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axisang.c
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first commit
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2013-09-30 19:37:13 -07:00 |
axisang.h
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first commit
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2013-09-30 19:37:13 -07:00 |
basemath.hpp
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.c
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.h
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first commit
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2013-09-30 19:37:13 -07:00 |
effect-parser.c
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first commit
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2013-09-30 19:37:13 -07:00 |
effect-parser.h
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first commit
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2013-09-30 19:37:13 -07:00 |
effect.c
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first commit
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2013-09-30 19:37:13 -07:00 |
effect.h
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first commit
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2013-09-30 19:37:13 -07:00 |
graphics-imports.c
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first commit
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2013-09-30 19:37:13 -07:00 |
graphics-internal.h
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
graphics.c
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
graphics.h
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |
input.h
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first commit
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2013-09-30 19:37:13 -07:00 |
math-defs.h
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first commit
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2013-09-30 19:37:13 -07:00 |
math-extra.c
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first commit
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2013-09-30 19:37:13 -07:00 |
math-extra.h
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix3.h
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix4.c
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix4.h
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first commit
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2013-09-30 19:37:13 -07:00 |
plane.c
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first commit
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2013-09-30 19:37:13 -07:00 |
plane.h
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first commit
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2013-09-30 19:37:13 -07:00 |
quat.c
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first commit
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2013-09-30 19:37:13 -07:00 |
quat.h
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first commit
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2013-09-30 19:37:13 -07:00 |
shader-parser.c
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first commit
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2013-09-30 19:37:13 -07:00 |
shader-parser.h
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first commit
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2013-09-30 19:37:13 -07:00 |
texture-render.c
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fixed code that used the newer gs_create_texture version
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2013-10-04 09:01:39 -07:00 |
vec2.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec2.h
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first commit
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2013-09-30 19:37:13 -07:00 |
vec3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec3.h
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first commit
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2013-09-30 19:37:13 -07:00 |
vec4.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec4.h
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first commit
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2013-09-30 19:37:13 -07:00 |