Landon Manning 5da09ddd8b removed ray_triangle2, it was too slow
also moved some vec3 definitions outside their respective function
bodies to speed thing sup and create less garbage
2015-12-29 04:58:53 -04:00
2015-09-11 07:59:05 -07:00
2015-09-11 07:59:05 -07:00
2015-08-15 01:08:28 -07:00
2015-12-20 00:21:53 -05:00
2015-09-25 03:08:15 -03:00
2015-09-11 11:28:08 -07:00

Cirno's Perfect Math Library

Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc.

Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).

Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .

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Readme 637 KiB
Languages
Lua 100%