karai17 4f9bc17bf4 Refactored mat4
Did some tidying up on quat, vec2, vec3, and utils
2016-07-19 23:55:21 -03:00
2015-09-11 07:59:05 -07:00
2016-07-19 23:55:21 -03:00
2016-07-19 23:55:21 -03:00
2015-09-11 07:59:05 -07:00
2016-02-17 20:23:39 -08:00
2016-04-13 21:57:39 -07:00
2015-09-25 03:08:15 -03:00
2015-09-11 11:28:08 -07:00

Cirno's Perfect Math Library

Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc.

Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).

Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .

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Readme 637 KiB
Languages
Lua 100%