Richard Stanway
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fd80338032
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Shorten width of multithreaded options to minimize misclicks
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2012-11-27 00:00:47 -05:00 |
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Richard Stanway
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ff68f56d02
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Set network thread to high priority
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2012-11-26 23:50:40 -05:00 |
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Richard Stanway
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8919f6c3ca
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Add advanced option to set process priority
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2012-11-26 23:50:13 -05:00 |
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jim
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23da503e18
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added some locale changes and updated services
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2012-11-25 01:24:07 -07:00 |
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jim
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08dfbdbd24
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woops, forgot to set a value to NULL
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2012-11-25 01:10:16 -07:00 |
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jim
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cb2a91d3be
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added CTS padding, fixed graphics capture memory leak, fixed graphics capture crash
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2012-11-25 00:44:06 -07:00 |
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Richard Stanway
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30fab1a6b7
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Fix symbol loading from non-default folders
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2012-11-23 17:48:26 -05:00 |
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jim
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ce7a1bd59b
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and make SO_SNDBUF use bytes, not kilobytes
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2012-11-23 14:46:04 -07:00 |
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jim
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d453668ca7
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fixed SO_SNDBUF to use bytes instead of bits, woops. also version changes
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2012-11-23 14:42:23 -07:00 |
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jim
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0ae4377fcc
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made RTMP use SO_SNDBUF with 2*bitrate, made cursor capture properly in game capture, and fixed some other bugs
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2012-11-23 14:34:45 -07:00 |
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Richard Stanway
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1b3d58d62c
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Crash fix for RTMP URLs ending in /
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2012-11-23 04:20:34 -05:00 |
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jim
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8a5995e19f
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changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks
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2012-11-22 18:02:33 -07:00 |
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jim
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7e10a6cad2
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added more info to crash handler, fixed some bugs, adjusted rtmp code, removed unnecessary traces
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2012-11-22 06:50:22 -07:00 |
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jim
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a606b51271
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took out some unnecessary logging
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2012-11-21 11:28:28 -07:00 |
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jim
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129e068b1d
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improving framedrop code, bugfixes, got rid of tabs in source (I hate tabs), and other things
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2012-11-21 11:21:40 -07:00 |
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Richard Stanway
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0b51cf7157
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Set send buffer default size to 1460
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2012-11-21 01:22:58 -05:00 |
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Richard Stanway
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3eaecdf9e2
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Crash rather than using uninitialzed memory from bad shader types
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2012-11-20 23:39:13 -05:00 |
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Richard Stanway
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3004160b65
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Properly free memory after injecting DLL
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2012-11-20 23:38:26 -05:00 |
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Richard Stanway
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a9fbf4962a
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Fix possible buffer overrun on long module names in crash handler
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2012-11-20 23:38:10 -05:00 |
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Richard Stanway
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ab1abff804
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Fix D3D hook API error checks
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2012-11-20 23:37:35 -05:00 |
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jim
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bf71c44e6a
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fixed some alt-tab issues with graphics capture, also still tweaking frame drop code
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2012-11-20 20:53:58 -07:00 |
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jim
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6f84b5b75d
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testing out further framedrop code changes
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2012-11-19 18:08:03 -07:00 |
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jim
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05e26bebc1
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new services.xconfig
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2012-11-19 02:31:50 -07:00 |
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jim
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93e9854fad
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new librtmp code so that the app and playpath can be made separate, allowing a much larger app path (fixed livestream issues)
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2012-11-19 02:27:57 -07:00 |
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jim
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e02464b9f7
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testing framedrop code, animated gifs, more features, more fixes, translations, etc
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2012-11-19 02:16:37 -07:00 |
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Richard Stanway
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43afb4869e
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Fix crash handler triggering too soon on C++ exception throws
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2012-11-18 18:20:44 -05:00 |
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jim
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d68269c6e1
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more capture tweaks/fixes mostly
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2012-11-15 08:22:54 -07:00 |
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Richard Stanway
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334d6f1b1e
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Vectored Exception Handler for crash dump writing
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2012-11-15 04:56:04 -05:00 |
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Richard Stanway
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30518ee295
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Restore memory protection after modifying D3D9
Fix typo in game capture dialog
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2012-11-15 02:56:28 -05:00 |
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jim
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2348e9dd71
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forgot a project file
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2012-11-14 20:02:03 -07:00 |
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jim
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7c65f2e5a7
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minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture
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2012-11-14 19:58:01 -07:00 |
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Richard Stanway
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63d9c370fd
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Add option to capture layered windows to desktop source
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2012-11-13 02:22:47 -05:00 |
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Richard Stanway
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a79cb2987a
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Typo fix
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2012-11-13 02:22:33 -05:00 |
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Richard Stanway
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220891c414
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Fix crash when DeviceSource can't find appropriate resolution
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2012-11-13 02:22:06 -05:00 |
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Richard Stanway
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cbe0a59c36
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Only list hookable targets in the config dialog
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2012-11-12 23:37:13 -05:00 |
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Richard Stanway
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52095eae20
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Don't try to initialize OpenGL hook when window is minimized
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2012-11-12 23:35:18 -05:00 |
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Richard Stanway
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57b1e1a946
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UI fix with custom resolutions
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2012-11-12 22:05:20 -05:00 |
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Richard Stanway
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53cdd82c62
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Cap smallest send buffer size at minimum IP datagram size
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2012-11-12 21:23:33 -05:00 |
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Richard Stanway
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35eb36b403
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Merge remote-tracking branch 'origin/master'
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2012-11-12 21:10:12 -05:00 |
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Richard Stanway
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2ca9c565b3
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Use multiples of TCP MSS for send buffer
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2012-11-12 21:09:59 -05:00 |
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Richard Stanway
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e3ca32f54e
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Use multiples of TCP MSS for send buffer
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2012-11-12 21:03:29 -05:00 |
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jim
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4ae2865744
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more graphics capture tweaks and optimizations
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2012-11-11 21:23:48 -07:00 |
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Richard Stanway
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19cae02948
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Merge remote-tracking branch 'origin/master'
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2012-11-10 18:35:11 -05:00 |
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Richard Stanway
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27deb9552c
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Additionally hook wglSwapBuffers for OpenGL
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2012-11-10 16:52:23 -05:00 |
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jim
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3774a5d6f0
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test new d3d9 capture code - gl & d3d10.0 additions on the way
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2012-11-09 20:50:55 -07:00 |
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Richard Stanway
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f9187b9ea8
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Fix OpenGL capture hook setup
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2012-11-09 22:19:25 -05:00 |
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jim
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ee2d7fe16b
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graphics capture plugin update
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2012-11-08 21:56:18 -07:00 |
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Richard Stanway
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df2a6d4484
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Incompatible hook module detection / warning.
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2012-11-07 18:27:01 -05:00 |
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Richard Stanway
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ee29d53551
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Use nagling if send buffer is disabled.
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2012-11-07 18:26:36 -05:00 |
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jim
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8021e7c49b
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0.432a
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2012-11-02 00:09:06 -07:00 |
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