134 Commits

Author SHA1 Message Date
Richard Stanway
fd80338032 Shorten width of multithreaded options to minimize misclicks 2012-11-27 00:00:47 -05:00
Richard Stanway
ff68f56d02 Set network thread to high priority 2012-11-26 23:50:40 -05:00
Richard Stanway
8919f6c3ca Add advanced option to set process priority 2012-11-26 23:50:13 -05:00
jim
23da503e18 added some locale changes and updated services 2012-11-25 01:24:07 -07:00
jim
08dfbdbd24 woops, forgot to set a value to NULL 2012-11-25 01:10:16 -07:00
jim
cb2a91d3be added CTS padding, fixed graphics capture memory leak, fixed graphics capture crash 2012-11-25 00:44:06 -07:00
Richard Stanway
30fab1a6b7 Fix symbol loading from non-default folders 2012-11-23 17:48:26 -05:00
jim
ce7a1bd59b and make SO_SNDBUF use bytes, not kilobytes 2012-11-23 14:46:04 -07:00
jim
d453668ca7 fixed SO_SNDBUF to use bytes instead of bits, woops. also version changes 2012-11-23 14:42:23 -07:00
jim
0ae4377fcc made RTMP use SO_SNDBUF with 2*bitrate, made cursor capture properly in game capture, and fixed some other bugs 2012-11-23 14:34:45 -07:00
Richard Stanway
1b3d58d62c Crash fix for RTMP URLs ending in / 2012-11-23 04:20:34 -05:00
jim
8a5995e19f changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks 2012-11-22 18:02:33 -07:00
jim
7e10a6cad2 added more info to crash handler, fixed some bugs, adjusted rtmp code, removed unnecessary traces 2012-11-22 06:50:22 -07:00
jim
a606b51271 took out some unnecessary logging 2012-11-21 11:28:28 -07:00
jim
129e068b1d improving framedrop code, bugfixes, got rid of tabs in source (I hate tabs), and other things 2012-11-21 11:21:40 -07:00
Richard Stanway
0b51cf7157 Set send buffer default size to 1460 2012-11-21 01:22:58 -05:00
Richard Stanway
3eaecdf9e2 Crash rather than using uninitialzed memory from bad shader types 2012-11-20 23:39:13 -05:00
Richard Stanway
3004160b65 Properly free memory after injecting DLL 2012-11-20 23:38:26 -05:00
Richard Stanway
a9fbf4962a Fix possible buffer overrun on long module names in crash handler 2012-11-20 23:38:10 -05:00
Richard Stanway
ab1abff804 Fix D3D hook API error checks 2012-11-20 23:37:35 -05:00
jim
bf71c44e6a fixed some alt-tab issues with graphics capture, also still tweaking frame drop code 2012-11-20 20:53:58 -07:00
jim
6f84b5b75d testing out further framedrop code changes 2012-11-19 18:08:03 -07:00
jim
05e26bebc1 new services.xconfig 2012-11-19 02:31:50 -07:00
jim
93e9854fad new librtmp code so that the app and playpath can be made separate, allowing a much larger app path (fixed livestream issues) 2012-11-19 02:27:57 -07:00
jim
e02464b9f7 testing framedrop code, animated gifs, more features, more fixes, translations, etc 2012-11-19 02:16:37 -07:00
Richard Stanway
43afb4869e Fix crash handler triggering too soon on C++ exception throws 2012-11-18 18:20:44 -05:00
jim
d68269c6e1 more capture tweaks/fixes mostly 2012-11-15 08:22:54 -07:00
Richard Stanway
334d6f1b1e Vectored Exception Handler for crash dump writing 2012-11-15 04:56:04 -05:00
Richard Stanway
30518ee295 Restore memory protection after modifying D3D9
Fix typo in game capture dialog
2012-11-15 02:56:28 -05:00
jim
2348e9dd71 forgot a project file 2012-11-14 20:02:03 -07:00
jim
7c65f2e5a7 minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture 2012-11-14 19:58:01 -07:00
Richard Stanway
63d9c370fd Add option to capture layered windows to desktop source 2012-11-13 02:22:47 -05:00
Richard Stanway
a79cb2987a Typo fix 2012-11-13 02:22:33 -05:00
Richard Stanway
220891c414 Fix crash when DeviceSource can't find appropriate resolution 2012-11-13 02:22:06 -05:00
Richard Stanway
cbe0a59c36 Only list hookable targets in the config dialog 2012-11-12 23:37:13 -05:00
Richard Stanway
52095eae20 Don't try to initialize OpenGL hook when window is minimized 2012-11-12 23:35:18 -05:00
Richard Stanway
57b1e1a946 UI fix with custom resolutions 2012-11-12 22:05:20 -05:00
Richard Stanway
53cdd82c62 Cap smallest send buffer size at minimum IP datagram size 2012-11-12 21:23:33 -05:00
Richard Stanway
35eb36b403 Merge remote-tracking branch 'origin/master' 2012-11-12 21:10:12 -05:00
Richard Stanway
2ca9c565b3 Use multiples of TCP MSS for send buffer 2012-11-12 21:09:59 -05:00
Richard Stanway
e3ca32f54e Use multiples of TCP MSS for send buffer 2012-11-12 21:03:29 -05:00
jim
4ae2865744 more graphics capture tweaks and optimizations 2012-11-11 21:23:48 -07:00
Richard Stanway
19cae02948 Merge remote-tracking branch 'origin/master' 2012-11-10 18:35:11 -05:00
Richard Stanway
27deb9552c Additionally hook wglSwapBuffers for OpenGL 2012-11-10 16:52:23 -05:00
jim
3774a5d6f0 test new d3d9 capture code - gl & d3d10.0 additions on the way 2012-11-09 20:50:55 -07:00
Richard Stanway
f9187b9ea8 Fix OpenGL capture hook setup 2012-11-09 22:19:25 -05:00
jim
ee2d7fe16b graphics capture plugin update 2012-11-08 21:56:18 -07:00
Richard Stanway
df2a6d4484 Incompatible hook module detection / warning. 2012-11-07 18:27:01 -05:00
Richard Stanway
ee29d53551 Use nagling if send buffer is disabled. 2012-11-07 18:26:36 -05:00
jim
8021e7c49b 0.432a 2012-11-02 00:09:06 -07:00