added more sounds

master
maikerumine 2016-11-07 22:43:06 -05:00
parent b8420fece2
commit 3764cd42fc
19 changed files with 38456 additions and 11 deletions

17
alias.lua Normal file
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@ -0,0 +1,17 @@
--mobs_fallout v0.0.4
--maikerumine
--made for Aftermath game
local path = minetest.get_modpath("mobs_fallout")
minetest.register_alias("creatures:rotten_flesh", "mobs:meat")
minetest.register_alias("creatures:zombie", "mobs_fallout:sheep")
minetest.register_alias("creatures:ghost", "mobs_fallout:sheep")
mobs:alias_mob("creatures:zombie", "mobs_fallout:sheep")
mobs:alias_mob("creatures:ghost", "mobs_fallout:sheep")
mobs:alias_mob("creatures:zombie_spawner_dummy", "mobs_fallout:sheep")
mobs:alias_mob("creatures:ghost_spawner_dummy", "mobs_fallout:sheep")
minetest.register_alias("creatures:zombie_spawner", "default:dirt")
minetest.register_alias("creatures:ghost_spawner", "default:dirt")

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@ -279,7 +279,7 @@ mobs:register_mob("mobs_fallout:FloatingWraith", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell2",
war_cry = "mobs_stonemonster",
death = "mobs_yeti_death",
attack = "shooter_shotgun",
},
@ -334,7 +334,7 @@ mobs:register_mob("mobs_fallout:Ghost", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_shotgun",
},
@ -389,7 +389,7 @@ mobs:register_mob("mobs_fallout:Zombie_Rex", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_shotgun",
},
@ -444,7 +444,7 @@ mobs:register_mob("mobs_fallout:Lovehart", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
war_cry = "mobs_stonemonster",
death = "mobs_fireball",
attack = "shooter_pistol",
},
@ -723,7 +723,7 @@ mobs:register_mob("mobs_fallout:Orc", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_die_yell",
war_cry = "mobs_stonemonster",
death = "mobs_death2",
attack = "shooter_pistol",
},
@ -1003,7 +1003,7 @@ mobs:register_mob("mobs_fallout:Zombie_Drogado_A", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell2",
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_shotgun",
},
@ -1058,7 +1058,7 @@ mobs:register_mob("mobs_fallout:Zombie_Drogado_B", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},
@ -1113,7 +1113,7 @@ mobs:register_mob("mobs_fallout:Zombie_Drogado_C", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_eerie",
war_cry = "mobs_stonemonster",
death = "mobs_yeti_death",
attack = "shooter_shotgun",
},
@ -1168,7 +1168,7 @@ mobs:register_mob("mobs_fallout:Zombie_Drogado_D", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell2",
war_cry = "mobs_stonemonster",
death = "mobs_howl",
attack = "shooter_pistol",
},
@ -1224,7 +1224,7 @@ mobs:register_mob("mobs_fallout:Zombie_Drogado_E", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell2",
war_cry = "mobs_stonemonster",
death = "mobs_howl",
attack = "shooter_pistol",
},
@ -1282,7 +1282,7 @@ mobs:register_mob("mobs_fallout:Zombie_Drogado_F", {
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},

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@ -2,13 +2,16 @@
--maikerumine
--made for Nuclear_Holocaust game
local path = minetest.get_modpath("mobs_fallout")
dofile(minetest.get_modpath("mobs_fallout").."/esnpc.lua")
dofile(minetest.get_modpath("mobs_fallout").."/esbadplayer.lua")
dofile(minetest.get_modpath("mobs_fallout").."/esanimal.lua")
dofile(minetest.get_modpath("mobs_fallout").."/radbug.lua")
dofile(minetest.get_modpath("mobs_fallout").."/crafts.lua")
dofile(minetest.get_modpath("mobs_fallout").."/crossfire.lua")
dofile(minetest.get_modpath("mobs_fallout").."/alias.lua")
--IN CASE BONES IS NOT INSTALLED, THIS OVERRIDES NODES SO YOU HAVE THEM FOR MOBS.
if not bones then

38364
models/ant_soldier.x Normal file

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61
radbug.lua Normal file
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--mobs_fallout v0.0.3
--maikerumine
--made for Extreme Survival game
--dofile(minetest.get_modpath("mobs_fallout").."/api.lua")
--REFERENCE
--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
-- radbug by PilzAdam
mobs:register_mob("mobs_fallout:radbug", {
docile_by_day = false,
group_attack = true,
pathfinding = true,
type = "monster",
hp_max = 20,
hp_min = 20,
collisionbox = {-0.49, 0.00, -0.49, 0.49, 0.9, 0.49},
visual = "mesh",
mesh = "ant_soldier.x",
textures = {{"ant_soldier.png"}},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
view_range = 20,
fear_height = 4,
walk_velocity = 1.5,
run_velocity = 3,
jump = true,
rotate = 270,
sounds = {
random = "ant",
},
drops = {
{name = "mobs_fallout:meat_raw",
chance = 1, min = 2, max = 3},
{name = "default:glue",
chance = 1, min = 1, max = 1},
},
reach = 2,
armor = 90,
water_damage = 2,
lava_damage = 7,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 20,
speed_run = 35,
stand_start = 1,
stand_end = 60,
walk_start = 90,
walk_end = 130,
run_start = 90,
run_end = 130,
punch_start = 60,
punch_end = 80,
}
})
mobs:register_spawn("mobs_fallout:radbug", {"default:dry_dirt"}, 6, -1, 8000, 2, 31000)

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sounds/ant.ogg Normal file

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sounds/default_death.ogg Normal file

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sounds/mob_attack.ogg Normal file

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sounds/mob_death1.ogg Normal file

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sounds/mob_death2.ogg Normal file

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sounds/mobs_death1.ogg Normal file

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sounds/mobs_death2.ogg Normal file

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sounds/mobs_die_yell.ogg Normal file

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sounds/mobs_fireball.ogg Normal file

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sounds/mobs_yeti_death.ogg Normal file

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textures/ant_soldier.png Normal file

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