42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
-- ICE/WATER
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-- rnd freezing still water to snow if not bright enough
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minetest.register_abm({ -- water freeze
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nodenames = {"default:water_source"},
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neighbors = {""},
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interval = 20,
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chance = 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y+1, z=pos.z}
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local above = minetest.get_node(p)
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if above.name == "default:ice" then -- depth freezing
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p.y=p.y+4;above = minetest.get_node(p)
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if above.name == "air" then -- only freeze to depth 4
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minetest.set_node(pos, {name="default:ice"})
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end
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return
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end
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if above.name == "air" and minetest.get_node_light(p)<=LIGHT_MAX*0.7 then -- check if above not too bright
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minetest.set_node(pos, {name="default:ice"})
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"default:ice"},
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neighbors = {""},
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interval = 20,
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chance = 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local p = {x=pos.x, y=pos.y+1, z=pos.z}
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local above = minetest.get_node(p)
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if above.name =="air" and minetest.get_node_light(p)>LIGHT_MAX*0.7 then -- snow melts -- minetest.get_node_light(p)>LIGHT_MAX-3
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minetest.set_node(pos, {name="default:water_source"})
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end
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end,
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})
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