicken: right-click to get an egg
|
||||
|
||||
Milk and eggs need a food mod to be installed.
|
||||
|
||||
Textures are from Faithful 32x32 pack (http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updateocelot-two-cats-new-saplings-ctm-17/)
|
||||
|
||||
Sounds are from the Minecraft Wiki (Freesound license)
|
||||
|
||||
=====Pig=====(at layer 1)
|
||||
=====Cow=====(at layer 2)
|
||||
=====Sheep=====(at layer 3)
|
||||
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Pig sounds: mobs_pig, mobs_pig_angry
|
||||
Pig sounds taken from mobs_animal mod, licensed under MIT License
|
||||
Pig textures: From Faithful Vanilla <https://minecraft.curseforge.com/projects/faithful-vanilla>
|
||||
|
||||
===Chicken===
|
||||
Mesh and animation by Pavel_S
|
||||
|
||||
Meshes : Pig, Cow, Sheep
|
||||
Armatures : Pig_Rig, Cow_Rig, Sheep_Rig
|
||||
Sounds:
|
||||
- `mobs_mc_chicken_lay_egg.ogg`
|
||||
- WTFPL, by PilzAdam and Wuzzy
|
||||
- `mobs_chicken.ogg`
|
||||
- MIT License, from `mobs_animal` and `mobs_monster` by TenPlus1
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-24
|
||||
walking : 24-50
|
||||
eating (head goes to the ground) : 50-79
|
||||
eating cycle : 58-73
|
||||
look around
|
||||
right : 79-99
|
||||
looking left pose : 89
|
||||
left : 99-119
|
||||
looking right pose : 109
|
||||
hurt (quick half jump with legs slightly crossed) : 119-155
|
||||
death (falls on left side) : 155-180
|
||||
|
||||
There is no delays for looking around and repeats for eating!
|
||||
|
||||
==Rig==
|
||||
See Pig_Rig.png
|
||||
|
||||
==ChangeLog==
|
||||
0.3
|
||||
Added Cow, Sheep
|
||||
Added Cow and Sheep animations
|
||||
Fixed UVunwraps
|
||||
Extended hurt and death animation
|
||||
|
||||
0.2
|
||||
Added Pig animation
|
||||
Fixed UVunwrap
|
||||
|
||||
=====Creeper=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Creeper
|
||||
Armatures : Creeper_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing : 1-25
|
||||
walking : 25-50
|
||||
look around
|
||||
right : 50-80
|
||||
looking left pose : 65
|
||||
left : 80-110
|
||||
looking right pose : 95
|
||||
hurt : 110-140
|
||||
death : 140-190
|
||||
|
||||
=====Skeleton=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Skeleton
|
||||
Armatures : Skeleton_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 30fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-25
|
||||
walking : 25-50
|
||||
hurt (quick half jump with legs slightly crossed) : 85-117
|
||||
death (falls on left side) : 117-146
|
||||
|
||||
=====Zombie=====
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
1 - 24 - standing
|
||||
24 - 48 - walking
|
||||
48 - 64 - running
|
||||
64 - 88 - hurm
|
||||
88 - 120 - death
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "Slimes Redone" README follows
|
||||
|
||||
"Slimes Redone" - Mod for Minetest (http://www.minetest.net/)
|
||||
|
||||
Introduction
|
||||
==========================================================================================================================
|
||||
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the
|
||||
players as soon as they see them. If they are defeated, the slimes maybe will reward the player with useful resources.
|
||||
|
||||
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep
|
||||
underground near the lava pools.
|
||||
|
||||
I've made this mod inspired by this other: https://forum.minetest.net/viewtopic.php?f=11&t=2979&hilit=slimes which adds friendly
|
||||
slimes. Thank you Jeija!
|
||||
|
||||
Details
|
||||
==========================================================================================================================
|
||||
- Adds two new hostile mobs: green slimes and lava slimes.
|
||||
- They attack players and hurt them on touch. (i'm not sure if the amount of damage is enough or too much...:/)
|
||||
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
|
||||
- They can get different enviromental damage: water, lava, sunlight and falling.
|
||||
- They use custom textures and sounds. (more work needs to be done here ;P)
|
||||
- Cartoonish animation (they deform a bit when landing and stretch out when jumping).
|
||||
- Effects (blood, smoke, bubbles, footprints,..).
|
||||
- API to add new slimes.
|
||||
|
||||
Green slimes:
|
||||
> spawn in jungle grass or in temples mossy cobble (default:mossycobble).
|
||||
> on die, they drop a randomish amount of glue (from mesecon mod)
|
||||
> Lava hurts them.
|
||||
|
||||
Lava slimes:
|
||||
> spawn in lava pools deep under ground.
|
||||
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
|
||||
> water hurts them.
|
||||
> when they jump they leave behind a footprint of fire. ^^
|
||||
|
||||
Install
|
||||
==========================================================================================================================
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
If you have a windows client or a linux run-in-place client.
|
||||
If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
|
||||
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
==========================================================================================================================
|
||||
Just install it an everything should work.
|
||||
|
||||
Mod Information
|
||||
==========================================================================================================================
|
||||
Version: 0.1
|
||||
Required Minetest Version: >=0.4.12
|
||||
Dependencies: default, default:tnt, mesecon (https://forum.minetest.net/viewtopic.php?f=11&t=628&hilit=mesecon)
|
||||
Soft Dependencies: (none)
|
||||
Highly Recommended: (none)
|
||||
Craft Recipies: (none)
|
||||
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
|
||||
|
||||
Modders/Developers
|
||||
=========================================================================================================================
|
||||
If you are a modder, you should know that I've never used LUA before. this is my first mod for Mintetest, and I've used
|
||||
this mod to learn how to mod on Minetest. So may be you will find a code full of mistakes and bad practices... ;P
|
||||
If you spot someting that can/must be improved/changed/removed and want to help me to improve this mode and my knowledge,
|
||||
please tell me here: https://forum.minetest.net/viewtopic.php?f=9&t=11743&p=175186#p175186
|
||||
Thank you!
|
||||
|
||||
Version history
|
||||
==========================================================================================================================
|
||||
0.1 - Initial release
|
||||
|
||||
Copyright and Licensing
|
||||
==========================================================================================================================
|
||||
|
||||
- Author: Tomas J. Luis
|
||||
|
||||
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
|
||||
http://www.freesound.org/people/RandomationPictures/sounds/138481/
|
||||
|
||||
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
|
||||
http://www.freesound.org/people/DrMinky/sounds/
|
||||
|
||||
- Source code and images by Tomas J. Luis under WTFPL.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "simple mobs" README follows
|
||||
|
||||
=== MOBS-MOD for MINETEST-C55 ===
|
||||
by PilzAdam
|
||||
|
||||
Inroduction:
|
||||
This mod adds some basic hostile and friendly mobs to the game.
|
||||
|
||||
How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you have
|
||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
See https://github.com/PilzAdam/mobs/wiki
|
||||
|
||||
For developers:
|
||||
The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API
|
||||
|
||||
License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Grahpics: WTFPL (see below)
|
||||
Models: WTFPL (by Pavel_S, see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
|
@ -33,7 +33,6 @@ mobs:register_mob("mobs_mc:llama", {
|
||||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
|
Binary file not shown.
@ -36,7 +36,6 @@ local ocelot = {
|
||||
walk_chance = default_walk_chance,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
drawtype = "front",
|
||||
floats = 1,
|
||||
runaway = true,
|
||||
water_damage = 0,
|
||||
|
35
parrot.lua
35
parrot.lua
@ -15,17 +15,17 @@
|
||||
|
||||
mobs:register_mob("mobs_mc:parrot", {
|
||||
type = "npc",
|
||||
pathfinding = true,
|
||||
pathfinding = 1,
|
||||
hp_min = 6,
|
||||
hp_max = 6,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.6, 0.25},
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_parrot.b3d",
|
||||
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = .8,
|
||||
run_velocity = 2.6,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 5,
|
||||
drops = {
|
||||
{name = mobs_mc.items.feather,
|
||||
chance = 1,
|
||||
@ -33,8 +33,8 @@ mobs:register_mob("mobs_mc:parrot", {
|
||||
max = 2,},
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 50,
|
||||
speed_run = 50,
|
||||
stand_speed = 50,
|
||||
walk_speed = 50,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 0,
|
||||
@ -44,32 +44,23 @@ mobs:register_mob("mobs_mc:parrot", {
|
||||
--fly_start = 30,
|
||||
--fly_end = 45,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 10,
|
||||
lava_damage = 2,
|
||||
walk_chance = 100,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
stepheight = 1.2,
|
||||
floats=1,
|
||||
floats = 1,
|
||||
physical = true,
|
||||
fly = true,
|
||||
fly_in = {"air"},
|
||||
jump_chance = 98,
|
||||
fear_height = 120,
|
||||
view_range = 25,
|
||||
fear_height = 4,
|
||||
view_range = 16,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
if mobs:feed_tame(self, clicker, 8, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
|
||||
mobs:capture_mob(self, clicker, 0, 50, 80, false, nil)
|
||||
end,
|
||||
|
||||
})
|
||||
|
1
pig.lua
1
pig.lua
@ -21,7 +21,6 @@ mobs:register_mob("mobs_mc:pig", {
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
|
@ -42,7 +42,6 @@ mobs:register_mob("mobs_mc:polar_bear", {
|
||||
max = 2,},
|
||||
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
floats = 1,
|
||||
lava_damage = 5,
|
||||
@ -50,6 +49,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
|
||||
fear_height = 4,
|
||||
sounds = {
|
||||
random = "Cowhurt1", -- TODO: Replace
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
|
@ -34,7 +34,7 @@ local rabbit = {
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 2,
|
||||
fear_height = 4,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
|
@ -1,291 +0,0 @@
|
||||
|
||||
MC MOBS
|
||||
WIP
|
||||
assembled by maikerumine
|
||||
compatable with mobs redo api
|
||||
|
||||
|
||||
Chicken
|
||||
|
||||
- Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed.
|
||||
|
||||
Cow
|
||||
|
||||
- Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.
|
||||
|
||||
Sheep
|
||||
|
||||
- Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Will drop 1-3 meat when killed.
|
||||
|
||||
|
||||
Note: After breeding animals need to rest for 4 minutes, baby animals take 4 minutes to grow up and feeding them helps them grow quicker...
|
||||
|
||||
--MCmobs v0.2
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes such as this one.
|
||||
|
||||
|
||||
Notes
|
||||
-----
|
||||
|
||||
cows: right-click with empty bucket gets milk
|
||||
sheep: right-click gets wool
|
||||
chicken: right-click to get an egg
|
||||
|
||||
Milk and eggs need a food mod to be installed.
|
||||
|
||||
Textures are from Faithful 32x32 pack (http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updateocelot-two-cats-new-saplings-ctm-17/)
|
||||
|
||||
Sounds are from the Minecraft Wiki (Freesound license)
|
||||
|
||||
=====Pig=====(at layer 1)
|
||||
=====Cow=====(at layer 2)
|
||||
=====Sheep=====(at layer 3)
|
||||
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
===Chicken===
|
||||
Mesh and animation by Pavel_S
|
||||
|
||||
Meshes : Pig, Cow, Sheep
|
||||
Armatures : Pig_Rig, Cow_Rig, Sheep_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-24
|
||||
walking : 24-50
|
||||
eating (head goes to the ground) : 50-79
|
||||
eating cycle : 58-73
|
||||
look around
|
||||
right : 79-99
|
||||
looking left pose : 89
|
||||
left : 99-119
|
||||
looking right pose : 109
|
||||
hurt (quick half jump with legs slightly crossed) : 119-155
|
||||
death (falls on left side) : 155-180
|
||||
|
||||
There is no delays for looking around and repeats for eating!
|
||||
|
||||
==Rig==
|
||||
See Pig_Rig.png
|
||||
|
||||
==ChangeLog==
|
||||
0.3
|
||||
Added Cow, Sheep
|
||||
Added Cow and Sheep animations
|
||||
Fixed UVunwraps
|
||||
Extended hurt and death animation
|
||||
|
||||
0.2
|
||||
Added Pig animation
|
||||
Fixed UVunwrap
|
||||
|
||||
=====Creeper=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Creeper
|
||||
Armatures : Creeper_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 24fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing : 1-25
|
||||
walking : 25-50
|
||||
look around
|
||||
right : 50-80
|
||||
looking left pose : 65
|
||||
left : 80-110
|
||||
looking right pose : 95
|
||||
hurt : 110-140
|
||||
death : 140-190
|
||||
|
||||
=====Skeleton=====
|
||||
Ver.0.3
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
Meshes : Skeleton
|
||||
Armatures : Skeleton_Rig
|
||||
|
||||
==Animation==
|
||||
Optimized for 30fps.
|
||||
(the last frame equal to first in each animation)
|
||||
The first frame of each animation is default pose.
|
||||
=List of animations :
|
||||
standing (head bobbing slightly up and down) : 1-25
|
||||
walking : 25-50
|
||||
hurt (quick half jump with legs slightly crossed) : 85-117
|
||||
death (falls on left side) : 117-146
|
||||
|
||||
=====Zombie=====
|
||||
Mesh by Morn76
|
||||
Animation by Pavel_S
|
||||
|
||||
1 - 24 - standing
|
||||
24 - 48 - walking
|
||||
48 - 64 - running
|
||||
64 - 88 - hurm
|
||||
88 - 120 - death
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "Slimes Redone" README follows
|
||||
|
||||
"Slimes Redone" - Mod for Minetest (http://www.minetest.net/)
|
||||
|
||||
Introduction
|
||||
==========================================================================================================================
|
||||
This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the
|
||||
players as soon as they see them. If they are defeated, the slimes maybe will reward the player with useful resources.
|
||||
|
||||
Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep
|
||||
underground near the lava pools.
|
||||
|
||||
I've made this mod inspired by this other: https://forum.minetest.net/viewtopic.php?f=11&t=2979&hilit=slimes which adds friendly
|
||||
slimes. Thank you Jeija!
|
||||
|
||||
Details
|
||||
==========================================================================================================================
|
||||
- Adds two new hostile mobs: green slimes and lava slimes.
|
||||
- They attack players and hurt them on touch. (i'm not sure if the amount of damage is enough or too much...:/)
|
||||
- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
|
||||
- They can get different enviromental damage: water, lava, sunlight and falling.
|
||||
- They use custom textures and sounds. (more work needs to be done here ;P)
|
||||
- Cartoonish animation (they deform a bit when landing and stretch out when jumping).
|
||||
- Effects (blood, smoke, bubbles, footprints,..).
|
||||
- API to add new slimes.
|
||||
|
||||
Green slimes:
|
||||
> spawn in jungle grass or in temples mossy cobble (default:mossycobble).
|
||||
> on die, they drop a randomish amount of glue (from mesecon mod)
|
||||
> Lava hurts them.
|
||||
|
||||
Lava slimes:
|
||||
> spawn in lava pools deep under ground.
|
||||
> on die, they drop a randomish amount of gunpowder (from default tnt mod).
|
||||
> water hurts them.
|
||||
> when they jump they leave behind a footprint of fire. ^^
|
||||
|
||||
Install
|
||||
==========================================================================================================================
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
If you have a windows client or a linux run-in-place client.
|
||||
If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder worldmods/ in your world directory.
|
||||
For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
==========================================================================================================================
|
||||
Just install it an everything should work.
|
||||
|
||||
Mod Information
|
||||
==========================================================================================================================
|
||||
Version: 0.1
|
||||
Required Minetest Version: >=0.4.12
|
||||
Dependencies: default, default:tnt, mesecon (https://forum.minetest.net/viewtopic.php?f=11&t=628&hilit=mesecon)
|
||||
Soft Dependencies: (none)
|
||||
Highly Recommended: (none)
|
||||
Craft Recipies: (none)
|
||||
Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
|
||||
|
||||
Modders/Developers
|
||||
=========================================================================================================================
|
||||
If you are a modder, you should know that I've never used LUA before. this is my first mod for Mintetest, and I've used
|
||||
this mod to learn how to mod on Minetest. So may be you will find a code full of mistakes and bad practices... ;P
|
||||
If you spot someting that can/must be improved/changed/removed and want to help me to improve this mode and my knowledge,
|
||||
please tell me here: https://forum.minetest.net/viewtopic.php?f=9&t=11743&p=175186#p175186
|
||||
Thank you!
|
||||
|
||||
Version history
|
||||
==========================================================================================================================
|
||||
0.1 - Initial release
|
||||
|
||||
Copyright and Licensing
|
||||
==========================================================================================================================
|
||||
|
||||
- Author: Tomas J. Luis
|
||||
|
||||
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
|
||||
http://www.freesound.org/people/RandomationPictures/sounds/138481/
|
||||
|
||||
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
|
||||
http://www.freesound.org/people/DrMinky/sounds/
|
||||
|
||||
- Source code and images by Tomas J. Luis under WTFPL.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Original "simple mobs" README follows
|
||||
|
||||
=== MOBS-MOD for MINETEST-C55 ===
|
||||
by PilzAdam
|
||||
|
||||
Inroduction:
|
||||
This mod adds some basic hostile and friendly mobs to the game.
|
||||
|
||||
How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you have
|
||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
See https://github.com/PilzAdam/mobs/wiki
|
||||
|
||||
For developers:
|
||||
The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API
|
||||
|
||||
License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Grahpics: WTFPL (see below)
|
||||
Models: WTFPL (by Pavel_S, see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
|
14
readme.md
14
readme.md
@ -159,18 +159,4 @@ Skeleton
|
||||
|
||||
Zombie pigman
|
||||
|
||||
<img src="http://i.imgur.com/ZxgQDMQ.png">
|
||||
|
||||
Boat
|
||||
|
||||
<img src="http://i.imgur.com/XjDWqK7.png">
|
||||
|
||||
banner
|
||||
|
||||
<img src="http://i.imgur.com/sY0uuGo.png">
|
||||
|
||||
Chest
|
||||
|
||||
<img src="http://i.imgur.com/o2vYrbB.png">
|
||||
|
||||
Shield
|
||||
|
12
sheep.lua
12
sheep.lua
@ -61,15 +61,15 @@ mobs:register_mob("mobs_mc:sheep", {
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 3,
|
||||
fear_height = 4,
|
||||
sounds = {
|
||||
random = "Sheep3",
|
||||
death = "Sheep3",
|
||||
damage = "Sheep3",
|
||||
random = "mobs_sheep",
|
||||
death = "mobs_sheep",
|
||||
damage = "mobs_sheep",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 24,
|
||||
|
20
shulker.lua
20
shulker.lua
@ -14,23 +14,21 @@
|
||||
|
||||
mobs:register_mob("mobs_mc:shulker", {
|
||||
type = "monster",
|
||||
attack_type = "shoot",
|
||||
shoot_interval = 0.5,
|
||||
attack_type = "shoot",
|
||||
shoot_interval = 0.5,
|
||||
arrow = "mobs_mc:shulkerbullet",
|
||||
shoot_offset = 0.5,
|
||||
passive = false,
|
||||
stepheight = 1.2,
|
||||
hp_min = 30,
|
||||
hp_max = 30,
|
||||
armor = 150,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-0.5, -0.01, -0.5, 0.5, 0.99, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_shulker.b3d",
|
||||
textures = { "mobs_mc_shulker_purple.png", },
|
||||
-- TODO: Make shulker dye-able
|
||||
visual_size = {x=3, y=3},
|
||||
walk_velocity = 0.0000000001,
|
||||
run_velocity = 0.0000000001,
|
||||
walk_chance = 0,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = mobs_mc.items.shulker_shell,
|
||||
@ -38,21 +36,27 @@ mobs:register_mob("mobs_mc:shulker", {
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
|
||||
animation = {
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 0, stand_end = 45,
|
||||
walk_start = 0, walk_end = 45,
|
||||
run_start = 0, run_end = 45,
|
||||
punch_start = 80, punch_end = 100,
|
||||
},
|
||||
blood_amount = 0,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
water_damage = 1,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
})
|
||||
|
||||
-- bullet arrow (weapon)
|
||||
mobs:register_arrow("mobs_mc:shulkerbullet", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.25, y = 0.25},
|
||||
textures = {"shulkerbullet.png"},
|
||||
textures = {"mobs_mc_shulkerbullet.png"},
|
||||
velocity = 6,
|
||||
|
||||
hit_player = function(self, player)
|
||||
|
@ -37,6 +37,7 @@ mobs:register_mob("mobs_mc:silverfish", {
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
damage = 1,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:silverfish", "Silverfish", "mobs_mc_spawn_icon_silverfish.png", 0)
|
||||
|
37
skeleton.lua
37
skeleton.lua
@ -17,8 +17,8 @@ mobs:register_mob("mobs_mc:skeleton", {
|
||||
type = "monster",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
||||
pathfinding = true,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_skeleton.b3d",
|
||||
@ -31,6 +31,7 @@ mobs:register_mob("mobs_mc:skeleton", {
|
||||
random = "skeleton1",
|
||||
death = "skeletondeath",
|
||||
damage = "skeletonhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
@ -49,41 +50,39 @@ mobs:register_mob("mobs_mc:skeleton", {
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = "mobs_mc:skeleton_head",
|
||||
chance = 50,
|
||||
chance = 200,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
},
|
||||
animation = {
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 40,
|
||||
speed_stand = 5,
|
||||
speed_stand = 5,
|
||||
walk_start = 40,
|
||||
walk_end = 60,
|
||||
speed_walk = 50,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
hurt_start = 100,
|
||||
speed_walk = 50,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
hurt_start = 100,
|
||||
hurt_end = 120,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
lava_damage = 4,
|
||||
light_damage = 1,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
attack_type = "dogshoot",
|
||||
--arrow = "throwing:arrow_entity", --was "mobs:arrow_entity"
|
||||
arrow = "mobs_mc:arrow_entity",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1.8,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
|
||||
|
@ -17,9 +17,9 @@ mobs:register_mob("mobs_mc:stray", {
|
||||
type = "monster",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
pathfinding = true,
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_stray.b3d",
|
||||
textures = {
|
||||
@ -31,6 +31,7 @@ mobs:register_mob("mobs_mc:stray", {
|
||||
random = "skeleton1",
|
||||
death = "skeletondeath",
|
||||
damage = "skeletonhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
@ -56,33 +57,32 @@ mobs:register_mob("mobs_mc:stray", {
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 40,
|
||||
speed_stand = 5,
|
||||
speed_stand = 5,
|
||||
walk_start = 40,
|
||||
walk_end = 60,
|
||||
speed_walk = 50,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
hurt_start = 100,
|
||||
speed_walk = 50,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
hurt_start = 100,
|
||||
hurt_end = 120,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 1,
|
||||
fear_height = 4,
|
||||
view_range = 16,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:arrow_entity",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =3,
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
--spawn
|
||||
|
@ -17,20 +17,21 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
||||
type = "monster",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
pathfinding = true,
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_witherskeleton.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_witherskeleton.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
visual_size = {x=3.6, y=3.6},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "skeleton1",
|
||||
death = "skeletondeath",
|
||||
damage = "skeletonhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
@ -52,33 +53,32 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 40,
|
||||
speed_stand = 5,
|
||||
speed_stand = 5,
|
||||
walk_start = 40,
|
||||
walk_end = 60,
|
||||
speed_walk = 50,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
hurt_start = 100,
|
||||
speed_walk = 50,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
die_start = 120,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
hurt_start = 100,
|
||||
hurt_end = 120,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 1,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
arrow = "mobs_mc:arrow_entity",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =0.5,
|
||||
blood_amount = 0,
|
||||
fear_height = 4,
|
||||
})
|
||||
|
||||
--spawn
|
||||
|
@ -19,6 +19,7 @@ local slime_big = {
|
||||
death = "green_slime_death",
|
||||
damage = "green_slime_damage",
|
||||
attack = "green_slime_attack",
|
||||
distance = 16,
|
||||
},
|
||||
damage = 4,
|
||||
reach = 3,
|
||||
@ -39,7 +40,6 @@ local slime_big = {
|
||||
death_start = 88,
|
||||
death_end = 118,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
@ -137,6 +137,7 @@ local magma_cube_big = {
|
||||
death = "green_slime_death",
|
||||
damage = "green_slime_damage",
|
||||
attack = "green_slime_attack",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 4,
|
||||
run_velocity = 4,
|
||||
@ -164,7 +165,6 @@ local magma_cube_big = {
|
||||
death_start = 88,
|
||||
death_end = 118,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
|
@ -52,9 +52,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||
visual_size = {x=1.2, y=2.5},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_sandmonster",
|
||||
death = "green_slime_death",
|
||||
damage = "Creeperdeath",
|
||||
-- TODO
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 3.2,
|
||||
run_velocity = 5.4,
|
||||
@ -90,7 +89,6 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||
punch_start = 74,
|
||||
punch_end = 105,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
|
@ -43,7 +43,6 @@ local spider = {
|
||||
drops = {
|
||||
{name = mobs_mc.items.string, chance = 1, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1,},
|
||||
{name = "mobs_mc:spider_head", chance = 200, min = 1, max = 1,},
|
||||
},
|
||||
specific_attack = { "player", "mobs_mc:iron_golem" },
|
||||
water_damage = 0,
|
||||
@ -56,6 +55,7 @@ local spider = {
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
blood_amount = 0,
|
||||
}
|
||||
mobs:register_mob("mobs_mc:spider", spider)
|
||||
|
||||
|
@ -21,7 +21,8 @@ mobs:register_mob("mobs_mc:squid", {
|
||||
},
|
||||
sounds = {
|
||||
damage = "mobs_mc_squid_hurt",
|
||||
},
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_start = 1,
|
||||
stand_end = 60,
|
||||
@ -47,12 +48,12 @@ mobs:register_mob("mobs_mc:squid", {
|
||||
jump_chance = 98,
|
||||
fall_speed = 0.5,
|
||||
view_range = 16,
|
||||
fall_damage = 1,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
runaway = true,
|
||||
|
||||
fear_height = 4,
|
||||
blood_texture = "mobs_mc_squid_blood.png",
|
||||
})
|
||||
|
||||
-- Spawn near the water surface
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 10 KiB |
Binary file not shown.
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 6.0 KiB |
BIN
textures/mobs_mc_squid_blood.png
Normal file
BIN
textures/mobs_mc_squid_blood.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 82 B |
3
vex.lua
3
vex.lua
@ -37,7 +37,7 @@ mobs:register_mob("mobs_mc:vex", {
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 40, stand_end = 80,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
@ -75,7 +75,6 @@ mobs:register_mob("mobs_mc:vex", {
|
||||
end
|
||||
end
|
||||
end,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
|
27
villager.lua
27
villager.lua
@ -13,9 +13,9 @@
|
||||
|
||||
mobs:register_mob("mobs_mc:villager", {
|
||||
type = "npc",
|
||||
hp_min = 35,
|
||||
hp_max = 75,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_villager.b3d",
|
||||
textures = {
|
||||
@ -26,35 +26,26 @@ mobs:register_mob("mobs_mc:villager", {
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
damage = 2,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
drops = {
|
||||
{name = "default:apple",
|
||||
chance = 10,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 90,
|
||||
drops = {},
|
||||
sounds = {
|
||||
random = "Villager1",
|
||||
death = "Villagerdead",
|
||||
damage = "Villagerhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 5,
|
||||
fear_height = 4,
|
||||
--[[
|
||||
on_rightclick = function(self, clicker)
|
||||
local inv
|
||||
|
@ -85,7 +85,6 @@ mobs:register_mob("mobs_mc:villager", {
|
||||
shoot_start = 50,
|
||||
shoot_end = 82,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
|
@ -15,21 +15,20 @@ mobs:register_mob("mobs_mc:evoker", {
|
||||
type = "monster",
|
||||
physical = true,
|
||||
pathfinding = 1,
|
||||
hp_min = 35,
|
||||
hp_max = 75,
|
||||
hp_min = 24,
|
||||
hp_max = 24,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_evoker.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_evoker_base.png"},
|
||||
-- TODO: Attack glow
|
||||
},
|
||||
textures = {
|
||||
{"mobs_mc_evoker_base.png"},
|
||||
-- TODO: Attack glow
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
damage = 2,
|
||||
damage = 6,
|
||||
walk_velocity = 0.2,
|
||||
run_velocity = 1.4,
|
||||
damage = 1,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
-- Summon vexes
|
||||
@ -58,33 +57,31 @@ mobs:register_mob("mobs_mc:evoker", {
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 90,
|
||||
sounds = {
|
||||
random = "Villagerdead",
|
||||
death = "Villagerdead",
|
||||
damage = "mese_dragon",
|
||||
attack = "zombiedeath",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 40,
|
||||
stand_end = 59,
|
||||
speed_stand = 5,
|
||||
speed_stand = 5,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
--speed_walk = 50,
|
||||
shoot_start = 60,
|
||||
shoot_end = 80,
|
||||
die_start = 80,
|
||||
die_end = 130,
|
||||
shoot_start = 60,
|
||||
shoot_end = 80,
|
||||
die_start = 80,
|
||||
die_end = 130,
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 13,
|
||||
fear_height = 2,
|
||||
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
})
|
||||
|
||||
-- spawn eggs
|
||||
|
@ -6,14 +6,12 @@
|
||||
mobs:register_mob("mobs_mc:illusioner", {
|
||||
type = "monster",
|
||||
attack_type = "shoot",
|
||||
shoot_interval = 0.5,
|
||||
shoot_interval = 0.5,
|
||||
arrow = "mobs_mc:arrow_entity",
|
||||
shoot_offset = 1.5,
|
||||
stepheight = 1.2,
|
||||
hp_min = 30,
|
||||
hp_max = 60,
|
||||
armor = 150,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
hp_min = 32,
|
||||
hp_max = 32,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_illusioner.b3d",
|
||||
textures = {
|
||||
@ -24,21 +22,25 @@ mobs:register_mob("mobs_mc:illusioner", {
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
walk_speed = 25,
|
||||
run_speed = 25,
|
||||
shoot_speed = 25,
|
||||
stand_start = 40,
|
||||
stand_end = 59,
|
||||
--speed_stand = 5,
|
||||
stand_speed = 5,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
--speed_walk = 50,
|
||||
shoot_start = 90,
|
||||
shoot_end = 110,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
speed_die = 5,
|
||||
--speed_walk = 50,
|
||||
shoot_start = 90,
|
||||
shoot_end = 110,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
die_speed = 5,
|
||||
-- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting
|
||||
},
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
lava_damage = 4,
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:illusioner", "Illusioner", "mobs_mc_spawn_icon_illusioner.png", 0)
|
||||
|
@ -14,22 +14,20 @@ mobs:register_mob("mobs_mc:vindicator", {
|
||||
type = "monster",
|
||||
physical = false,
|
||||
pathfinding = 1,
|
||||
hp_min = 35,
|
||||
hp_max = 75,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
|
||||
hp_min = 24,
|
||||
hp_max = 24,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_vindicator.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_vindicator_base.png^mobs_mc_vindicator_axe.png"},
|
||||
-- TODO: Glow when attacking (mobs_mc_vindicator.png)
|
||||
},
|
||||
textures = {
|
||||
{"mobs_mc_vindicator_base.png^mobs_mc_vindicator_axe.png"},
|
||||
-- TODO: Glow when attacking (mobs_mc_vindicator.png)
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
damage = 2,
|
||||
damage = 13,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
damage = 1,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
drops = {
|
||||
{name = mobs_mc.items.emerald,
|
||||
@ -47,24 +45,26 @@ mobs:register_mob("mobs_mc:vindicator", {
|
||||
damage = "Villagerhurt1",
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
walk_speed = 25,
|
||||
run_speed = 25,
|
||||
stand_start = 40,
|
||||
stand_end = 59,
|
||||
speed_stand = 5,
|
||||
stand_speed = 5,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
--speed_walk = 50,
|
||||
punch_start = 90,
|
||||
punch_end = 110,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
--speed_walk = 50,
|
||||
punch_speed = 25,
|
||||
punch_start = 90,
|
||||
punch_end = 110,
|
||||
die_speed = 25,
|
||||
die_start = 110,
|
||||
die_end = 130,
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
view_range = 13,
|
||||
fear_height = 3,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
})
|
||||
|
||||
|
@ -13,9 +13,10 @@
|
||||
|
||||
mobs:register_mob("mobs_mc:villager_zombie", {
|
||||
type = "monster",
|
||||
hp_min = 35,
|
||||
hp_max = 75,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
armor = 90,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_zvillager.b3d",
|
||||
textures = {
|
||||
@ -28,11 +29,10 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
damage = 2,
|
||||
damage = 3,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
drops = {
|
||||
{name = mobs_mc.items.rotten_flesh,
|
||||
@ -59,6 +59,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
||||
random = "Villager1",
|
||||
death = "Villagerdead",
|
||||
damage = "Villagerhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
@ -70,7 +71,6 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
||||
run_start = 0,
|
||||
run_end = 20,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 1,
|
||||
|
@ -17,7 +17,7 @@ mobs:register_mob("mobs_mc:witch", {
|
||||
type = "monster",
|
||||
hp_min = 26,
|
||||
hp_max = 26,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_witch.b3d",
|
||||
textures = {
|
||||
@ -34,8 +34,6 @@ mobs:register_mob("mobs_mc:witch", {
|
||||
arrow = "mobs:potion_arrow",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1.8,
|
||||
max_drops = 3,
|
||||
@ -52,6 +50,7 @@ mobs:register_mob("mobs_mc:witch", {
|
||||
random = "Villager1",
|
||||
death = "Villagerdead",
|
||||
damage = "Villagerhurt1",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
@ -69,12 +68,11 @@ mobs:register_mob("mobs_mc:witch", {
|
||||
shoot_start = 50,
|
||||
shoot_end = 82,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 5,
|
||||
fear_height = 4,
|
||||
|
||||
})
|
||||
|
||||
|
38
wither.lua
38
wither.lua
@ -16,20 +16,22 @@ mobs:register_mob("mobs_mc:wither", {
|
||||
type = "monster",
|
||||
hp_max = 300,
|
||||
hp_min = 300,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
armor = 80,
|
||||
-- This deviates from MC Wiki's size, which makes no sense
|
||||
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_wither.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_wither.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
fear_height = 5,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
stepheight = 1.2,
|
||||
sounds = {
|
||||
sounds = {
|
||||
shoot_attack = "mesed",
|
||||
attack = "mese_dragon",
|
||||
distance = 60,
|
||||
@ -37,45 +39,35 @@ mobs:register_mob("mobs_mc:wither", {
|
||||
jump = true,
|
||||
jump_height = 10,
|
||||
jump_chance = 98,
|
||||
fear_height = 120,
|
||||
--fly = true,
|
||||
fly = true,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
--passive = false,
|
||||
attack_animals = true,
|
||||
floats=1,
|
||||
drops = {
|
||||
{name = "default:emeraldblock",
|
||||
{name = mobs_mc.items.emerald,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3},
|
||||
{name = "default:mese_crystal",
|
||||
chance = 1,
|
||||
min = 99,
|
||||
max = 99},
|
||||
{name = "mobs_mc:skeleton2_head", chance = 1, min = 1, max = 1},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
min = 18,
|
||||
max = 21},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
explosion_radius = 3,
|
||||
explosion_fire = 0,
|
||||
dogshoot_stop = true,
|
||||
--arrow = "mobs_mc:roar_of_the_dragon",
|
||||
arrow = "mobs_mc:fireball",
|
||||
reach = 5,
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1,
|
||||
animation = {
|
||||
speed_normal = 12, speed_run = 12,
|
||||
walk_speed = 12, run_speed = 12, stand_speed = 12,
|
||||
stand_start = 0, stand_end = 20,
|
||||
walk_start = 0, walk_end = 20,
|
||||
walk_start = 0, walk_end = 20,
|
||||
run_start = 0, run_end = 20,
|
||||
},
|
||||
blood_amount = 0,
|
||||
})
|
||||
|
||||
mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
|
||||
|
1
wolf.lua
1
wolf.lua
@ -42,7 +42,6 @@ local wolf = {
|
||||
damage = 4,
|
||||
attack_type = "dogfight",
|
||||
fear_height = 4,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
|
11
zombie.lua
11
zombie.lua
@ -16,7 +16,8 @@ local zombie = {
|
||||
type = "monster",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.94, 0.35},
|
||||
armor = 90,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_zombie.b3d",
|
||||
textures = {
|
||||
@ -28,11 +29,12 @@ local zombie = {
|
||||
random = "zombie1",
|
||||
death = "zombiedeath",
|
||||
damage = "zombiehurt1",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = .8,
|
||||
run_velocity = 1.6,
|
||||
damage = 3,
|
||||
fear_height = 8,
|
||||
fear_height = 4,
|
||||
pathfinding = 1,
|
||||
jump = true,
|
||||
--jump_height = 3,
|
||||
@ -64,11 +66,10 @@ local zombie = {
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
drawtype = "front",
|
||||
lava_damage = 5,
|
||||
lava_damage = 4,
|
||||
-- TODO: Burn mob only when in direct sunlight
|
||||
light_damage = 2,
|
||||
view_range = 17,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
}
|
||||
|
||||
|
@ -11,67 +11,65 @@
|
||||
|
||||
|
||||
local pigman = {
|
||||
--mobs:register_mob("mobs_mc:pigman", {
|
||||
type = "npc",--made npc to simulate they only attack when attacked first.
|
||||
hp_max = 60,
|
||||
armor = 150,
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
|
||||
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
|
||||
type = "animal",
|
||||
passive = false,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
armor = 90,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
damage = 9,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_zombie_pigman.b3d",
|
||||
textures = {{"mobs_mc_zombie_pigman.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
walk_velocity = 0.6,
|
||||
run_velocity = 2,
|
||||
sounds = {
|
||||
random = "zombie1", -- TODO: replace
|
||||
death = "zombiedeath", -- TODO: replace
|
||||
damage = "zombiehurt1", -- TODO: replace
|
||||
distance = 16,
|
||||
},
|
||||
jump = true,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = .8,
|
||||
run_velocity = 2.6,
|
||||
damage = 9,
|
||||
armor = 80,
|
||||
pathfinding = true,
|
||||
group_attack = true,
|
||||
passive = false,
|
||||
maxdrops = 2,
|
||||
pathfinding = 1,
|
||||
drops = {
|
||||
{name = mobs_mc.items.rotten_flesh,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = mobs_mc.items.gold_nugget,
|
||||
chance = 13,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
max = 1,},
|
||||
{name = mobs_mc.items.gold_ingot,
|
||||
chance = 40, -- 2.5%
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = mobs_mc.items.gold_sword,
|
||||
chance = 8,
|
||||
chance = 12, -- 8.333%, approximation to 8.5%
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "mobs_mc:zombiepig_head",
|
||||
chance = 200,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
},
|
||||
sounds = {
|
||||
random = "Pig2",
|
||||
death = "Pigdeath",
|
||||
damage = "zombiehurt1",
|
||||
},
|
||||
|
||||
animation = {
|
||||
speed_normal = 30, speed_run = 30,
|
||||
stand_start = 0, stand_end = 79,
|
||||
walk_start = 168, walk_end = 187,
|
||||
run_start = 168, run_end = 187,
|
||||
punch_start = 200, punch_end = 219,
|
||||
},
|
||||
drawtype = "front",
|
||||
animation = {
|
||||
stnd_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
|
||||
stand_start = 40, stand_end = 80,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
punch_start = 90, punch_end = 130,
|
||||
},
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
fear_height = 3,
|
||||
fear_height = 4,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
}
|
||||
|
||||
mobs:register_mob("mobs_mc:pigman", pigman)
|
||||
|
Loading…
x
Reference in New Issue
Block a user