obs-studio/libobs-d3d11
jp9000 be52fa26f9 Add gs_blend_function_separate
This allows the ability to separate the blend states of color and alpha.

The default blend state has also changed so that alpha is always added
together to ensure that the destination image always gets an alpha value
that is actually usable after the operation (for render targets).

Old default state:
  color source: GS_BLEND_SRCALPHA, color dest: GS_BLEND_INVSRCALPHA
  alpha source: GS_BLEND_SRCALPHA, alpha dest: GS_BLEND_INVSRCALPHA

New default state:
  color source: GS_BLEND_SRCALPHA, color dest: GS_BLEND_INVSRCALPHA
  alpha source: GS_BLEND_ONE,      alpha dest: GS_BLEND_ONE
2015-03-27 11:18:02 -07:00
..
CMakeLists.txt
d3d11-duplicator.cpp
d3d11-indexbuffer.cpp
d3d11-samplerstate.cpp
d3d11-shader.cpp
d3d11-shaderprocessor.cpp
d3d11-shaderprocessor.hpp
d3d11-stagesurf.cpp
d3d11-subsystem.cpp Add gs_blend_function_separate 2015-03-27 11:18:02 -07:00
d3d11-subsystem.hpp Add gs_blend_function_separate 2015-03-27 11:18:02 -07:00
d3d11-texture2d.cpp libobs-d3d11: Fix uint -> HWND casting 2015-02-09 03:56:12 -08:00
d3d11-vertexbuffer.cpp
d3d11-zstencilbuffer.cpp