local mat4 = require "modules.mat4" local vec3 = require "modules.vec3" local utils = require "modules.utils" describe("mat4:", function() it("tests new matrices", function() local a = mat4() assert.is.equal(a[1], 1) assert.is.equal(a[2], 0) assert.is.equal(a[3], 0) assert.is.equal(a[4], 0) assert.is.equal(a[5], 0) assert.is.equal(a[6], 1) assert.is.equal(a[7], 0) assert.is.equal(a[8], 0) assert.is.equal(a[9], 0) assert.is.equal(a[10], 0) assert.is.equal(a[11], 1) assert.is.equal(a[12], 0) assert.is.equal(a[13], 0) assert.is.equal(a[14], 0) assert.is.equal(a[15], 0) assert.is.equal(a[16], 1) assert.is_true(a:is_mat4()) local b = mat4 { 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6 } assert.is.equal(b[1], 3) assert.is.equal(b[2], 3) assert.is.equal(b[3], 3) assert.is.equal(b[4], 3) assert.is.equal(b[5], 4) assert.is.equal(b[6], 4) assert.is.equal(b[7], 4) assert.is.equal(b[8], 4) assert.is.equal(b[9], 5) assert.is.equal(b[10], 5) assert.is.equal(b[11], 5) assert.is.equal(b[12], 5) assert.is.equal(b[13], 6) assert.is.equal(b[14], 6) assert.is.equal(b[15], 6) assert.is.equal(b[16], 6) local c = mat4 { { 3, 3, 3, 3 }, { 4, 4, 4, 4 }, { 5, 5, 5, 5 }, { 6, 6, 6, 6 } } assert.is.equal(c[1], 3) assert.is.equal(c[2], 3) assert.is.equal(c[3], 3) assert.is.equal(c[4], 3) assert.is.equal(c[5], 4) assert.is.equal(c[6], 4) assert.is.equal(c[7], 4) assert.is.equal(c[8], 4) assert.is.equal(c[9], 5) assert.is.equal(c[10], 5) assert.is.equal(c[11], 5) assert.is.equal(c[12], 5) assert.is.equal(c[13], 6) assert.is.equal(c[14], 6) assert.is.equal(c[15], 6) assert.is.equal(c[16], 6) local d = mat4 { 3, 3, 3, 4, 4, 4, 5, 5, 5 } assert.is.equal(d[1], 3) assert.is.equal(d[2], 3) assert.is.equal(d[3], 3) assert.is.equal(d[4], 0) assert.is.equal(d[5], 4) assert.is.equal(d[6], 4) assert.is.equal(d[7], 4) assert.is.equal(d[8], 0) assert.is.equal(d[9], 5) assert.is.equal(d[10], 5) assert.is.equal(d[11], 5) assert.is.equal(d[12], 0) assert.is.equal(d[13], 0) assert.is.equal(d[14], 0) assert.is.equal(d[15], 0) assert.is.equal(d[16], 1) local e = mat4.identity() assert.is.equal(a, e) local f = c:clone() assert.is.equal(c, f) end) it("tests multiplication", function() do local a = mat4 { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 } local b = mat4 { 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16 } local c = mat4():mul(a, b) assert.is.equal(c[1], 30) assert.is.equal(c[2], 70) assert.is.equal(c[3], 110) assert.is.equal(c[4], 150) assert.is.equal(c[5], 70) assert.is.equal(c[6], 174) assert.is.equal(c[7], 278) assert.is.equal(c[8], 382) assert.is.equal(c[9], 110) assert.is.equal(c[10], 278) assert.is.equal(c[11], 446) assert.is.equal(c[12], 614) assert.is.equal(c[13], 150) assert.is.equal(c[14], 382) assert.is.equal(c[15], 614) assert.is.equal(c[16], 846) end do local a = mat4 { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 } local b = { 10, 20, 30, 40 } local c = mat4.mul_mat4x1({}, a, b) assert.is.equal(c[1], 900) assert.is.equal(c[2], 1000) assert.is.equal(c[3], 1100) assert.is.equal(c[4], 1200) end end) it("tests transforms", function() local a = mat4() do local b = mat4():scale(a, vec3(5, 5, 5)) assert.is.equal(b[1], 5) assert.is.equal(b[6], 5) assert.is.equal(b[11], 5) end do local b = mat4():rotate(a, math.rad(45), vec3.unit_z) assert.is_true(utils.tolerance( 0.7071-b[1], 0.001)) assert.is_true(utils.tolerance( 0.7071-b[2], 0.001)) assert.is_true(utils.tolerance(-0.7071-b[5], 0.001)) assert.is_true(utils.tolerance( 0.7071-b[6], 0.001)) end do local b = mat4():translate(a, vec3(5, 5, 5)) assert.is.equal(b[13], 5) assert.is.equal(b[14], 5) assert.is.equal(b[15], 5) end end) it("tests inversion", function() local a = mat4() a:rotate(a, math.pi/4, vec3.unit_y) a:translate(a, vec3(4, 5, 6)) local b = mat4():invert(a) local c = mat4():mul(a, b) assert.is.equal(c, mat4()) end) it("tests transpose", function() local a = mat4 { 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4 } local b = mat4():transpose(a) assert.is.equal(b[1], 1) assert.is.equal(b[2], 2) assert.is.equal(b[3], 3) assert.is.equal(b[4], 4) assert.is.equal(b[5], 1) assert.is.equal(b[6], 2) assert.is.equal(b[7], 3) assert.is.equal(b[8], 4) assert.is.equal(b[9], 1) assert.is.equal(b[10], 2) assert.is.equal(b[11], 3) assert.is.equal(b[12], 4) assert.is.equal(b[13], 1) assert.is.equal(b[14], 2) assert.is.equal(b[15], 3) assert.is.equal(b[16], 4) end) it("tests shear", function() local a = mat4() local yx, zx, xy, zy, xz, yz = 1, 1, 1, -1, -1, -1 local b = mat4():shear(a, yx, zx, xy, zy, xz, yz) assert.is.equal(b[1], 1) assert.is.equal(b[2], 1) assert.is.equal(b[3], 1) assert.is.equal(b[4], 0) assert.is.equal(b[5], 1) assert.is.equal(b[6], 1) assert.is.equal(b[7], -1) assert.is.equal(b[8], 0) assert.is.equal(b[9], -1) assert.is.equal(b[10], -1) assert.is.equal(b[11], 1) assert.is.equal(b[12], 0) assert.is.equal(b[13], 0) assert.is.equal(b[14], 0) assert.is.equal(b[15], 0) assert.is.equal(b[16], 1) end) it("tests projections", function() local a = mat4() local b = mat4.from_perspective(45, 1, 0.1, 1000) local v = vec3(0, 0, 10) local vp = { 0, 0, 400, 400 } local c = mat4.project(v, a, b, vp) assert.is.equal(c.x, 200) assert.is.equal(c.y, 200) assert.is_true(utils.tolerance(1.0101-c.z, 0.001)) local d = mat4.unproject(c, a, b, vp) assert.is_true(utils.tolerance(v.x-d.x, 0.001)) assert.is_true(utils.tolerance(v.y-d.y, 0.001)) assert.is_true(utils.tolerance(v.z-d.z, 0.001)) end) it("tests convertions", function() local a = mat4() local v = a:to_vec4s() assert.is_true(type(v) == "table") assert.is_true(type(v[1]) == "table") assert.is_true(type(v[2]) == "table") assert.is_true(type(v[3]) == "table") assert.is_true(type(v[4]) == "table") assert.is.equal(v[1][1], 1) assert.is.equal(v[1][2], 0) assert.is.equal(v[1][3], 0) assert.is.equal(v[1][4], 0) assert.is.equal(v[2][1], 0) assert.is.equal(v[2][2], 1) assert.is.equal(v[2][3], 0) assert.is.equal(v[2][4], 0) assert.is.equal(v[3][1], 0) assert.is.equal(v[3][2], 0) assert.is.equal(v[3][3], 1) assert.is.equal(v[3][4], 0) assert.is.equal(v[4][1], 0) assert.is.equal(v[4][2], 0) assert.is.equal(v[4][3], 0) assert.is.equal(v[4][4], 1) local b = mat4 { 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } local q = b:to_quat() assert.is.equal(q.x, -0.5) assert.is.equal(q.y, -0.5) assert.is.equal(q.z, -0.5) assert.is.equal(q.w, 0.5) end) end) --[[ from_angle_axis from_direction from_transform from_ortho from_perspective from_hmd_perspective look_at to_frustum --]]