David Briscoe e245f24ca1 vec: Add more comments to clarify operations
Clarify order and behaviour so you can use these functions without
looking up the meaning of vector arithmetic.
2022-03-26 23:34:38 -07:00
2021-06-23 16:28:47 -07:00
2021-06-23 14:33:46 -07:00
2016-07-24 05:27:55 -03:00
2021-06-23 14:33:46 -07:00
2019-11-01 01:02:03 +01:00
2021-06-17 11:44:37 -07:00

Cirno's Perfect Math Library

Build Status Coverage Status

Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.

Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).

Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .

Installation

Clone the repository and require it, or if you prefer luarocks: $ luarocks install --server=http://luarocks.org/dev cpml. Add --tree=whatever for a local install.

Versions

This library has a major compatibility break at version 1.0. Up to version 0.10, composition ab means "apply b, then a" for quaternions and "apply a, then b" for matrices. Now as of version 1.0, the two are consistent and matrix ab means "apply b, then a".

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