diff --git a/README.md b/README.md index 09e6612..d4d496a 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,10 @@ For best memory performance: have luaJIT & it's FFI library (this should be buil Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc. This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for. -Documentation can be found here: (link coming soon) +Documentation can be found here: (link coming soon). + +Documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to). ### TODO: * Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes) +* Figure out how CPML (originally) automatically updated docs, and do it here.