unfactor quat
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243
modules/quat.lua
243
modules/quat.lua
@ -6,10 +6,7 @@ local constants = require(modules .. "constants")
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local vec3 = require(modules .. "vec3")
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local DOT_THRESHOLD = constants.DOT_THRESHOLD
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local DBL_EPSILON = constants.DBL_EPSILON
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local abs = math.abs
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local acos = math.acos
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local asin = math.asin
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local atan2 = math.atan2
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local cos = math.cos
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local sin = math.sin
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local min = math.min
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@ -20,14 +17,17 @@ local quat_mt = {}
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-- Private constructor.
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local function new(x, y, z, w)
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local q = {}
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q.x, q.y, q.z, q.w = x, y, z, w
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return setmetatable(q, quat_mt)
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return setmetatable({
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x = x or 0,
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y = y or 0,
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z = z or 0,
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w = w or 1
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}, quat_mt)
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end
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-- Statically allocate a temporary variable used in some of our functions.
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local tmp = new(0, 0, 0, 0)
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local uv, uuv = vec3(), vec3()
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local tmp = new()
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local qv, uv, uuv = vec3(), vec3(), vec3()
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-- Do the check to see if JIT is enabled. If so use the optimized FFI structs.
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local status, ffi
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@ -66,16 +66,16 @@ function quat.new(x, y, z, w)
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-- {x, y, z, w} or {x=x, y=y, z=z, w=w}
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elseif type(x) == "table" then
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local x, y, z, w = x.x or x[1], x.y or x[2], x.z or x[3], x.w or x[4]
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assert(type(x) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(y) == "number", "new: Wrong argument type for y (<number> expected)")
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assert(type(z) == "number", "new: Wrong argument type for z (<number> expected)")
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assert(type(w) == "number", "new: Wrong argument type for w (<number> expected)")
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local xx, yy, zz, ww = x.x or x[1], x.y or x[2], x.z or x[3], x.w or x[4]
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assert(type(xx) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(yy) == "number", "new: Wrong argument type for y (<number> expected)")
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assert(type(zz) == "number", "new: Wrong argument type for z (<number> expected)")
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assert(type(ww) == "number", "new: Wrong argument type for w (<number> expected)")
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return new(x, y, z, w)
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return new(xx, yy, zz, ww)
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end
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return new(0, 0, 0, 1)
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return new()
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end
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--- Create a quaternion from an angle/axis pair.
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@ -83,9 +83,8 @@ end
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-- @tparam vec3 axis
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-- @treturn quat out
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function quat.from_angle_axis(angle, axis)
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local len = axis:len()
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local s = sin(angle * 0.5)
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local c = cos(angle * 0.5)
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local s = sin(angle * 0.5)
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local c = cos(angle * 0.5)
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return new(axis.x * s, axis.y * s, axis.z * s, c)
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end
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@ -95,10 +94,8 @@ end
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-- @treturn quat out
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function quat.from_direction(normal, up)
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local u = up or vec3.unit_z
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local n = vec3()
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n:normalize(normal)
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local a = vec3():cross(u, n)
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local n = normal:normalize()
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local a = u:cross(n)
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local d = u:dot(n)
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return new(a.x, a.y, a.z, d + 1)
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end
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@ -111,94 +108,83 @@ function quat.clone(a)
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end
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--- Add two quaternions.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam quat b Right hand operant
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-- @treturn quat out
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function quat.add(out, a, b)
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out.x = a.x + b.x
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out.y = a.y + b.y
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out.z = a.z + b.z
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out.w = a.w + b.w
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return out
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function quat.add(a, b)
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return new(
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a.x + b.x,
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a.y + b.y,
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a.z + b.z,
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a.w + b.w
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)
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end
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--- Subtract a quaternion from another.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam quat b Right hand operant
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-- @treturn quat out
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function quat.sub(out, a, b)
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out.x = a.x - b.x
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out.y = a.y - b.y
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out.z = a.z - b.z
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out.w = a.w - b.w
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return out
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function quat.sub(a, b)
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return new(
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a.x - b.x,
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a.y - b.y,
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a.z - b.z,
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a.w - b.w
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)
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end
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--- Multiply two quaternions.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam quat b Right hand operant
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-- @treturn quat out
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function quat.mul(out, a, b)
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out.x = a.x * b.w + a.w * b.x + a.y * b.z - a.z * b.y
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out.y = a.y * b.w + a.w * b.y + a.z * b.x - a.x * b.z
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out.z = a.z * b.w + a.w * b.z + a.x * b.y - a.y * b.x
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out.w = a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z
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return out
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function quat.mul(a, b)
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return new(
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a.x * b.w + a.w * b.x + a.y * b.z - a.z * b.y,
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a.y * b.w + a.w * b.y + a.z * b.x - a.x * b.z,
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a.z * b.w + a.w * b.z + a.x * b.y - a.y * b.x,
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a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z
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)
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end
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--- Multiply a quaternion and a vec3.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn quat out
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function quat.mul_vec3(out, a, b)
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uv:cross(a, b)
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uuv:cross(a, uv)
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return out
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:scale(uv, a.w)
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:add(out, uuv)
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:scale(out, 2)
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:add(b, out)
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function quat.mul_vec3(a, b)
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qv.x = a.x
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qv.y = a.y
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qv.z = a.z
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uv = qv:cross(b)
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uuv = qv:cross(uv)
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return b + ((uv * a.w) + uuv) * 2
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end
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--- Multiply a quaternion by an exponent.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam number n Right hand operant
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-- @treturn quat out
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function quat.pow(out, a, n)
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function quat.pow(a, n)
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if n == 0 then
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out.x = 0
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out.y = 0
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out.z = 0
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out.w = 1
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elseif n > 0 then
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out.x = a.x^(n-1)
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out.y = a.y^(n-1)
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out.z = a.z^(n-1)
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out.w = a.w^(n-1)
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out:mul(a, out)
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elseif n < 0 then
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out:reciprocal(a)
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out.x = out.x^(-n)
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out.y = out.y^(-n)
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out.z = out.z^(-n)
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out.w = out.w^(-n)
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return new()
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end
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return out
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if n > 0 then
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return a * a^(n-1)
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end
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if n < 0 then
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return a:reciprocal()^(-n)
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end
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end
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--- Normalize a quaternion.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Quaternion to normalize
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-- @treturn quat out
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function quat.normalize(out, a)
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return out:scale(a, 1 / a:len())
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function quat.normalize(a)
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if a:is_zero() then
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return new(0, 0, 0, 0)
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end
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return a:scale(1 / a:len())
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end
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--- Get the dot product of two quaternions.
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@ -224,16 +210,16 @@ function quat.len2(a)
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end
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--- Multiply a quaternion by a scalar.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam number s Right hand operant
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-- @treturn quat out
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function quat.scale(out, a, s)
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out.x = a.x * s
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out.y = a.y * s
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out.z = a.z * s
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out.w = a.w * s
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return out
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function quat.scale(a, s)
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return new(
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a.x * s,
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a.y * s,
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a.z * s,
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a.w * s
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)
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end
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--- Alias of from_angle_axis.
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@ -245,80 +231,71 @@ function quat.rotate(angle, axis)
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end
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--- Return the conjugate of a quaternion.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Quaternion to conjugate
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-- @treturn quat out
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function quat.conjugate(out, a)
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out.x = -a.x
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out.y = -a.y
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out.z = -a.z
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out.w = a.w
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return out
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function quat.conjugate(a)
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return new(-a.x, -a.y, -a.z, a.w)
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end
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--- Return the inverse of a quaternion.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Quaternion to invert
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-- @treturn quat out
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function quat.inverse(out, a)
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return out
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:conjugate(a)
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:normalize(out)
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function quat.inverse(a)
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tmp.x = -a.x
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tmp.y = -a.y
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tmp.z = -a.z
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tmp.w = a.w
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return tmp:normalize()
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end
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--- Return the reciprocal of a quaternion.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Quaternion to reciprocate
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-- @treturn quat out
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function quat.reciprocal(out, a)
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assert(not a:is_zero(), "Cannot reciprocate a zero quaternion")
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return out
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:conjugate(a)
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:scale(out, 1 / a:len2())
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function quat.reciprocal(a)
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if a:is_zero() then
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error("Cannot reciprocate a zero quaternion")
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return false
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end
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tmp.x = -a.x
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tmp.y = -a.y
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tmp.z = -a.z
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tmp.w = a.w
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return tmp:scale(1 / a:len2())
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end
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--- Lerp between two quaternions.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam quat b Right hand operant
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-- @tparam number s Step value
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-- @treturn quat out
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function quat.lerp(out, a, b, s)
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tmp:sub(b, a)
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tmp:scale(tmp, s)
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tmp:add(tmp, a)
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return out:normalize(tmp)
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function quat.lerp(a, b, s)
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return (a + (b - a) * s):normalize()
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end
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--- Slerp between two quaternions.
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-- @tparam quat out Quaternion to store the result
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-- @tparam quat a Left hand operant
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-- @tparam quat b Right hand operant
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-- @tparam number s Step value
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-- @treturn quat out
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function quat.slerp(out, a, b, s)
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function quat.slerp(a, b, s)
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local dot = a:dot(b)
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if dot < 0 then
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a:scale(a, -1)
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a = -a
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dot = -dot
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end
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if dot > DOT_THRESHOLD then
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return out:lerp(a, b, s)
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return a:lerp(b, s)
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end
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dot = min(max(dot, -1), 1)
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local theta = acos(dot) * s
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tmp:scale(a, cos(theta))
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return out
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:scale(a, dot)
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:sub(b, out)
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:normalize(out)
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:scale(out, sin(theta))
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:add(tmp, out)
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local c = (b - a * dot):normalize()
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return a * cos(theta) + c * sin(theta)
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end
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--- Unpack a quaternion into individual components.
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@ -381,19 +358,19 @@ end
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-- @treturn vec3 axis
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function quat.to_angle_axis(a)
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if a.w > 1 or a.w < -1 then
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a:normalize(a)
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a = a:normalize()
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end
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local x, y, z
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local angle = 2 * acos(a.w)
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local s = sqrt(1 - a.w * a.w)
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local x, y, z
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if s < constants.DBL_EPSILON then
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if s < DBL_EPSILON then
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x = a.x
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y = a.y
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z = a.z
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else
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x = a.x / s -- normalize axis
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x = a.x / s
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y = a.y / s
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z = a.z / s
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end
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@ -405,11 +382,7 @@ end
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-- @tparam quat a Quaternion to convert
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-- @treturn vec3 out
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function quat.to_vec3(a)
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local out = vec3()
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out.x = a.x
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out.y = a.y
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out.z = a.z
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return out
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return vec3(a.x, a.y, a.z)
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end
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--- Return a formatted string.
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@ -427,7 +400,7 @@ function quat_mt.__call(_, x, y, z, w)
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end
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function quat_mt.__unm(a)
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return new():scale(a, -1)
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return a:scale(-1)
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end
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function quat_mt.__eq(a,b)
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@ -440,13 +413,13 @@ end
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function quat_mt.__add(a, b)
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assert(quat.is_quat(a), "__add: Wrong argument type for left hand operant. (<cpml.quat> expected)")
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assert(quat.is_quat(b), "__add: Wrong argument type for right hand operant. (<cpml.quat> expected)")
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return new():add(a, b)
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return a:add(b)
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end
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function quat_mt.__sub(a, b)
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assert(quat.is_quat(a), "__sub: Wrong argument type for left hand operant. (<cpml.quat> expected)")
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assert(quat.is_quat(b), "__sub: Wrong argument type for right hand operant. (<cpml.quat> expected)")
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return new():sub(a, b)
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return a:sub(b)
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end
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function quat_mt.__mul(a, b)
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@ -454,20 +427,20 @@ function quat_mt.__mul(a, b)
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assert(quat.is_quat(b) or vec3.is_vec3(b) or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.quat> or <cpml.vec3> or <number> expected)")
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if quat.is_quat(b) then
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return new():mul(a, b)
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return a:mul(b)
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end
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if type(b) == "number" then
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return new():scale(a, b)
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return a:scale(b)
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end
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return quat.mul_vec3(vec3(), a, b)
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return a:mul_vec3(b)
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end
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function quat_mt.__pow(a, n)
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assert(quat.is_quat(a), "__pow: Wrong argument type for left hand operant. (<cpml.quat> expected)")
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assert(type(n) == "number", "__pow: Wrong argument type for right hand operant. (<number> expected)")
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return new():pow(a, n)
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return a:pow(n)
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end
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if status then
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@ -132,14 +132,10 @@ end
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-- @tparam vec2 a Vector to normalize
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-- @treturn vec2 out
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function vec2.normalize(a)
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local l = a:len()
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if l == 0 then
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if a:is_zero() then
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return new()
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end
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return new(
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a.x / l,
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a.y / l
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)
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return a:scale(1 / a:len())
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end
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--- Trim a vector to a given length.
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@ -327,29 +323,29 @@ function vec2_mt.__unm(a)
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end
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||||
|
||||
function vec2_mt.__eq(a, b)
|
||||
if not a:is_vec2() or not b:is_vec2() then
|
||||
if not vec2.is_vec2(a) or not vec2.is_vec2(b) then
|
||||
return false
|
||||
end
|
||||
return a.x == b.x and a.y == b.y
|
||||
end
|
||||
|
||||
function vec2_mt.__add(a, b)
|
||||
assert(a:is_vec2(), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(b:is_vec2(), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
|
||||
assert(vec2.is_vec2(a), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(vec2.is_vec2(b), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
|
||||
return a:add(b)
|
||||
end
|
||||
|
||||
function vec2_mt.__sub(a, b)
|
||||
assert(a:is_vec2(), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(b:is_vec2(), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
|
||||
assert(vec2.is_vec2(a), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(vec2.is_vec2(b), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
|
||||
return a:sub(b)
|
||||
end
|
||||
|
||||
function vec2_mt.__mul(a, b)
|
||||
assert(a:is_vec2(), "__mul: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(b:is_vec2() or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
|
||||
assert(vec2.is_vec2(a), "__mul: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(vec2.is_vec2(b) or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
|
||||
|
||||
if b:is_vec2() then
|
||||
if vec2.is_vec2(b) then
|
||||
return a:mul(b)
|
||||
end
|
||||
|
||||
@ -357,10 +353,10 @@ function vec2_mt.__mul(a, b)
|
||||
end
|
||||
|
||||
function vec2_mt.__div(a, b)
|
||||
assert(a:is_vec2(), "__div: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(b:is_vec2() or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
|
||||
assert(vec2.is_vec2(a), "__div: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
|
||||
assert(vec2.is_vec2(b) or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
|
||||
|
||||
if b:is_vec2() then
|
||||
if vec2.is_vec2(b) then
|
||||
return a:div(b)
|
||||
end
|
||||
|
||||
|
@ -130,15 +130,10 @@ end
|
||||
-- @tparam vec3 a Vector to normalize
|
||||
-- @treturn vec3 out
|
||||
function vec3.normalize(a)
|
||||
local l = a:len()
|
||||
if l == 0 then
|
||||
if a:is_zero() then
|
||||
return new()
|
||||
end
|
||||
return new(
|
||||
a.x / l,
|
||||
a.y / l,
|
||||
a.z / l
|
||||
)
|
||||
return a:scale(1 / a:len())
|
||||
end
|
||||
|
||||
--- Trim a vector to a given length
|
||||
@ -223,7 +218,7 @@ end
|
||||
-- @tparam vec3 axis Axis to rotate by
|
||||
-- @treturn vec3 out
|
||||
function vec3.rotate(a, phi, axis)
|
||||
if not axis:is_vec3() then
|
||||
if not vec3.is_vec3(axis) then
|
||||
return a
|
||||
end
|
||||
|
||||
@ -309,29 +304,29 @@ function vec3_mt.__unm(a)
|
||||
end
|
||||
|
||||
function vec3_mt.__eq(a, b)
|
||||
if not a:is_vec3() or not b:is_vec3() then
|
||||
if not vec3.is_vec3(a) or not vec3.is_vec3(b) then
|
||||
return false
|
||||
end
|
||||
return a.x == b.x and a.y == b.y and a.z == b.z
|
||||
end
|
||||
|
||||
function vec3_mt.__add(a, b)
|
||||
assert(a:is_vec3(), "__add: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3(), "__add: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(a), "__add: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b), "__add: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
return a:add(b)
|
||||
end
|
||||
|
||||
function vec3_mt.__sub(a, b)
|
||||
assert(a:is_vec3(), "__sub: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3(), "__sub: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(a), "__sub: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b), "__sub: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
return a:sub(b)
|
||||
end
|
||||
|
||||
function vec3_mt.__mul(a, b)
|
||||
assert(a:is_vec3(), "__mul: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3() or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
assert(vec3.is_vec3(a), "__mul: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b) or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
|
||||
if b:is_vec3() then
|
||||
if vec3.is_vec3(b) then
|
||||
return a:mul(b)
|
||||
end
|
||||
|
||||
@ -339,10 +334,10 @@ function vec3_mt.__mul(a, b)
|
||||
end
|
||||
|
||||
function vec3_mt.__div(a, b)
|
||||
assert(a:is_vec3(), "__div: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3() or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
assert(vec3.is_vec3(a), "__div: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b) or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
|
||||
if b:is_vec3() then
|
||||
if vec3.is_vec3(b) then
|
||||
return a:div(b)
|
||||
end
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user