* Fixed an issue with is_quat, is_vec3, is_vec2, and is_mat4 methods * Fixed a minor issue with local variables being declared too late
Cirno's Perfect Math Library
Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc.
Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).
Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .
Description
Languages
Lua
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