minetest.register_abm({ nodenames = {"cannons:cannon","cannons:bronze_canon","cannons:mithril_cannon"}, --neighbors = {"cannons:stand","cannons.stand_wood"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local stand_pos = {x= pos.x,y= pos.y-1,z=pos.z} local stand = minetest.get_node(stand_pos) if stand.name == "cannons:stand" or stand.name == "cannons:stand_wood" then -- cannon stand with cannon if stand.name == "cannons:stand" then minetest.set_node(stand_pos, {name = "default:cobble"})--replace stand with cobblestone else minetest.set_node(stand_pos, {name = "default:wood"})--replace stand with cobblestone end if node.name == "cannons:cannon" then node.name = "cannons:wood_stand_with_cannon_steel" elseif node.name == "cannons:bronze_canon" then node.name = "cannons:wood_stand_with_cannon_bronze" elseif node.name == "cannons:mithril_cannon" then node.name = "cannons:wood_stand_with_cannon_mithril" --else if node.name == "cannons:bronze_canon" then -- node.name = "cannons:wood_stand_with_bronze_cannon" else --dont know what else can happen, but "Der Teufel ist ein Eichhörnchen" node.name = "air" end minetest.swap_node(pos, node) else --else its a single or disabled cannon print("zweite if") if node.name == "cannons:cannon" then node.name = "cannons:cannon_steel" elseif node.name == "cannons:canon_bronze" then node.name = "cannons:bronze_cannon" elseif node.name == "cannons:cannon_mithril" then node.name = "cannons:cannon_mithril" --else if node.name == "cannons:placeholder" then -- node.name = "cannons:wood_stand_with_placeholder_cannon" else --dont know what else can happen, but "Der Teufel ist ein Eichhörnchen" node.name = "air" end minetest.swap_node(pos, node) end end, }) --abm to convert single cannonstands minetest.register_abm({ nodenames = {"cannons:stand","cannons:stand_wood"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local above_pos = {x= pos.x,y= pos.y+1,z=pos.z} local above = minetest.get_node(above_pos) --if above the stand a cannon... if above.name == "cannons:cannon" or above.name == "cannons:bronze_canon" or above.name == "cannons:mithril_cannon" then --do nothing, let the first abm do all elseif above.name == "air" then minetest.set_node(above_pos, {name = "cannons:wood_stand"}) else --replace single stands with a full block, and place the stand above it if node.name == "cannons:stand" then minetest.set_node(pos, {name = "default:cobble"})--replace stand with cobblestone else minetest.set_node(pos, {name = "default:wood"})--replace stand with cobblestone end end end, })