Chris Robinson
e5651c15dd
Avoid excessive transformations of the source position
2019-03-10 11:33:08 -07:00
Chris Robinson
12721f94a7
Add a method to apply an HF scale without band-splitting
2019-03-10 10:30:33 -07:00
Chris Robinson
6a95189ef6
Fix for MSVC decaying arrays to pointers with ?:
2019-03-09 21:54:15 -08:00
Chris Robinson
106671d451
Fade out voices that end normally
...
Sometimes a sound may end with non-0 amplitude, particularly if a buffer queue
underruns. This helps avoid clicks and pops for sources that don't already end
in silence.
2019-03-09 21:32:14 -08:00
Chris Robinson
87479b4b32
Play dummy samples and force a fade out on stopping voices
2019-03-09 18:34:00 -08:00
Chris Robinson
ef0f335132
Add a Stopping state for voices
...
This currently doesn't do much, except have the mixer progress it to Stopped.
It's valid to have without a source or buffers, and in the future will allow
fading out when a source is paused or stopped.
2019-03-09 16:48:07 -08:00
Chris Robinson
cde4500e24
Increment the active voice count ahead of playing the sources
2019-03-09 15:04:51 -08:00
Chris Robinson
d39cfcc7bb
Clear the voice's buffer when detaching from source
2019-03-09 13:20:10 -08:00
Chris Robinson
972a5c0f1d
Exclude far-ear IRs for the synthesized -90 degree elevation
2019-03-09 13:00:08 -08:00
Chris Robinson
0e4402b2e1
Avoid some explicit loops
2019-03-05 06:21:09 -08:00
Chris Robinson
da9ec374d8
Normalize HRIRs using their maximum RMS
2019-03-04 08:00:04 -08:00
Chris Robinson
90d1e1212b
Pass a reference to function for a template parameter
2019-03-03 00:24:33 -08:00
Chris Robinson
2d14de3fb0
Use more specific names for temp buffer storage
2019-03-02 23:41:26 -08:00
Chris Robinson
0aa0f24dd7
Use a proper flag to indicate audio is prepared in alffplay
2019-03-01 22:46:56 -08:00
Chris Robinson
e4b76d2627
Reverse the HRTF field array
...
Most often a sound's distance will be beyond the farthest field measurement, so
It's more efficient to have the farthest field first and avoid looping through
the whole field array for them.
2019-02-27 23:13:40 -08:00
Chris Robinson
86926f0998
Combine the reverb output mixes into a single call
2019-02-25 05:52:37 -08:00
Chris Robinson
8a34bd59b0
Unlock the audio decoder mutex before disabling events in alffplay
...
The callback may be waiting on the mutex, but disabling the callback needs any
current invocation to finish first.
2019-02-25 02:03:43 -08:00
Chris Robinson
81aa5af3b9
Make sure the reverb fading completes
...
The processing loop doesn't depend on being aligned anymore, so it won't get
stuck when only less than 4 samples can be done in a non-final update.
2019-02-25 01:08:11 -08:00
Chris Robinson
4d6b66163c
Convert the device frequency to float just once
2019-02-24 19:07:21 -08:00
Chris Robinson
d6fb4d5f52
Make sure the voice's direct buffer is always set
2019-02-24 19:02:49 -08:00
Chris Robinson
d2664e2192
Remove a duplicate index array
2019-02-24 18:00:49 -08:00
Chris Robinson
cadff0f6c1
Reduce BUFFERSIZE to match the default period size
...
Also adds a bit more space to the temp source data buffer, to avoid needing to
loop on matching sample rates.
2019-02-24 16:13:51 -08:00
Chris Robinson
a2ba550ebf
Rework reverb A/B-Format conversion mixing
...
This should help improve performance using the optimized mixers, and fewer
passes on the transforms, though at the cost of more memory.
2019-02-24 15:43:56 -08:00
Chris Robinson
4ec0aed286
Change some functions to proper methods
2019-02-23 03:18:12 -08:00
Chris Robinson
42934b09e5
Avoid multiple int-to-float conversions
2019-02-23 01:43:55 -08:00
Chris Robinson
3683e31662
Constify some parameters and remove an explicit loop
2019-02-23 00:01:38 -08:00
Chris Robinson
317206e8f3
Remove the FOAOut mixing buffer and associated post-processes
2019-02-22 22:35:37 -08:00
Chris Robinson
45378fe687
Remove the unused FOAOut EffectTarget
2019-02-22 22:03:04 -08:00
Chris Robinson
5b35e60a98
Apply ambisonic upsampling on reverb output as needed
...
This isn't the greatest thing since it splits the A-to-B-Format transform from
the panning transform. The A-to-B and HF scale mixes are also not as optimal as
they could be, since they can't use the main mixer functions (wrong buffer line
length).
It does, however, get rid of the final use of the FOAOut buffer, so the
upsampling post-process is no longer needed.
2019-02-22 21:53:45 -08:00
Chris Robinson
6a3c10d850
Ensure reverb fading doesn't end with less than 4 samples
2019-02-22 02:15:22 -08:00
Chris Robinson
6a2cf96448
Avoid some unnecessary local variables
2019-02-22 01:00:57 -08:00
Chris Robinson
01ac6e2e56
Combine reverb transform matrices one column at a time
2019-02-21 19:05:20 -08:00
Chris Robinson
7a9d67934f
Mix B-Format sources directly to the dry buffer
...
Now the only thing that utilizes FOAOut is reverb output.
2019-02-21 17:48:08 -08:00
Chris Robinson
1eea3cb2d1
Remove RESTRICT from the bandsplitter process method
...
The compiler can see there's no aliasing with the local variables, and the
input/output buffers are handled sequentially one element at a time anyway.
2019-02-21 17:37:02 -08:00
Chris Robinson
169a11dffc
Add some preliminary fields for mix-time ambisonic upsampling
2019-02-21 04:57:56 -08:00
Chris Robinson
8ac2d34706
Allow processing some effects in higher order ambisonics
...
Reverb notably is still only first-order (any higher order channels are
dropped, and it writes to FOAOut). But others, like the equalizer, work on all
available channels.
2019-02-21 04:23:01 -08:00
Chris Robinson
a964890537
Add helpers to get the channel count from an ambisonic order
2019-02-21 04:05:49 -08:00
Chris Robinson
a35255291f
Fix unused parameter warning
2019-02-21 03:54:12 -08:00
Chris Robinson
8d2d7c63da
Get rid of the MAX_EFFECT_CHANNELS macro
2019-02-21 03:52:54 -08:00
Chris Robinson
462e320847
Make sure the B2A matrix has enough values for the input count
2019-02-21 03:31:24 -08:00
Chris Robinson
d95e144c48
Remove some now-unnecessary ReverbState fields
2019-02-21 03:07:36 -08:00
Chris Robinson
4b4041319d
Pass the number of input channels to EffectState::process
2019-02-21 02:57:39 -08:00
Chris Robinson
7e00f646d9
Add a method to get the row of an ambisonic identity transform
2019-02-21 02:13:30 -08:00
Chris Robinson
615446d6d5
Ensure the device's mAmbiOrder is always set appropriately
...
The Dry target is always ambisonic, so set its order correctly.
2019-02-21 01:23:11 -08:00
Chris Robinson
3966665ca3
Store effect slots in groups of 64
...
Now that their wet buffers are allocated dynamically, the ALeffectslot object
itself is rather small.
2019-02-20 22:00:26 -08:00
Chris Robinson
c43381d811
Allocate the effect slot wet buffer dynamically
2019-02-20 21:01:08 -08:00
Chris Robinson
77ba61ecb3
Partially handle non-periphonic reverb input
2019-02-19 22:55:43 -08:00
Chris Robinson
87902fa3b2
Use the right macro for the number of reverb panning gains
2019-02-19 20:51:10 -08:00
Chris Robinson
194fcb6bb7
Rename MAX_AMBI_COEFFS and MAX_AMBI2D_COEFFS
2019-02-19 15:39:33 -08:00
Chris Robinson
a75bc26173
Reduce some indenting
2019-02-19 02:30:01 -08:00