karai17
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4f9bc17bf4
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Refactored mat4
Did some tidying up on quat, vec2, vec3, and utils
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2016-07-19 23:55:21 -03:00 |
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karai17
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f9d31b20fb
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Fixed a typo
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2016-07-18 06:21:43 -03:00 |
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karai17
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46f8261ea0
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Refactored mat4 (in progress)
Cleaned up vec2, vec3, quat
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2016-07-18 06:17:42 -03:00 |
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karai17
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add0a71c05
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Added tests for vec2 and vec3
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2016-07-15 22:07:48 -03:00 |
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Colby Klein
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7f7ff0077a
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Fix mat4 typos.
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2016-04-13 21:57:39 -07:00 |
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Bobbyjoness
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ffe3d4b083
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Fixed redundant requiring of ffi
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2016-01-01 21:58:38 -05:00 |
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Landon Manning
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1033713b33
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added DBL_EPSILON
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2015-12-29 05:42:25 -04:00 |
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Landon Manning
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5da09ddd8b
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removed ray_triangle2, it was too slow
also moved some vec3 definitions outside their respective function
bodies to speed thing sup and create less garbage
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2015-12-29 04:58:53 -04:00 |
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Landon Manning
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c42a3efc07
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Added conversion between polar and cartesian coordinates
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2015-12-28 19:26:19 -04:00 |
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Landon Manning
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2347bd9706
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Looks like we don't need quat.div after all.
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2015-12-28 12:40:52 -04:00 |
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Landon Manning
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e9b00c2b71
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Reduced garbage
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2015-12-28 12:15:19 -04:00 |
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Matthew Blanchard
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f4163b9893
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Pruned mat4. Added quat.mul_vec3.
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2015-12-28 11:11:45 -05:00 |
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Landon Manning
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55685bedcc
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Added second ray_triangle function for performance testing
We should exercise both to see which performs better.
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2015-12-28 12:02:22 -04:00 |
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Landon Manning
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437ac9135e
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Reimplemented quat*vec3, quat/quat, and quat/number
Fixed a few minor things in vec2 and vec3
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2015-12-28 10:15:05 -04:00 |
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Matthew Blanchard
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8c9214764e
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Fixed a small bug in vec2.
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2015-12-25 22:19:53 -05:00 |
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Matthew Blanchard
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85655e65af
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Refactored quat and added doc comments. Fixed some small typos and doc comments in vec2.
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2015-12-25 20:06:31 -05:00 |
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Matthew Blanchard
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c60a324010
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Fixed some small holdovers from vec3 remaining in vec2.
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2015-12-25 18:44:03 -05:00 |
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Matthew Blanchard
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c5d02e0683
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Updated vec3 doc comments. Brought vec2 in line with vec3. Doc commented vec2.
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2015-12-25 18:35:03 -05:00 |
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Matthew Blanchard
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4302b2b5dc
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Added unit vectors.
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2015-12-24 16:49:21 -05:00 |
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Matthew Blanchard
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2b35d4ae57
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Removed defaults. Added trim. Reworked __call so it works correctly. Made all functions return out.
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2015-12-24 16:46:58 -05:00 |
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Matthew Blanchard
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6116576ad0
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Fixed a small typo in vec3
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2015-12-23 04:50:53 -05:00 |
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Matthew Blanchard
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94ef22b643
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Fixed issues with ffi and cloning.
Fixed the ffi check to now work correctly and moved the ffi local up a
scope so that it could be used later in the file. Made clone simply call
new().
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2015-12-23 03:19:09 -05:00 |
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Matthew Blanchard
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bb78a486b0
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Fixed merge conflicts. Refactored reflect and refract.
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2015-12-22 18:05:39 -05:00 |
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Matthew Blanchard
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57704e9dba
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Added standard Lua fallback and documentation.
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2015-12-22 17:55:59 -05:00 |
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Landon Manning
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71af8f5498
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Rewrote quaternion module
Untested, but I hope it works!
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2015-12-22 05:27:22 -04:00 |
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Colby Klein
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b9e004dc1a
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Add vec3.reflect and vec3.refract
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2015-12-20 22:55:38 -08:00 |
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Colby Klein
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82f336a7f4
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Fix broken vec2/vec3 clone.
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2015-12-20 22:38:36 -08:00 |
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Matthew Blanchard
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5a9aabadb5
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Revert "Added simple object and shape constructors"
This reverts commit 10f472771b00b79a479ab54c879f10d234197166.
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2015-12-20 22:40:33 -05:00 |
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Landon Manning
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10f472771b
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Added simple object and shape constructors
ray, aabb, obb, plane, sphere, line, triangle
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2015-12-20 22:35:06 -04:00 |
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Landon Manning
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7143dcadae
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Wrote cpml instead of vec3 in some places
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2015-12-20 20:54:57 -04:00 |
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Landon Manning
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870a3c5129
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Updated vec2 to match new vec3
Fixed code consistency in vec3 as well.
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2015-12-20 06:09:09 -04:00 |
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Landon Manning
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8b136798d2
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Updated intersect to use new vec3
Improved code consistency as well.
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2015-12-20 05:24:28 -04:00 |
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Matthew Blanchard
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aba6b9b1c1
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Corrected an issue with vec3
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2015-12-19 23:56:56 -05:00 |
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Matthew Blanchard
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2ce72e3d0c
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Removed redundant vec3-turbo.
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2015-12-19 23:49:51 -05:00 |
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Matthew Blanchard
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1531bf4abb
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Refactored the vec3 class.
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2015-12-19 23:49:03 -05:00 |
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Matthew Blanchard
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3893afcd84
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Removed redundant point.lua
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2015-12-19 23:44:21 -05:00 |
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Davis
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8a3ee6a4fb
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Merge pull request #10 from davisdude/master
Added point.lua
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2015-12-14 14:56:21 -05:00 |
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Davis
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2d075e32ff
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Fixed metamethods
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2015-12-13 14:01:53 -05:00 |
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Landon Manning
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cda145629d
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I'm an idiot
the order in which a and b appear actually matters in add/sub.
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2015-12-13 06:44:02 -04:00 |
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Landon Manning
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84999568e8
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Merge branch 'master' of https://github.com/excessive/cpml
Conflicts:
modules/octree.lua
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2015-12-13 06:21:41 -04:00 |
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Landon Manning
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c72efbad3c
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buncha goodies
* Changed add/sub in vec2/vec3 to allow for integer math
* Fixed a string display error in quat
* Other stuff that @shakesoda probably did
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2015-12-13 06:16:57 -04:00 |
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Davis
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8df04c0d73
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Fixed string.format error
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2015-12-11 23:44:26 -05:00 |
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Davis
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6b0be055b7
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Added point.lua
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2015-12-11 22:08:53 -05:00 |
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Kyle McLamb
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2cfea03fcc
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Remove dependency on lume
Since it was only used once it makes more sense just to inline that particular call
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2015-12-08 13:16:42 -05:00 |
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Colby Klein
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c4a33434b2
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Add cpml.quat.from_direction
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2015-11-20 17:03:23 -08:00 |
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Colby Klein
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e5d0dc799c
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Add filter function to octree.draw_objects for debugging.
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2015-11-20 01:50:48 -08:00 |
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Landon Manning
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0481a97195
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Added ray casting to octree
* fixed octree API to match the rest of CPML
* standardized intersect inputs a bit more
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2015-11-19 14:14:55 -04:00 |
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Landon Manning
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b51c6fc1be
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Added license info
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2015-09-25 03:08:15 -03:00 |
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Landon Manning
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ab1d551b25
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Added new octree implementation
reverted encapsulate_aabb intersect to be non-explicit
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2015-09-25 02:54:38 -03:00 |
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Landon Manning
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2370daf5f3
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Encapsulate should be explicit
inner needs to actually be inside outer, they cannot be the same size or
on the same plane(s).
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2015-09-24 01:30:32 -03:00 |
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