make quat.from_direction's up argument optional (defaults to +z)
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@ -91,11 +91,15 @@ end
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--- Create a quaternion from a normal/up vector pair.
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-- @tparam vec3 normal
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-- @tparam vec3 up
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-- @tparam vec3 up (optional)
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-- @treturn quat out
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function quat.from_direction(normal, up)
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local a = vec3():cross(up, normal)
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local d = up:dot(normal)
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local u = up or vec3.unit_z
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local n = vec3()
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n:normalize(normal)
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local a = vec3():cross(u, n)
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local d = u:dot(n)
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return new(a.x, a.y, a.z, d + 1)
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end
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