38 Commits

Author SHA1 Message Date
Chris Robinson
14a0df03e8 Do more samples at once with the distortion effect 2018-01-16 08:49:15 -08:00
Chris Robinson
f55583330b Apply the distortion gain to the mixing gains 2018-01-11 04:34:51 -08:00
Chris Robinson
15f9d15ba0 Avoid using macros to access anonymous structures 2018-01-11 03:45:23 -08:00
Chris Robinson
90cedbea49 Pass the context to the auxiliary effect update method 2017-09-21 05:42:35 -07:00
Chris Robinson
53c3d48fe0 Change some ALuint parameters to ALsizei 2017-05-02 04:54:59 -07:00
Chris Robinson
fcdf1cea70 Avoid writing to the same buffer that's read from
Also clean up comment formatting a bit.
2016-12-23 12:37:48 -08:00
Chris Robinson
0fbf34fb45 Add a ref count to ALeffectState
This is mostly just reorganizing the effects to call the Construct method which
initializes the ref count.
2016-08-25 03:49:57 -07:00
Chris Robinson
e4bbbe06fa Avoid manual loops for ALfilterState processing 2016-07-25 19:04:54 -07:00
Chris Robinson
93a94d177c Get rid of an unnecessary copy of ALeffectProps 2016-05-13 18:28:01 -07:00
Chris Robinson
ef0d4f8210 Provide (mostly) lockless updates for effect slots
Similar to the listener, separate containers are provided atomically for the
mixer thread to apply updates without needing to block, and a free-list is used
to reuse container objects.

A couple things to note. First, the lock is still used when the effect state's
deviceUpdate method is called to prevent asynchronous calls to reset the device
from interfering. This can be fixed by using the list lock in ALc.c instead.

Secondly, old effect states aren't immediately deleted when the effect type
changes (the actual type, not just its properties). This is because the mixer
thread is intended to be real-time safe, and so can't be freeing anything. They
are cleared away when updates reuse the container they were kept in, and they
don't incur any extra processing cost, but there may be cases where the memory
is kept around until the effect slot is deleted.
2016-05-12 18:41:33 -07:00
Chris Robinson
a6c70992b0 More directly map coefficients for ambisonic mixing buffers
Instead of looping over all the coefficients for each channel with multiplies,
when we know only one will have a non-0 factor for ambisonic mixing buffers,
just index the one with a non-0 factor.
2016-04-15 22:05:47 -07:00
Chris Robinson
a457157516 Organize the dry buffer properties into a struct 2016-03-09 23:43:57 -08:00
Chris Robinson
2fa3ae85c9 Pass a pointer to the input samples array for effect processing 2016-01-27 08:16:47 -08:00
Chris Robinson
f547ef6d39 Separate calculating ambisonic coefficients from the panning gains 2016-01-25 06:11:51 -08:00
Chris Robinson
c57f571920 Pass in the Q parameter for setting the filter parameters
Also better handle the peaking filter gain.
2015-11-01 05:41:06 -08:00
Chris Robinson
c3a36d9b19 Do up to 256 samples at a time with multi-step loops 2014-12-18 09:23:55 -08:00
Chris Robinson
3f7cb8392e Pas the output device channel count to ALeffectState::process 2014-11-07 03:43:33 -08:00
Chris Robinson
4c3f27193f Use a separate macro for the max output channel count 2014-11-07 02:18:24 -08:00
Chris Robinson
6083a684d1 Use a method to set omni-directional channel gains 2014-11-04 03:33:35 -08:00
Chris Robinson
a77387b549 Avoid taking the square-root of the ambient gain
Although it is more correct for preserving the apparent volume, the ambisonics-
based panning does not work on the same power scale, making it louder by
comparison.
2014-10-11 09:35:32 -07:00
Chris Robinson
4e66224d6c Combine some fields into a struct 2014-09-10 17:53:01 -07:00
François Cami
3c13e1e333 Update COPYING to the latest https://www.gnu.org/licenses/old-licenses/lgpl-2.0.txt to fix the FSF' address Fix the FSF' address in the source 2014-08-18 11:34:29 -07:00
Chris Robinson
0a030c2bd9 Use a void* for the effect state Delete method param 2014-03-21 23:56:18 -07:00
Chris Robinson
a421e515be Use a helper macro for pi*2 2013-10-08 16:31:23 -07:00
Chris Robinson
b42fcce014 Use inline initialization for effect state factory vtables 2013-10-07 14:49:36 -07:00
Chris Robinson
fc31a41473 Constify the effect parameter of effect getters 2013-10-07 12:56:41 -07:00
Chris Robinson
997f6228de Use the UNUSED macro in the effects 2013-10-07 08:34:54 -07:00
Chris Robinson
79edd2cf3b Use a macro for the silence threshold 2013-10-06 17:25:47 -07:00
Chris Robinson
764ea95781 Use helpers to set channel gain arrays
Also avoid unnecessary clearing.
2013-10-03 05:02:16 -07:00
Chris Robinson
2f676832bc Avoid a divide-by-0 when distortion edge is 1 2013-09-04 15:46:05 -07:00
Chris Robinson
647398d7c6 Use ALfilterState for the distortion effect filters 2013-06-06 03:24:44 -07:00
Chris Robinson
764e3aa496 Fix up the naming convention of effect methods 2013-05-29 11:17:45 -07:00
Chris Robinson
334a7c1d59 Cleanup the ALeffectStateFactory_create methods
Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS
helper (requires adding the 'this' factory parameter).
2013-05-27 13:16:17 -07:00
Chris Robinson
8808159d55 Add helper macros to set an error and return, and use it in a few places 2013-05-26 00:01:07 -07:00
Chris Robinson
d1c5599c8e Use an ALeffectProps union to store the effect properties 2013-05-25 22:07:31 -07:00
Chris Robinson
6571d80540 Use a Delete method for deletable objects 2013-05-25 21:04:00 -07:00
Chris Robinson
e157238ce7 Use vtables for setting effect properties 2013-05-24 23:26:59 -07:00
Chris Robinson
357cf72ab3 Move remaining effects to the effects subdir 2013-05-23 21:33:16 -07:00