obs-studio/libobs-d3d11
jp9000 771eac6015 Be more consistent about log levels
LOG_ERROR should be used in places where though recoverable (or at least
something that can be handled safely), was unexpected, and may affect
the user/application.

LOG_WARNING should be used in places where it's not entirely unexpected,
is recoverable, and doesn't really affect the user/application.
2014-02-28 20:02:29 -07:00
..
mingw first commit 2013-09-30 19:37:13 -07:00
CMakeLists.txt Full rewrite of all CMakeLists 2014-01-24 18:56:32 +01:00
d3d11-exports.h Make a number of key optimizations 2014-02-16 19:28:21 -07:00
d3d11-indexbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-samplerstate.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-shader.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-shaderprocessor.cpp add support for texture_rect texture type in shaders, add new form, clear up a few things in the API 2013-12-20 11:58:09 -07:00
d3d11-shaderprocessor.hpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-stagesurf.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-subsystem.cpp Be more consistent about log levels 2014-02-28 20:02:29 -07:00
d3d11-subsystem.hpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-texture2d.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-vertexbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-zstencilbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00