diff --git a/docs/index.html b/docs/index.html index db30b8c..b54fedb 100644 --- a/docs/index.html +++ b/docs/index.html @@ -65,7 +65,7 @@
generated by LDoc 1.5.0 -Last updated 2024-07-14 13:05:02 +Last updated 2024-08-03 16:24:48
diff --git a/docs/modules/b3d_nodes.html b/docs/modules/b3d_nodes.html index 6ed3182..d48160b 100644 --- a/docs/modules/b3d_nodes.html +++ b/docs/modules/b3d_nodes.html @@ -262,7 +262,7 @@ outputs need cleaning up.
generated by LDoc 1.5.0 -Last updated 2024-07-14 13:05:02 +Last updated 2024-08-03 16:24:48
diff --git a/docs/modules/b3d_reader.html b/docs/modules/b3d_reader.html index d78eece..afbcec7 100644 --- a/docs/modules/b3d_reader.html +++ b/docs/modules/b3d_reader.html @@ -68,10 +68,18 @@

Tables

- + + + + + + + + + @@ -102,18 +110,16 @@ - + - + + a list of nodes indexed by a list which containing every related parent node aswell as itself.
chunksignore_chunks an unordered list of the following string chunks.
TEXStextures
BRUSbrushes (materials)
VRTS vertices
NODEnode - a node chunk possibly containing the following chunks.a node chunk possibly containing the following chunks.
BB3Db3d table - note: in the b3d writer the node_paths field is ignorednote: in b3d_writer the node_paths field is ignored
node_paths node paths - a list of nodes indexed by a hieracrchy of nodes i.e.
@@ -166,14 +172,14 @@ the file object (from the io library) to read from. Make sure you open it as "rb" (read binary.)
  • ignore_chunks - a list of chunks to be ignored (documentation needed) + a list of ignore_chunks to be ignored
  • Returns:

      - BB3D (documentation needed!) + BB3D
    @@ -185,8 +191,8 @@
    - - chunks + + ignore_chunks
    an unordered list of the following string chunks. @@ -225,6 +231,86 @@ +
    +
    + + TEXS +
    +
    + textures + + +

    Fields:

    + + + + + + +
    +
    + + BRUS +
    +
    + brushes (materials) + + +

    Fields:

    + + + + + +
    @@ -389,11 +475,12 @@ NODE
    - node - a node chunk possibly containing the following chunks. + a node chunk possibly containing the following chunks. there are three possible "types" of nodes. All bones will contain the following chunks: - position, rotation, scale. Bones will have a - bone field which will contain IDs from it's parent node's mesh chunk. + position, rotation, scale. + Bones will have a bone field which will contain IDs from it's parent node's mesh chunk. + Meshes will have a mesh field containing information about their mesh. + Pivots will have neither of those and simply serve as parents to child nodes. <3

    Fields:

    @@ -445,23 +532,22 @@ BB3D
    - b3d table - note: in the b3d writer the node_paths field is ignored + note: in b3d_writer the node_paths field is ignored

    Fields: