unfactor vec2 and vec3
This commit is contained in:
parent
7e46afa280
commit
8df45859e4
151
modules/vec2.lua
151
modules/vec2.lua
@ -1,6 +1,9 @@
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--- A 2 component vector.
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-- @module vec2
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local modules = (...):gsub('%.[^%.]+$', '') .. "."
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local vec3 = require(modules .. "vec3")
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local acos = math.acos
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local atan2 = math.atan2
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local sqrt = math.sqrt
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local cos = math.cos
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@ -10,9 +13,10 @@ local vec2_mt = {}
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-- Private constructor.
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local function new(x, y)
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local v = {}
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v.x, v.y = x, y
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return setmetatable(v, vec2_mt)
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return setmetatable({
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x = x or 0,
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y = y or 0
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}, vec2_mt)
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end
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-- Do the check to see if JIT is enabled. If so use the optimized FFI structs.
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@ -51,17 +55,17 @@ function vec2.new(x, y)
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-- {x, y} or {x=x, y=y}
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elseif type(x) == "table" then
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local x, y = x.x or x[1], x.y or x[2]
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assert(type(x) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(y) == "number", "new: Wrong argument type for y (<number> expected)")
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local xx, yy = x.x or x[1], x.y or x[2]
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assert(type(xx) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(yy) == "number", "new: Wrong argument type for y (<number> expected)")
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return new(x, y)
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return new(xx, yy)
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-- number
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elseif type(x) == "number" then
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return new(x, x)
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else
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return new(0, 0)
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return new()
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end
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end
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@ -81,69 +85,69 @@ function vec2.clone(a)
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end
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--- Add two vectors.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2 out
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function vec2.add(out, a, b)
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out.x = a.x + b.x
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out.y = a.y + b.y
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return out
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function vec2.add(a, b)
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return new(
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a.x + b.x,
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a.y + b.y
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)
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end
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--- Subtract one vector from another.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2 out
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function vec2.sub(out, a, b)
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out.x = a.x - b.x
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out.y = a.y - b.y
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return out
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function vec2.sub(a, b)
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return new(
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a.x - b.x,
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a.y - b.y
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)
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end
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--- Multiply a vector by another vector.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2 out
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function vec2.mul(out, a, b)
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out.x = a.x * b.x
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out.y = a.y * b.y
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return out
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function vec2.mul(a, b)
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return new(
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a.x * b.x,
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a.y * b.y
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)
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end
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--- Divide a vector by another vector.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @treturn vec2 out
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function vec2.div(out, a, b)
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out.x = a.x / b.x
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out.y = a.y / b.y
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return out
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function vec2.div(a, b)
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return new(
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a.x / b.x,
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a.y / b.y
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)
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end
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--- Get the normal of a vector.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to normalize
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-- @treturn vec2 out
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function vec2.normalize(out, a)
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function vec2.normalize(a)
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local l = a:len()
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out.x = a.x / l
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out.y = a.y / l
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return out
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if l == 0 then
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return new()
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end
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return new(
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a.x / l,
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a.y / l
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)
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end
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--- Trim a vector to a given length.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to be trimmed
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-- @tparam number len Length to trim the vector to
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-- @treturn vec2 out
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function vec2.trim(out, a, len)
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return out
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:normalize(a)
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:scale(out, math.min(a:len(), len))
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function vec2.trim(a, len)
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return a:normalize():scale(math.min(a:len(), len))
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end
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--- Get the cross product of two vectors.
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@ -197,37 +201,34 @@ function vec2.dist2(a, b)
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end
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--- Scale a vector by a scalar.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam number b Right hand operant
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-- @treturn vec2 out
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function vec2.scale(out, a, b)
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out.x = a.x * b
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out.y = a.y * b
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return out
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function vec2.scale(a, b)
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return new(
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a.x * b,
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a.y * b
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)
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end
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--- Rotate a vector.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to rotate
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-- @tparam number phi Angle to rotate vector by (in radians)
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-- @treturn vec2 out
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function vec2.rotate(out, a, phi)
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function vec2.rotate(a, phi)
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local c = cos(phi)
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local s = sin(phi)
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out.x = c * a.x - s * a.y
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out.y = s * a.x + c * a.y
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return out
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return new(
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c * a.x - s * a.y,
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s * a.x + c * a.y
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)
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end
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--- Get the perpendicular vector of a vector.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Vector to get perpendicular axes from
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-- @treturn vec2 out
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function vec2.perpendicular(out, a)
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out.x = -a.y
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out.y = a.x
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return out
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function vec2.perpendicular(a)
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return new(-a.y, a.x)
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end
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--- Angle from one vector to another.
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@ -249,7 +250,7 @@ end
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function vec2.angle_between(a, b)
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if b then
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if vec2.is_vec2(a) then
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return acos(vec2.dot(a, b) / (vec2.len(a) * vec2.len(b)))
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return acos(a:dot(b) / (a:len() * b:len()))
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end
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return acos(vec3.dot(a, b) / (vec3.len(a) * vec3.len(b)))
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@ -259,16 +260,12 @@ function vec2.angle_between(a, b)
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end
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--- Lerp between two vectors.
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-- @tparam vec2 out Vector to store the result
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-- @tparam vec2 a Left hand operant
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-- @tparam vec2 b Right hand operant
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-- @tparam number s Step value
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-- @treturn vec2 out
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function vec2.lerp(out, a, b, s)
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return out
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:sub(b, a)
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:scale(out, s)
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:add(out, a)
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function vec2.lerp(a, b, s)
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return a + (b - a) * s
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end
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--- Unpack a vector into individual components.
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@ -330,44 +327,44 @@ function vec2_mt.__unm(a)
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end
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function vec2_mt.__eq(a, b)
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if not vec2.is_vec2(a) or not vec2.is_vec2(b) then
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if not a:is_vec2() or not b:is_vec2() then
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return false
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end
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return a.x == b.x and a.y == b.y
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end
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function vec2_mt.__add(a, b)
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assert(vec2.is_vec2(a), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(vec2.is_vec2(b), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
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return new():add(a, b)
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assert(a:is_vec2(), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(b:is_vec2(), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
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return a:add(b)
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end
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function vec2_mt.__sub(a, b)
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assert(vec2.is_vec2(a), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(vec2.is_vec2(b), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
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return new():sub(a, b)
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assert(a:is_vec2(), "__add: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(b:is_vec2(), "__add: Wrong argument type for right hand operant. (<cpml.vec2> expected)")
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return a:sub(b)
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end
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function vec2_mt.__mul(a, b)
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assert(vec2.is_vec2(a), "__mul: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(vec2.is_vec2(b) or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
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assert(a:is_vec2(), "__mul: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(b:is_vec2() or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
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if vec2.is_vec2(b) then
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return new():mul(a, b)
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if b:is_vec2() then
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return a:mul(b)
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end
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return new():scale(a, b)
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return a:scale(b)
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end
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function vec2_mt.__div(a, b)
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assert(vec2.is_vec2(a), "__div: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(vec2.is_vec2(b) or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
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assert(a:is_vec2(), "__div: Wrong argument type for left hand operant. (<cpml.vec2> expected)")
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assert(b:is_vec2() or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec2> or <number> expected)")
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if vec2.is_vec2(b) then
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return new():div(a, b)
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if b:is_vec2() then
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return a:div(b)
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end
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return new():scale(a, 1 / b)
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return a:scale(1 / b)
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end
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if status then
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191
modules/vec3.lua
191
modules/vec3.lua
@ -9,9 +9,11 @@ local vec3_mt = {}
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-- Private constructor.
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local function new(x, y, z)
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local v = {}
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v.x, v.y, v.z = x, y, z
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return setmetatable(v, vec3_mt)
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return setmetatable({
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x = x or 0,
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y = y or 0,
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z = z or 0
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}, vec3_mt)
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end
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-- Do the check to see if JIT is enabled. If so use the optimized FFI structs.
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@ -35,9 +37,6 @@ vec3.unit_y = new(0, 1, 0)
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vec3.unit_z = new(0, 0, 1)
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vec3.zero = new(0, 0, 0)
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-- Statically allocate a temporary variable used in some of our functions.
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local tmp = new(0, 0, 0)
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--- The public constructor.
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-- @param x Can be of three types: </br>
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-- number X component
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@ -57,10 +56,10 @@ function vec3.new(x, y, z)
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-- {x, y, z} or {x=x, y=y, z=z}
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elseif type(x) == "table" then
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local x, y, z = x.x or x[1], x.y or x[2], x.z or x[3]
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assert(type(x) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(y) == "number", "new: Wrong argument type for y (<number> expected)")
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assert(type(z) == "number", "new: Wrong argument type for z (<number> expected)")
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local xx, yy, zz = x.x or x[1], x.y or x[2], x.z or x[3]
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assert(type(xx) == "number", "new: Wrong argument type for x (<number> expected)")
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assert(type(yy) == "number", "new: Wrong argument type for y (<number> expected)")
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assert(type(zz) == "number", "new: Wrong argument type for z (<number> expected)")
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return new(x, y, z)
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@ -68,7 +67,7 @@ function vec3.new(x, y, z)
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elseif type(x) == "number" then
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return new(x, x, x)
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else
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return new(0, 0, 0)
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return new()
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end
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end
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@ -80,89 +79,86 @@ function vec3.clone(a)
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end
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--- Add two vectors.
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3 out
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function vec3.add(out, a, b)
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out.x = a.x + b.x
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out.y = a.y + b.y
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out.z = a.z + b.z
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return out
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function vec3.add(a, b)
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return new(
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a.x + b.x,
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a.y + b.y,
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a.z + b.z
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)
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end
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--- Subtract one vector from another.
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3 out
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function vec3.sub(out, a, b)
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out.x = a.x - b.x
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out.y = a.y - b.y
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out.z = a.z - b.z
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return out
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function vec3.sub(a, b)
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return new(
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a.x - b.x,
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a.y - b.y,
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a.z - b.z
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)
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end
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--- Multiply a vector by another vectorr.
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3 out
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function vec3.mul(out, a, b)
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out.x = a.x * b.x
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out.y = a.y * b.y
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out.z = a.z * b.z
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return out
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function vec3.mul(a, b)
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return new(
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a.x * b.x,
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a.y * b.y,
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a.z * b.z
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)
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end
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--- Divide a vector by a scalar.
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3 out
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function vec3.div(out, a, b)
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out.x = a.x / b.x
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out.y = a.y / b.y
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out.z = a.z / b.z
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return out
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function vec3.div(a, b)
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return new(
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a.x / b.x,
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a.y / b.y,
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a.z / b.z
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)
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end
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--- Get the normal of a vector.
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Vector to normalize
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-- @treturn vec3 out
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function vec3.normalize(out, a)
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local l = vec3.len(a)
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function vec3.normalize(a)
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local l = a:len()
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if l == 0 then
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return out
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return new()
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end
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out.x = a.x / l
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out.y = a.y / l
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out.z = a.z / l
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return out
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return new(
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a.x / l,
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a.y / l,
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a.z / l
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)
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end
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--- Trim a vector to a given length
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Vector to be trimmed
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-- @tparam number len Length to trim the vector to
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-- @treturn vec3 out
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function vec3.trim(out, a, len)
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return out
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:normalize(a)
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:scale(out, math.min(vec3.len(a), len))
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function vec3.trim(a, len)
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return a:normalize():scale(math.min(a:len(), len))
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end
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--- Get the cross product of two vectors.
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-- @tparam vec3 out Vector to store the result
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-- @tparam vec3 a Left hand operant
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-- @tparam vec3 b Right hand operant
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-- @treturn vec3 out
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function vec3.cross(out, a, b)
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out.x = a.y * b.z - a.z * b.y
|
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out.y = a.z * b.x - a.x * b.z
|
||||
out.z = a.x * b.y - a.y * b.x
|
||||
return out
|
||||
function vec3.cross(a, b)
|
||||
return new(
|
||||
a.y * b.z - a.z * b.y,
|
||||
a.z * b.x - a.x * b.z,
|
||||
a.x * b.y - a.y * b.x
|
||||
)
|
||||
end
|
||||
|
||||
--- Get the dot product of two vectors.
|
||||
@ -210,29 +206,28 @@ function vec3.dist2(a, b)
|
||||
end
|
||||
|
||||
--- Scale a vector by a scalar.
|
||||
-- @tparam vec3 out Vector to store the result
|
||||
-- @tparam vec3 a Left hand operant
|
||||
-- @tparam number b Right hand operant
|
||||
-- @treturn vec3 out
|
||||
function vec3.scale(out, a, b)
|
||||
out.x = a.x * b
|
||||
out.y = a.y * b
|
||||
out.z = a.z * b
|
||||
return out
|
||||
function vec3.scale(a, b)
|
||||
return new(
|
||||
a.x * b,
|
||||
a.y * b,
|
||||
a.z * b
|
||||
)
|
||||
end
|
||||
|
||||
--- Rotate vector about an axis.
|
||||
-- @tparam vec3 out Vector to store the result
|
||||
-- @tparam vec3 a Vector to rotate
|
||||
-- @tparam number phi Amount to rotate, in radians
|
||||
-- @tparam number phi Angle to rotate vector by (in radians)
|
||||
-- @tparam vec3 axis Axis to rotate by
|
||||
-- @treturn vec3 out
|
||||
function vec3.rotate(out, a, phi, axis)
|
||||
if not vec3.is_vec3(axis) then
|
||||
function vec3.rotate(a, phi, axis)
|
||||
if not axis:is_vec3() then
|
||||
return a
|
||||
end
|
||||
|
||||
local u = new():normalize(axis)
|
||||
local u = axis:normalize()
|
||||
local c = cos(phi)
|
||||
local s = sin(phi)
|
||||
|
||||
@ -241,30 +236,27 @@ function vec3.rotate(out, a, phi, axis)
|
||||
local m2 = new((u.y * u.x * (1 - c) + u.z * s), (c + u.y * u.y * (1 - c)), (u.y * u.z * (1 - c) - u.x * s))
|
||||
local m3 = new((u.z * u.x * (1 - c) - u.y * s), (u.z * u.y * (1 - c) + u.x * s), (c + u.z * u.z * (1 - c)) )
|
||||
|
||||
out.x = a:dot(m1)
|
||||
out.y = a:dot(m2)
|
||||
out.z = a:dot(m3)
|
||||
return out
|
||||
return new(
|
||||
a:dot(m1),
|
||||
a:dot(m2),
|
||||
a:dot(m3)
|
||||
)
|
||||
end
|
||||
|
||||
function vec3.perpendicular(out, a)
|
||||
out.x = -a.y
|
||||
out.y = a.x
|
||||
out.z = 0
|
||||
return out
|
||||
--- Get the perpendicular vector of a vector.
|
||||
-- @tparam vec3 a Vector to get perpendicular axes from
|
||||
-- @treturn vec3 out
|
||||
function vec3.perpendicular(a)
|
||||
return new(-a.y, a.x, 0)
|
||||
end
|
||||
|
||||
--- Lerp between two vectors.
|
||||
-- @tparam vec3 out Vector to store the result
|
||||
-- @tparam vec3 a Left hand operant
|
||||
-- @tparam vec3 b Right hand operant
|
||||
-- @tparam number s Step value
|
||||
-- @treturn vec3 out
|
||||
function vec3.lerp(out, a, b, s)
|
||||
return out
|
||||
:sub(b, a)
|
||||
:scale(out, s)
|
||||
:add(out, a)
|
||||
function vec3.lerp(a, b, s)
|
||||
return a + (b - a) * s
|
||||
end
|
||||
|
||||
--- Unpack a vector into individual components.
|
||||
@ -295,10 +287,7 @@ end
|
||||
-- @tparam vec3 a Vector to be tested
|
||||
-- @treturn boolean is_zero
|
||||
function vec3.is_zero(a)
|
||||
return
|
||||
a.x == 0 and
|
||||
a.y == 0 and
|
||||
a.z == 0
|
||||
return a.x == 0 and a.y == 0 and a.z == 0
|
||||
end
|
||||
|
||||
--- Return a formatted string.
|
||||
@ -320,44 +309,44 @@ function vec3_mt.__unm(a)
|
||||
end
|
||||
|
||||
function vec3_mt.__eq(a, b)
|
||||
if not vec3.is_vec3(a) or not vec3.is_vec3(b) then
|
||||
if not a:is_vec3() or not b:is_vec3() then
|
||||
return false
|
||||
end
|
||||
return a.x == b.x and a.y == b.y and a.z == b.z
|
||||
end
|
||||
|
||||
function vec3_mt.__add(a, b)
|
||||
assert(vec3.is_vec3(a), "__add: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b), "__add: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
return new():add(a, b)
|
||||
assert(a:is_vec3(), "__add: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3(), "__add: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
return a:add(b)
|
||||
end
|
||||
|
||||
function vec3_mt.__sub(a, b)
|
||||
assert(vec3.is_vec3(a), "__sub: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b), "__sub: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
return new():sub(a, b)
|
||||
assert(a:is_vec3(), "__sub: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3(), "__sub: Wrong argument type for right hand operant. (<cpml.vec3> expected)")
|
||||
return a:sub(b)
|
||||
end
|
||||
|
||||
function vec3_mt.__mul(a, b)
|
||||
assert(vec3.is_vec3(a), "__mul: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b) or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
assert(a:is_vec3(), "__mul: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3() or type(b) == "number", "__mul: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
|
||||
if vec3.is_vec3(b) then
|
||||
return new():mul(a, b)
|
||||
if b:is_vec3() then
|
||||
return a:mul(b)
|
||||
end
|
||||
|
||||
return new():scale(a, b)
|
||||
return a:scale(b)
|
||||
end
|
||||
|
||||
function vec3_mt.__div(a, b)
|
||||
assert(vec3.is_vec3(a), "__div: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(vec3.is_vec3(b) or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
assert(a:is_vec3(), "__div: Wrong argument type for left hand operant. (<cpml.vec3> expected)")
|
||||
assert(b:is_vec3() or type(b) == "number", "__div: Wrong argument type for right hand operant. (<cpml.vec3> or <number> expected)")
|
||||
|
||||
if vec3.is_vec3(b) then
|
||||
return new():div(a, b)
|
||||
if b:is_vec3() then
|
||||
return a:div(b)
|
||||
end
|
||||
|
||||
return new():scale(a, 1 / b)
|
||||
return a:scale(1 / b)
|
||||
end
|
||||
|
||||
if status then
|
||||
|
Loading…
x
Reference in New Issue
Block a user