mobs_fallout/init.lua

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--mobs_fallout v0.0.4
--maikerumine
--made for Nuclear_Holocaust game
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local path = minetest.get_modpath("mobs_fallout")
dofile(minetest.get_modpath("mobs_fallout").."/esnpc.lua")
dofile(minetest.get_modpath("mobs_fallout").."/esbadplayer.lua")
dofile(minetest.get_modpath("mobs_fallout").."/esanimal.lua")
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dofile(minetest.get_modpath("mobs_fallout").."/radbug.lua")
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dofile(minetest.get_modpath("mobs_fallout").."/crafts.lua")
dofile(minetest.get_modpath("mobs_fallout").."/crossfire.lua")
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dofile(minetest.get_modpath("mobs_fallout").."/alias.lua")
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--IN CASE BONES IS NOT INSTALLED, THIS OVERRIDES NODES SO YOU HAVE THEM FOR MOBS.
if not bones then
dofile(minetest.get_modpath("mobs_fallout").."/bones.lua")
minetest.register_alias("bones:bones", "mobs_fallout:bones")
end
if bones then
minetest.register_alias("mobs_fallout:bones", "bones:bones")
end
if minetest.setting_get("log_mods") then
minetest.log("action", "mobs_fallout mobs loaded")
end