// Copyright (c) 2012-2019 Intel Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #if !defined(__MFX_CRITICAL_SECTION_H) #define __MFX_CRITICAL_SECTION_H #include namespace MFX { // Just set "critical section" instance to zero for initialization. typedef volatile mfxL32 mfxCriticalSection; // Enter the global critical section. void mfxEnterCriticalSection(mfxCriticalSection *pCSection); // Leave the global critical section. void mfxLeaveCriticalSection(mfxCriticalSection *pCSection); class MFXAutomaticCriticalSection { public: // Constructor explicit MFXAutomaticCriticalSection(mfxCriticalSection *pCSection) { m_pCSection = pCSection; mfxEnterCriticalSection(m_pCSection); } // Destructor ~MFXAutomaticCriticalSection() { mfxLeaveCriticalSection(m_pCSection); } protected: // Pointer to a critical section mfxCriticalSection *m_pCSection; private: // unimplemented by intent to make this class non-copyable MFXAutomaticCriticalSection(const MFXAutomaticCriticalSection &); void operator=(const MFXAutomaticCriticalSection &); }; } // namespace MFX #endif // __MFX_CRITICAL_SECTION_H