leef-math-cd2025/spec/mat4_spec.lua
2016-07-23 23:16:10 -03:00

303 lines
7.0 KiB
Lua

local mat4 = require "modules.mat4"
local vec3 = require "modules.vec3"
local utils = require "modules.utils"
describe("mat4:", function()
it("tests new matrices", function()
local a = mat4()
assert.is.equal(a[1], 1)
assert.is.equal(a[2], 0)
assert.is.equal(a[3], 0)
assert.is.equal(a[4], 0)
assert.is.equal(a[5], 0)
assert.is.equal(a[6], 1)
assert.is.equal(a[7], 0)
assert.is.equal(a[8], 0)
assert.is.equal(a[9], 0)
assert.is.equal(a[10], 0)
assert.is.equal(a[11], 1)
assert.is.equal(a[12], 0)
assert.is.equal(a[13], 0)
assert.is.equal(a[14], 0)
assert.is.equal(a[15], 0)
assert.is.equal(a[16], 1)
assert.is_true(a:is_mat4())
local b = mat4 {
3, 3, 3, 3,
4, 4, 4, 4,
5, 5, 5, 5,
6, 6, 6, 6
}
assert.is.equal(b[1], 3)
assert.is.equal(b[2], 3)
assert.is.equal(b[3], 3)
assert.is.equal(b[4], 3)
assert.is.equal(b[5], 4)
assert.is.equal(b[6], 4)
assert.is.equal(b[7], 4)
assert.is.equal(b[8], 4)
assert.is.equal(b[9], 5)
assert.is.equal(b[10], 5)
assert.is.equal(b[11], 5)
assert.is.equal(b[12], 5)
assert.is.equal(b[13], 6)
assert.is.equal(b[14], 6)
assert.is.equal(b[15], 6)
assert.is.equal(b[16], 6)
local c = mat4 {
{ 3, 3, 3, 3 },
{ 4, 4, 4, 4 },
{ 5, 5, 5, 5 },
{ 6, 6, 6, 6 }
}
assert.is.equal(c[1], 3)
assert.is.equal(c[2], 3)
assert.is.equal(c[3], 3)
assert.is.equal(c[4], 3)
assert.is.equal(c[5], 4)
assert.is.equal(c[6], 4)
assert.is.equal(c[7], 4)
assert.is.equal(c[8], 4)
assert.is.equal(c[9], 5)
assert.is.equal(c[10], 5)
assert.is.equal(c[11], 5)
assert.is.equal(c[12], 5)
assert.is.equal(c[13], 6)
assert.is.equal(c[14], 6)
assert.is.equal(c[15], 6)
assert.is.equal(c[16], 6)
local d = mat4 {
3, 3, 3,
4, 4, 4,
5, 5, 5
}
assert.is.equal(d[1], 3)
assert.is.equal(d[2], 3)
assert.is.equal(d[3], 3)
assert.is.equal(d[4], 0)
assert.is.equal(d[5], 4)
assert.is.equal(d[6], 4)
assert.is.equal(d[7], 4)
assert.is.equal(d[8], 0)
assert.is.equal(d[9], 5)
assert.is.equal(d[10], 5)
assert.is.equal(d[11], 5)
assert.is.equal(d[12], 0)
assert.is.equal(d[13], 0)
assert.is.equal(d[14], 0)
assert.is.equal(d[15], 0)
assert.is.equal(d[16], 1)
local e = mat4.identity()
assert.is.equal(a, e)
local f = c:clone()
assert.is.equal(c, f)
end)
it("tests multiplication", function()
do
local a = mat4 {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
}
local b = mat4 {
1, 5, 9, 13,
2, 6, 10, 14,
3, 7, 11, 15,
4, 8, 12, 16
}
local c = mat4():mul(a, b)
assert.is.equal(c[1], 30)
assert.is.equal(c[2], 70)
assert.is.equal(c[3], 110)
assert.is.equal(c[4], 150)
assert.is.equal(c[5], 70)
assert.is.equal(c[6], 174)
assert.is.equal(c[7], 278)
assert.is.equal(c[8], 382)
assert.is.equal(c[9], 110)
assert.is.equal(c[10], 278)
assert.is.equal(c[11], 446)
assert.is.equal(c[12], 614)
assert.is.equal(c[13], 150)
assert.is.equal(c[14], 382)
assert.is.equal(c[15], 614)
assert.is.equal(c[16], 846)
end
do
local a = mat4 {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
}
local b = { 10, 20, 30, 40 }
local c = mat4.mul_mat4x1({}, a, b)
assert.is.equal(c[1], 900)
assert.is.equal(c[2], 1000)
assert.is.equal(c[3], 1100)
assert.is.equal(c[4], 1200)
end
end)
it("tests transforms", function()
local a = mat4()
do
local b = mat4():scale(a, vec3(5, 5, 5))
assert.is.equal(b[1], 5)
assert.is.equal(b[6], 5)
assert.is.equal(b[11], 5)
end
do
local b = mat4():rotate(a, math.rad(45), vec3.unit_z)
assert.is_true(utils.tolerance( 0.7071-b[1], 0.001))
assert.is_true(utils.tolerance( 0.7071-b[2], 0.001))
assert.is_true(utils.tolerance(-0.7071-b[5], 0.001))
assert.is_true(utils.tolerance( 0.7071-b[6], 0.001))
end
do
local b = mat4():translate(a, vec3(5, 5, 5))
assert.is.equal(b[13], 5)
assert.is.equal(b[14], 5)
assert.is.equal(b[15], 5)
end
end)
it("tests inversion", function()
local a = mat4()
a:rotate(a, math.pi/4, vec3.unit_y)
a:translate(a, vec3(4, 5, 6))
local b = mat4():invert(a)
local c = mat4():mul(a, b)
assert.is.equal(c, mat4())
end)
it("tests transpose", function()
local a = mat4 {
1, 1, 1, 1,
2, 2, 2, 2,
3, 3, 3, 3,
4, 4, 4, 4
}
local b = mat4():transpose(a)
assert.is.equal(b[1], 1)
assert.is.equal(b[2], 2)
assert.is.equal(b[3], 3)
assert.is.equal(b[4], 4)
assert.is.equal(b[5], 1)
assert.is.equal(b[6], 2)
assert.is.equal(b[7], 3)
assert.is.equal(b[8], 4)
assert.is.equal(b[9], 1)
assert.is.equal(b[10], 2)
assert.is.equal(b[11], 3)
assert.is.equal(b[12], 4)
assert.is.equal(b[13], 1)
assert.is.equal(b[14], 2)
assert.is.equal(b[15], 3)
assert.is.equal(b[16], 4)
end)
it("tests shear", function()
local a = mat4()
local yx, zx, xy, zy, xz, yz = 1, 1, 1, -1, -1, -1
local b = mat4():shear(a, yx, zx, xy, zy, xz, yz)
assert.is.equal(b[1], 1)
assert.is.equal(b[2], 1)
assert.is.equal(b[3], 1)
assert.is.equal(b[4], 0)
assert.is.equal(b[5], 1)
assert.is.equal(b[6], 1)
assert.is.equal(b[7], -1)
assert.is.equal(b[8], 0)
assert.is.equal(b[9], -1)
assert.is.equal(b[10], -1)
assert.is.equal(b[11], 1)
assert.is.equal(b[12], 0)
assert.is.equal(b[13], 0)
assert.is.equal(b[14], 0)
assert.is.equal(b[15], 0)
assert.is.equal(b[16], 1)
end)
it("tests projections", function()
local a = mat4()
local b = mat4.from_perspective(45, 1, 0.1, 1000)
local v = vec3(0, 0, 10)
local vp = { 0, 0, 400, 400 }
local c = mat4.project(v, a, b, vp)
assert.is.equal(c.x, 200)
assert.is.equal(c.y, 200)
assert.is_true(utils.tolerance(1.0101-c.z, 0.001))
local d = mat4.unproject(c, a, b, vp)
assert.is_true(utils.tolerance(v.x-d.x, 0.001))
assert.is_true(utils.tolerance(v.y-d.y, 0.001))
assert.is_true(utils.tolerance(v.z-d.z, 0.001))
end)
it("tests convertions", function()
local a = mat4()
local v = a:to_vec4s()
assert.is_true(type(v) == "table")
assert.is_true(type(v[1]) == "table")
assert.is_true(type(v[2]) == "table")
assert.is_true(type(v[3]) == "table")
assert.is_true(type(v[4]) == "table")
assert.is.equal(v[1][1], 1)
assert.is.equal(v[1][2], 0)
assert.is.equal(v[1][3], 0)
assert.is.equal(v[1][4], 0)
assert.is.equal(v[2][1], 0)
assert.is.equal(v[2][2], 1)
assert.is.equal(v[2][3], 0)
assert.is.equal(v[2][4], 0)
assert.is.equal(v[3][1], 0)
assert.is.equal(v[3][2], 0)
assert.is.equal(v[3][3], 1)
assert.is.equal(v[3][4], 0)
assert.is.equal(v[4][1], 0)
assert.is.equal(v[4][2], 0)
assert.is.equal(v[4][3], 0)
assert.is.equal(v[4][4], 1)
local b = mat4 {
0, 0, 1, 0,
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 0, 0
}
local q = b:to_quat()
assert.is.equal(q.x, -0.5)
assert.is.equal(q.y, -0.5)
assert.is.equal(q.z, -0.5)
assert.is.equal(q.w, 0.5)
end)
end)
--[[
from_angle_axis
from_direction
from_transform
from_ortho
from_perspective
from_hmd_perspective
look_at
to_frustum
--]]