obs-studio/plugins/obs-qsv11/libmfx/include/mfx_critical_section.h
jpark37 998884a8e6 obs-qsv11: Update Intel Media SDK to 2021 R1
Verified my Rocket Lake CPU works now.
2021-06-30 01:49:06 -07:00

67 lines
2.2 KiB
C++

// Copyright (c) 2012-2019 Intel Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#if !defined(__MFX_CRITICAL_SECTION_H)
#define __MFX_CRITICAL_SECTION_H
#include <mfxdefs.h>
namespace MFX
{
// Just set "critical section" instance to zero for initialization.
typedef volatile mfxL32 mfxCriticalSection;
// Enter the global critical section.
void mfxEnterCriticalSection(mfxCriticalSection *pCSection);
// Leave the global critical section.
void mfxLeaveCriticalSection(mfxCriticalSection *pCSection);
class MFXAutomaticCriticalSection
{
public:
// Constructor
explicit MFXAutomaticCriticalSection(mfxCriticalSection *pCSection)
{
m_pCSection = pCSection;
mfxEnterCriticalSection(m_pCSection);
}
// Destructor
~MFXAutomaticCriticalSection()
{
mfxLeaveCriticalSection(m_pCSection);
}
protected:
// Pointer to a critical section
mfxCriticalSection *m_pCSection;
private:
// unimplemented by intent to make this class non-copyable
MFXAutomaticCriticalSection(const MFXAutomaticCriticalSection &);
void operator=(const MFXAutomaticCriticalSection &);
};
} // namespace MFX
#endif // __MFX_CRITICAL_SECTION_H