James Park fede4fb784 libobs: Improve low-resolution bilinear sampling
The issue with the current bilinear_lowres_scale effect is that it
samples adjacent texels, disregarding the texel-to-pixel ratio. If the
ratio is large, this can lead to aliasing. This change provides a fair
set of texture samples across the entire pixel.

The 8-sample pattern used here comes from Direct3D.
2019-05-13 23:54:14 -07:00
..
2019-05-08 20:26:52 -07:00
2019-04-11 23:00:03 -07:00
2017-05-06 11:29:24 -07:00