cannons/convert.lua

71 lines
2.8 KiB
Lua
Raw Normal View History

2014-12-21 01:50:12 -08:00
minetest.register_abm({
nodenames = {"cannons:cannon","cannons:bronze_canon","cannons:mithril_cannon"},
--neighbors = {"cannons:stand","cannons.stand_wood"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local stand_pos = {x= pos.x,y= pos.y-1,z=pos.z}
local stand = minetest.get_node(stand_pos)
if stand.name == "cannons:stand" or stand.name == "cannons:stand_wood" then -- cannon stand with cannon
if stand.name == "cannons:stand" then
minetest.set_node(stand_pos, {name = "default:cobble"})--replace stand with cobblestone
else
minetest.set_node(stand_pos, {name = "default:wood"})--replace stand with cobblestone
end
if node.name == "cannons:cannon" then
node.name = "cannons:wood_stand_with_cannon_steel"
elseif node.name == "cannons:bronze_canon" then
node.name = "cannons:wood_stand_with_cannon_bronze"
elseif node.name == "cannons:mithril_cannon" then
node.name = "cannons:wood_stand_with_cannon_mithril"
--else if node.name == "cannons:bronze_canon" then
-- node.name = "cannons:wood_stand_with_bronze_cannon"
else --dont know what else can happen, but "Der Teufel ist ein Eichh<68>rnchen"
node.name = "air"
end
minetest.swap_node(pos, node)
else --else its a single or disabled cannon
print("zweite if")
if node.name == "cannons:cannon" then
node.name = "cannons:cannon_steel"
elseif node.name == "cannons:canon_bronze" then
node.name = "cannons:bronze_cannon"
elseif node.name == "cannons:cannon_mithril" then
node.name = "cannons:cannon_mithril"
2015-06-13 06:26:49 -07:00
--else if node.name == "cannons:placeholder" then
-- node.name = "cannons:wood_stand_with_placeholder_cannon"
2014-12-21 01:50:12 -08:00
else --dont know what else can happen, but "Der Teufel ist ein Eichh<68>rnchen"
node.name = "air"
end
minetest.swap_node(pos, node)
end
end,
})
2015-06-13 06:26:49 -07:00
--abm to convert single cannonstands
minetest.register_abm({
nodenames = {"cannons:stand","cannons:stand_wood"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local above_pos = {x= pos.x,y= pos.y+1,z=pos.z}
local above = minetest.get_node(above_pos)
--if above the stand a cannon...
if above.name == "cannons:cannon" or above.name == "cannons:bronze_canon" or above.name == "cannons:mithril_cannon" then
--do nothing, let the first abm do all
elseif above.name == "air" then
minetest.set_node(above_pos, {name = "cannons:wood_stand"})
else
--replace single stands with a full block, and place the stand above it
if node.name == "cannons:stand" then
minetest.set_node(pos, {name = "default:cobble"})--replace stand with cobblestone
else
minetest.set_node(pos, {name = "default:wood"})--replace stand with cobblestone
end
end
end,
})