d1e9b9d66a
This particularly affected audio encoding, audio encoding previously would count samples and use it to create an encoding timestamp, but because I was using a standard integer (which is 32bit by default on x86), it would max out at about 0x7FFFFFFF samples, which is about 12 hours of samples at 48000 sample rate. After that, it would start going into negative territory (overflowing). By changing it to int64_t, it will make it so that audio at 48000 samples per second would only be able to overflow after about.. 6.09 million years. In other words, this should fix the issue for good.