Avoid writing to the same buffer that's read from
Also clean up comment formatting a bit.
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@ -78,25 +78,26 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCdevice
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ALfloat cutoff;
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ALfloat edge;
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/* Store distorted signal attenuation settings */
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/* Store distorted signal attenuation settings. */
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state->attenuation = props->Distortion.Gain;
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/* Store waveshaper edge settings */
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/* Store waveshaper edge settings. */
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edge = sinf(props->Distortion.Edge * (F_PI_2));
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edge = minf(edge, 0.99f);
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state->edge_coeff = 2.0f * edge / (1.0f-edge);
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/* Lowpass filter */
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cutoff = props->Distortion.LowpassCutoff;
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/* Bandwidth value is constant in octaves */
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/* Bandwidth value is constant in octaves. */
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bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
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/* Multiply sampling frequency by the amount of oversampling done during
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* processing.
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*/
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ALfilterState_setParams(&state->lowpass, ALfilterType_LowPass, 1.0f,
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cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
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);
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/* Bandpass filter */
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cutoff = props->Distortion.EQCenter;
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/* Convert bandwidth in Hz to octaves */
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/* Convert bandwidth in Hz to octaves. */
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bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
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ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f,
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cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
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@ -110,7 +111,6 @@ static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint Samples
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const ALfloat fc = state->edge_coeff;
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ALuint base;
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ALuint it;
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ALuint ot;
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ALuint kt;
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for(base = 0;base < SamplesToDo;)
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@ -118,49 +118,49 @@ static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint Samples
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float buffer[2][64 * 4];
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ALuint td = minu(64, SamplesToDo-base);
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/* Perform 4x oversampling to avoid aliasing. */
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/* Oversampling greatly improves distortion */
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/* quality and allows to implement lowpass and */
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/* bandpass filters using high frequencies, at */
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/* which classic IIR filters became unstable. */
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/* Perform 4x oversampling to avoid aliasing. Oversampling greatly
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* improves distortion quality and allows to implement lowpass and
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* bandpass filters using high frequencies, at which classic IIR
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* filters became unstable.
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*/
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/* Fill oversample buffer using zero stuffing */
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/* Fill oversample buffer using zero stuffing. */
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for(it = 0;it < td;it++)
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{
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buffer[0][it*4 + 0] = SamplesIn[0][it+base];
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/* Multiply the sample by the amount of oversampling to maintain
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* the signal's power.
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*/
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buffer[0][it*4 + 0] = SamplesIn[0][it+base] * 4.0f;
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buffer[0][it*4 + 1] = 0.0f;
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buffer[0][it*4 + 2] = 0.0f;
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buffer[0][it*4 + 3] = 0.0f;
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}
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/* First step, do lowpass filtering of original signal, */
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/* additionally perform buffer interpolation and lowpass */
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/* cutoff for oversampling (which is fortunately first */
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/* step of distortion). So combine three operations into */
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/* the one. */
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/* First step, do lowpass filtering of original signal. Additionally
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* perform buffer interpolation and lowpass cutoff for oversampling
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* (which is fortunately first step of distortion). So combine three
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* operations into the one.
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*/
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ALfilterState_process(&state->lowpass, buffer[1], buffer[0], td*4);
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/* Second step, do distortion using waveshaper function */
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/* to emulate signal processing during tube overdriving. */
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/* Three steps of waveshaping are intended to modify */
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/* waveform without boost/clipping/attenuation process. */
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for(it = 0;it < td;it++)
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/* Second step, do distortion using waveshaper function to emulate
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* signal processing during tube overdriving. Three steps of
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* waveshaping are intended to modify waveform without boost/clipping/
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* attenuation process.
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*/
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for(it = 0;it < td*4;it++)
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{
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for(ot = 0;ot < 4;ot++)
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{
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/* Restore signal power by multiplying sample by amount of oversampling */
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ALfloat smp = buffer[1][it*4 + ot] * 4.0f;
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ALfloat smp = buffer[1][it];
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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buffer[1][it*4 + ot] = smp;
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}
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buffer[0][it] = smp;
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}
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/* Third step, do bandpass filtering of distorted signal */
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ALfilterState_process(&state->bandpass, buffer[0], buffer[1], td*4);
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/* Third step, do bandpass filtering of distorted signal. */
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ALfilterState_process(&state->bandpass, buffer[1], buffer[0], td*4);
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for(kt = 0;kt < NumChannels;kt++)
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{
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@ -172,7 +172,7 @@ static ALvoid ALdistortionState_process(ALdistortionState *state, ALuint Samples
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continue;
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for(it = 0;it < td;it++)
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SamplesOut[kt][base+it] += gain * buffer[0][it*4];
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SamplesOut[kt][base+it] += gain * buffer[1][it*4];
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}
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base += td;
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