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README.md

Quarry Mechanics [quarry]

By David G [kestral246@gmail.com]

This mod adds quarry mechanics to stone nodes.

Quarry Screenshot

What do I mean by that?

  • Stone can now either be broken with a pickaxe (into cobble), or cut with a Quarry Hammer (into cut_stone).

  • The resulting cobble or cut_stone nodes remain in place after digging, but since they're now falling nodes, they will fall if not supported. They can then be dug by hand to pick them up into ones inventory.

  • For building, a Trowel and Mortar tool is provided. It can mortar placed cobble nodes into stonebrick nodes, and mortar placed cut_stone nodes back into stone nodes.

Additional notes

  • Cobble cannot be converted back into stone by melting it in a furnace.

  • A Quarry Hammer is only able to cut out a stone if it has at least two faces open to the air (to be able to cut all its sides with the implied chisel).

  • Stone, Desert Stone, Sandstone, Desert Sandstone, and Silver Sandstone are supported. Sandstone_rubble nodes are added, which correspond to cobble nodes for stone.

  • Cut_stone_blocks can be crafted from cut_stone.

  • Stairs and slabs are supported for all stone types. However, they have to be crafted from cut or cobble versions, and then mortared into the solid versions.

  • When digging stone_with_ore nodes, the ore lump will enter inventory, while cobble will be left behind.

  • A scaffold node is provided to support the cobble and cut_stone nodes while digging and mortaring them.

  • Finally, for consistency, dirt nodes are also made falling, and the wooden pickaxe has optionally been removed and replaced with a flint pickaxe.

Craft Recipes

Flint Pickaxe Quarry Hammer

Trowel and Mortar Scaffold

Early Game Considerations

By default, the wooden pickaxe has been removed. There are two other ways to get started digging stone:

  • Find three flints (in gravel) and make a flint pickaxe.

  • Find a dungeon that has cobble floors, and make a stone pickaxe (cobble can be picked up by hand).

However, there are two configuration options that could change this:

  • quarry_replace_wooden_pickaxe = false, will keep wooden pickaxe in game.

  • stonebrick_dungeons_change_floor = true, will get rid of cobble floors in dungeons.

Dependencies

default, bucket, stairs, and stonebrick_dungeons (by Hamlet)

Since quarry mechanics changes cobble to falling nodes, stonebrick_dungeons is needed to keep dungeons solid.

Licenses

Source code

The MIT License (MIT)

Media (textures)

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)