es/freeze.lua

42 lines
1.2 KiB
Lua

-- ICE/WATER
-- rnd freezing still water to snow if not bright enough
minetest.register_abm({ -- water freeze
nodenames = {"default:water_source"},
neighbors = {""},
interval = 20,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local above = minetest.get_node(p)
if above.name == "default:ice" then -- depth freezing
p.y=p.y+4;above = minetest.get_node(p)
if above.name == "air" then -- only freeze to depth 4
minetest.set_node(pos, {name="default:ice"})
end
return
end
if above.name == "air" and minetest.get_node_light(p)<=LIGHT_MAX*0.7 then -- check if above not too bright
minetest.set_node(pos, {name="default:ice"})
end
end,
})
minetest.register_abm({
nodenames = {"default:ice"},
neighbors = {""},
interval = 20,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local above = minetest.get_node(p)
if above.name =="air" and minetest.get_node_light(p)>LIGHT_MAX*0.7 then -- snow melts -- minetest.get_node_light(p)>LIGHT_MAX-3
minetest.set_node(pos, {name="default:water_source"})
end
end,
})