28 lines
1.2 KiB
Markdown
28 lines
1.2 KiB
Markdown
Cirno's Perfect Math Library
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====
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This is a Love (the game framework) library CPML which has been ported and modified to work in the context of Luanti.
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### Main features
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* only Luanti Library which implements the ability to manipulate matrices and quaternions and convert them reliably to irrlicht bone rotations.
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* bounding box modules
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* mat4
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* vec3
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* quaternions
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* octrees
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* bvh lib
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* more
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### Adapted for Luanti
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For best memory performance: have luaJIT & it's FFI library (this should be built into luaJIT), and add LEEF-Math to your trusted list (so it can `require()` call the FFI library).
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Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
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This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for.
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Documentation can be found here: <https://minetest-unified-library.github.io/LEEF-Math/>.
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For possible future contributors: documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).
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### TODO:
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* Vec3s and Vec2s are not currently adapted for functionality with MT vectors, fix.
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