5998 Commits

Author SHA1 Message Date
Chris Robinson
e5651c15dd Avoid excessive transformations of the source position 2019-03-10 11:33:08 -07:00
Chris Robinson
12721f94a7 Add a method to apply an HF scale without band-splitting 2019-03-10 10:30:33 -07:00
Chris Robinson
6a95189ef6 Fix for MSVC decaying arrays to pointers with ?: 2019-03-09 21:54:15 -08:00
Chris Robinson
106671d451 Fade out voices that end normally
Sometimes a sound may end with non-0 amplitude, particularly if a buffer queue
underruns. This helps avoid clicks and pops for sources that don't already end
in silence.
2019-03-09 21:32:14 -08:00
Chris Robinson
87479b4b32 Play dummy samples and force a fade out on stopping voices 2019-03-09 18:34:00 -08:00
Chris Robinson
ef0f335132 Add a Stopping state for voices
This currently doesn't do much, except have the mixer progress it to Stopped.
It's valid to have without a source or buffers, and in the future will allow
fading out when a source is paused or stopped.
2019-03-09 16:48:07 -08:00
Chris Robinson
cde4500e24 Increment the active voice count ahead of playing the sources 2019-03-09 15:04:51 -08:00
Chris Robinson
d39cfcc7bb Clear the voice's buffer when detaching from source 2019-03-09 13:20:10 -08:00
Chris Robinson
972a5c0f1d Exclude far-ear IRs for the synthesized -90 degree elevation 2019-03-09 13:00:08 -08:00
Chris Robinson
0e4402b2e1 Avoid some explicit loops 2019-03-05 06:21:09 -08:00
Chris Robinson
da9ec374d8 Normalize HRIRs using their maximum RMS 2019-03-04 08:00:04 -08:00
Chris Robinson
90d1e1212b Pass a reference to function for a template parameter 2019-03-03 00:24:33 -08:00
Chris Robinson
2d14de3fb0 Use more specific names for temp buffer storage 2019-03-02 23:41:26 -08:00
Chris Robinson
0aa0f24dd7 Use a proper flag to indicate audio is prepared in alffplay 2019-03-01 22:46:56 -08:00
Chris Robinson
e4b76d2627 Reverse the HRTF field array
Most often a sound's distance will be beyond the farthest field measurement, so
It's more efficient to have the farthest field first and avoid looping through
the whole field array for them.
2019-02-27 23:13:40 -08:00
Chris Robinson
86926f0998 Combine the reverb output mixes into a single call 2019-02-25 05:52:37 -08:00
Chris Robinson
8a34bd59b0 Unlock the audio decoder mutex before disabling events in alffplay
The callback may be waiting on the mutex, but disabling the callback needs any
current invocation to finish first.
2019-02-25 02:03:43 -08:00
Chris Robinson
81aa5af3b9 Make sure the reverb fading completes
The processing loop doesn't depend on being aligned anymore, so it won't get
stuck when only less than 4 samples can be done in a non-final update.
2019-02-25 01:08:11 -08:00
Chris Robinson
4d6b66163c Convert the device frequency to float just once 2019-02-24 19:07:21 -08:00
Chris Robinson
d6fb4d5f52 Make sure the voice's direct buffer is always set 2019-02-24 19:02:49 -08:00
Chris Robinson
d2664e2192 Remove a duplicate index array 2019-02-24 18:00:49 -08:00
Chris Robinson
cadff0f6c1 Reduce BUFFERSIZE to match the default period size
Also adds a bit more space to the temp source data buffer, to avoid needing to
loop on matching sample rates.
2019-02-24 16:13:51 -08:00
Chris Robinson
a2ba550ebf Rework reverb A/B-Format conversion mixing
This should help improve performance using the optimized mixers, and fewer
passes on the transforms, though at the cost of more memory.
2019-02-24 15:43:56 -08:00
Chris Robinson
4ec0aed286 Change some functions to proper methods 2019-02-23 03:18:12 -08:00
Chris Robinson
42934b09e5 Avoid multiple int-to-float conversions 2019-02-23 01:43:55 -08:00
Chris Robinson
3683e31662 Constify some parameters and remove an explicit loop 2019-02-23 00:01:38 -08:00
Chris Robinson
317206e8f3 Remove the FOAOut mixing buffer and associated post-processes 2019-02-22 22:35:37 -08:00
Chris Robinson
45378fe687 Remove the unused FOAOut EffectTarget 2019-02-22 22:03:04 -08:00
Chris Robinson
5b35e60a98 Apply ambisonic upsampling on reverb output as needed
This isn't the greatest thing since it splits the A-to-B-Format transform from
the panning transform. The A-to-B and HF scale mixes are also not as optimal as
they could be, since they can't use the main mixer functions (wrong buffer line
length).

It does, however, get rid of the final use of the FOAOut buffer, so the
upsampling post-process is no longer needed.
2019-02-22 21:53:45 -08:00
Chris Robinson
6a3c10d850 Ensure reverb fading doesn't end with less than 4 samples 2019-02-22 02:15:22 -08:00
Chris Robinson
6a2cf96448 Avoid some unnecessary local variables 2019-02-22 01:00:57 -08:00
Chris Robinson
01ac6e2e56 Combine reverb transform matrices one column at a time 2019-02-21 19:05:20 -08:00
Chris Robinson
7a9d67934f Mix B-Format sources directly to the dry buffer
Now the only thing that utilizes FOAOut is reverb output.
2019-02-21 17:48:08 -08:00
Chris Robinson
1eea3cb2d1 Remove RESTRICT from the bandsplitter process method
The compiler can see there's no aliasing with the local variables, and the
input/output buffers are handled sequentially one element at a time anyway.
2019-02-21 17:37:02 -08:00
Chris Robinson
169a11dffc Add some preliminary fields for mix-time ambisonic upsampling 2019-02-21 04:57:56 -08:00
Chris Robinson
8ac2d34706 Allow processing some effects in higher order ambisonics
Reverb notably is still only first-order (any higher order channels are
dropped, and it writes to FOAOut). But others, like the equalizer, work on all
available channels.
2019-02-21 04:23:01 -08:00
Chris Robinson
a964890537 Add helpers to get the channel count from an ambisonic order 2019-02-21 04:05:49 -08:00
Chris Robinson
a35255291f Fix unused parameter warning 2019-02-21 03:54:12 -08:00
Chris Robinson
8d2d7c63da Get rid of the MAX_EFFECT_CHANNELS macro 2019-02-21 03:52:54 -08:00
Chris Robinson
462e320847 Make sure the B2A matrix has enough values for the input count 2019-02-21 03:31:24 -08:00
Chris Robinson
d95e144c48 Remove some now-unnecessary ReverbState fields 2019-02-21 03:07:36 -08:00
Chris Robinson
4b4041319d Pass the number of input channels to EffectState::process 2019-02-21 02:57:39 -08:00
Chris Robinson
7e00f646d9 Add a method to get the row of an ambisonic identity transform 2019-02-21 02:13:30 -08:00
Chris Robinson
615446d6d5 Ensure the device's mAmbiOrder is always set appropriately
The Dry target is always ambisonic, so set its order correctly.
2019-02-21 01:23:11 -08:00
Chris Robinson
3966665ca3 Store effect slots in groups of 64
Now that their wet buffers are allocated dynamically, the ALeffectslot object
itself is rather small.
2019-02-20 22:00:26 -08:00
Chris Robinson
c43381d811 Allocate the effect slot wet buffer dynamically 2019-02-20 21:01:08 -08:00
Chris Robinson
77ba61ecb3 Partially handle non-periphonic reverb input 2019-02-19 22:55:43 -08:00
Chris Robinson
87902fa3b2 Use the right macro for the number of reverb panning gains 2019-02-19 20:51:10 -08:00
Chris Robinson
194fcb6bb7 Rename MAX_AMBI_COEFFS and MAX_AMBI2D_COEFFS 2019-02-19 15:39:33 -08:00
Chris Robinson
a75bc26173 Reduce some indenting 2019-02-19 02:30:01 -08:00