update documentation
This commit is contained in:
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@ -65,7 +65,7 @@
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/lunarmodules/ldoc">LDoc 1.5.0</a></i>
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<i style="float:right;">Last updated 2024-07-14 13:05:02 </i>
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<i style="float:right;">Last updated 2024-08-03 16:24:48 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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@ -262,7 +262,7 @@ outputs need cleaning up.</li>
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/lunarmodules/ldoc">LDoc 1.5.0</a></i>
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<i style="float:right;">Last updated 2024-07-14 13:05:02 </i>
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<i style="float:right;">Last updated 2024-08-03 16:24:48 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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@ -68,10 +68,18 @@
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<h2><a href="#Tables">Tables</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#chunks">chunks</a></td>
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<td class="name" nowrap><a href="#ignore_chunks">ignore_chunks</a></td>
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<td class="summary">an unordered list of the following string chunks.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#TEXS">TEXS</a></td>
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<td class="summary">textures</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#BRUS">BRUS</a></td>
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<td class="summary">brushes (materials)</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#VRTS">VRTS</a></td>
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<td class="summary">vertices</td>
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</tr>
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@ -102,18 +110,16 @@
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</tr>
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<tr>
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<td class="name" nowrap><a href="#NODE">NODE</a></td>
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<td class="summary">node
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a node chunk possibly containing the following chunks.</td>
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<td class="summary">a node chunk possibly containing the following chunks.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#BB3D">BB3D</a></td>
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<td class="summary">b3d table
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note: in the b3d writer the node_paths field is ignored</td>
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<td class="summary">note: in <code>b3d_writer</code> the node_paths field is ignored</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#node_paths">node_paths</a></td>
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<td class="summary">node paths
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a list of nodes indexed by a hieracrchy of nodes i.e.</td>
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a list of nodes indexed by a list which containing every related parent node aswell as itself.</td>
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</tr>
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</table>
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@ -166,14 +172,14 @@
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the file object (from the io library) to read from. Make sure you open it as "rb" (read binary.)
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</li>
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<li><span class="parameter">ignore_chunks</span>
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a list of <a href="../modules/b3d_reader.html#chunks">chunks</a> to be ignored (documentation needed)
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a list of <a href="../modules/b3d_reader.html#ignore_chunks">ignore_chunks</a> to be ignored
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<a href="../modules/b3d_reader.html#BB3D">BB3D</a> (documentation needed!)
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<a href="../modules/b3d_reader.html#BB3D">BB3D</a>
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</ol>
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@ -185,8 +191,8 @@
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<dl class="function">
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<dt>
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<a name = "chunks"></a>
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<strong>chunks</strong>
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<a name = "ignore_chunks"></a>
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<strong>ignore_chunks</strong>
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</dt>
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<dd>
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an unordered list of the following string chunks.
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@ -225,6 +231,86 @@
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</dd>
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<dt>
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<a name = "TEXS"></a>
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<strong>TEXS</strong>
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</dt>
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<dd>
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textures
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">file</span>
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</li>
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<li><span class="parameter">flags</span>
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</li>
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<li><span class="parameter">pos</span>
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table {float, float}
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</li>
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<li><span class="parameter">pos</span>
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table {float, float}
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "BRUS"></a>
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<strong>BRUS</strong>
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</dt>
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<dd>
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brushes (materials)
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">name</span>
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</li>
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<li><span class="parameter">color</span>
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</li>
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<li><span class="parameter">shininess</span>
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</li>
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<li><span class="parameter">blend</span>
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</li>
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<li><span class="parameter">fx</span>
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</li>
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<li><span class="parameter">texture_id</span>
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "VRTS"></a>
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@ -389,11 +475,12 @@
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<strong>NODE</strong>
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</dt>
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<dd>
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node
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a node chunk possibly containing the following chunks.
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a node chunk possibly containing the following chunks.
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there are three possible "types" of nodes. All bones will contain the following chunks:
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position, rotation, scale. Bones will have a
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bone field which will contain IDs from it's parent node's mesh chunk.
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<code>position</code>, <code>rotation</code>, <code>scale</code>.
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Bones will have a bone field which will contain IDs from it's parent node's mesh chunk.
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Meshes will have a mesh field containing information about their mesh.
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Pivots will have neither of those and simply serve as parents to child nodes. <3
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<h3>Fields:</h3>
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@ -445,23 +532,22 @@
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<strong>BB3D</strong>
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</dt>
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<dd>
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b3d table
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note: in the b3d writer the node_paths field is ignored
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note: in <code>b3d_writer</code> the node_paths field is ignored
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">node_paths</span>
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all of the nodes in the model <a href="../modules/b3d_nodes.html#">b3d_nodes</a>
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all nodes in the model indexed by a table <a href="../modules/b3d_reader.html#node_paths">node_paths</a>
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</li>
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<li><span class="parameter">node</span>
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a table containing the root <a href="../modules/b3d_reader.html#NODE">NODE</a> of the model.
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</li>
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<li><span class="parameter">textures</span>
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??? texture information
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a list of <a href="../modules/b3d_reader.html#TEXS">TEXS</a> chunks
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</li>
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<li><span class="parameter">brushes</span>
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??? material information
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a list of <a href="../modules/b3d_reader.html#BRUS">BRUS</a> chunks
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</li>
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<li><span class="parameter">version</span>
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<code>{major=float, minor=float}</code> this functionally means nothing, but it's version information.
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@ -479,7 +565,7 @@
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</dt>
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<dd>
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node paths
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a list of nodes indexed by a hieracrchy of nodes i.e. "path.to.node"
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a list of nodes indexed by a list which containing every related parent node aswell as itself.
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<h3>Fields:</h3>
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@ -501,7 +587,7 @@
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</div> <!-- id="main" -->
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||||
<div id="about">
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<i>generated by <a href="http://github.com/lunarmodules/ldoc">LDoc 1.5.0</a></i>
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<i style="float:right;">Last updated 2024-07-14 13:05:02 </i>
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<i style="float:right;">Last updated 2024-08-03 16:24:48 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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@ -85,7 +85,7 @@
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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???
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<a href="../modules/b3d_reader.html#BB3D">BB3D chunk</a>
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</li>
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</ul>
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@ -110,7 +110,7 @@
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">self</span>
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???
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<a href="../modules/b3d_reader.html#BB3D">BB3D chunk</a>
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</li>
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<li><span class="parameter">stream</span>
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io file object to write to
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@ -129,7 +129,7 @@
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</div> <!-- id="main" -->
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||||
<div id="about">
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||||
<i>generated by <a href="http://github.com/lunarmodules/ldoc">LDoc 1.5.0</a></i>
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||||
<i style="float:right;">Last updated 2024-07-14 13:05:02 </i>
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||||
<i style="float:right;">Last updated 2024-08-03 16:24:48 </i>
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||||
</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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|
BIN
ldoc/index.html - Shortcut.lnk
Normal file
BIN
ldoc/index.html - Shortcut.lnk
Normal file
Binary file not shown.
@ -66,13 +66,13 @@ end
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-- @field 6 "BONE" node vertex weights
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-- @field 7 "ANIM" animation information
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-- @field 8 "KEYS" keyframes
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-- @table chunks
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-- @table ignore_chunks
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--- read directly from file
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-- @function mtul.b3d_reader.read_from_stream
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-- @param stream the file object (from the io library) to read from. Make sure you open it as "rb" (read binary.)
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-- @param ignore_chunks a list of @{chunks} to be ignored (documentation needed)
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-- @return @{BB3D} (documentation needed!)
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-- @param ignore_chunks a list of @{ignore_chunks} to be ignored
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-- @return @{BB3D}
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function mtul.b3d_reader.read_from_stream(stream, ignore_chunks)
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local left = 8
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@ -164,6 +164,12 @@ function mtul.b3d_reader.read_from_stream(stream, ignore_chunks)
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local chunk
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local chunks = {
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TEXS = function()
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--- textures
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--@field file
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--@field flags
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--@field pos table {float, float}
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--@field pos table {float, float}
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--@table TEXS
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local textures = {}
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while content() do
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local tex = {}
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@ -178,6 +184,14 @@ function mtul.b3d_reader.read_from_stream(stream, ignore_chunks)
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return textures
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end,
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BRUS = function()
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--- brushes (materials)
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-- @field name
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-- @field color
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-- @field shininess
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-- @field blend
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-- @field fx
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-- @field texture_id
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-- @table BRUS
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local brushes = {}
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local n_texs = int()
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assert(n_texs <= 8)
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@ -330,11 +344,13 @@ function mtul.b3d_reader.read_from_stream(stream, ignore_chunks)
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return ret
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end,
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NODE = function()
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--- node
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-- a node chunk possibly containing the following chunks.
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--- a node chunk possibly containing the following chunks.
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-- there are three possible "types" of nodes. All bones will contain the following chunks:
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-- position, rotation, scale. Bones will have a
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-- bone field which will contain IDs from it's parent node's mesh chunk.
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-- `position`, `rotation`, `scale`.
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-- Bones will have a bone field which will contain IDs from it's parent node's mesh chunk.
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-- Meshes will have a mesh field containing information about their mesh.
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-- Pivots will have neither of those and simply serve as parents to child nodes. <3
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--
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-- @field name
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-- @field type string which is either "pivot", "bone" or "mesh"
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-- @field children a list of child nodes, Transoformations (position, rotation, scale) will be applied to the children.
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@ -399,12 +415,11 @@ function mtul.b3d_reader.read_from_stream(stream, ignore_chunks)
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end)
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return node
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end,
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--- b3d table
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-- note: in the b3d writer the node_paths field is ignored
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-- @field node_paths all of the nodes in the model @{b3d_nodes}
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--- note: in `b3d_writer` the node_paths field is ignored
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-- @field node_paths all nodes in the model indexed by a table @{node_paths}
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-- @field node a table containing the root @{NODE} of the model.
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-- @field textures @{TEXS} texture information
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-- @field brushes @{BRUS} material information
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-- @field textures a list of @{TEXS} chunks
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-- @field brushes a list of @{BRUS} chunks
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-- @field version `{major=float, minor=float}` this functionally means nothing, but it's version information.
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-- @table BB3D
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BB3D = function()
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@ -458,7 +473,7 @@ function mtul.b3d_reader.read_from_stream(stream, ignore_chunks)
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--also, Fatal here: for the sake of my reputation (which is nonexistent), typically I wouldn't nest these functions
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--because I am not a physcopath and or a german named Lars, but for the sake of consistency it has to happen.
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--(Not that its *always* a bad idea, but unless you're baking in parameters it's sort of useless and potentially wasteful)
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local copy_path = mtul.table and mtul.table.shallow_copy or function(tbl)
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local copy_path = function(tbl)
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local new_table = {}
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for i, v in pairs(tbl) do
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new_table[i] = v
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@ -486,6 +501,6 @@ function mtul.b3d_reader.read_from_stream(stream, ignore_chunks)
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end
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--- node paths
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-- a list of nodes indexed by a hieracrchy of nodes i.e. "path.to.node"
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-- a list of nodes indexed by a list which containing every related parent node aswell as itself.
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-- @field (...) node
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-- @table node_paths
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@ -151,7 +151,8 @@ local function write_rope(self)
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chunk("KEYS", function()
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int(flags)
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for _, frame in ipairs(keys) do
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int(frame.frame)
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--reader offsets by 1, so writer should to.
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int(frame.frame+1)
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if frame.position then vector3(frame.position) end
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if frame.scale then vector3(frame.scale) end
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if frame.rotation then quaternion(frame.rotation) end
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--- output a string of binary in the blitz 3d format
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-- @function mtul.b3d_writer.write_string
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-- @param self @{BB3D}
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-- @param self @{b3d_reader.BB3D|BB3D chunk}
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-- @return string containing the binary file
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function mtul.b3d_writer.write_string(self)
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return table.concat(write_rope(self))
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@ -227,7 +228,7 @@ end
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--- output in the blitz3d format file reference
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-- @function mtul.b3d_writer.write_model_to_file
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-- @param self @{BB3D}
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-- @param self @{b3d_reader.BB3D|BB3D chunk}
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-- @param stream io file object to write to
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function mtul.b3d_writer.write_model_to_file(self, stream)
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for _, str in ipairs(write_rope(self)) do
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