obs-studio/libobs/graphics
jp9000 7f8a2890a1 ...and should have probably compiled it first 2013-10-01 06:19:11 -07:00
..
axisang.c first commit 2013-09-30 19:37:13 -07:00
axisang.h first commit 2013-09-30 19:37:13 -07:00
basemath.hpp first commit 2013-09-30 19:37:13 -07:00
bounds.c first commit 2013-09-30 19:37:13 -07:00
bounds.h first commit 2013-09-30 19:37:13 -07:00
effect-parser.c first commit 2013-09-30 19:37:13 -07:00
effect-parser.h first commit 2013-09-30 19:37:13 -07:00
effect.c first commit 2013-09-30 19:37:13 -07:00
effect.h first commit 2013-09-30 19:37:13 -07:00
graphics-imports.c first commit 2013-09-30 19:37:13 -07:00
graphics-internal.h first commit 2013-09-30 19:37:13 -07:00
graphics.c ...and should have probably compiled it first 2013-10-01 06:19:11 -07:00
graphics.h fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function) 2013-10-01 06:16:40 -07:00
input.h first commit 2013-09-30 19:37:13 -07:00
math-defs.h first commit 2013-09-30 19:37:13 -07:00
math-extra.c first commit 2013-09-30 19:37:13 -07:00
math-extra.h first commit 2013-09-30 19:37:13 -07:00
matrix3.c first commit 2013-09-30 19:37:13 -07:00
matrix3.h first commit 2013-09-30 19:37:13 -07:00
matrix4.c first commit 2013-09-30 19:37:13 -07:00
matrix4.h first commit 2013-09-30 19:37:13 -07:00
plane.c first commit 2013-09-30 19:37:13 -07:00
plane.h first commit 2013-09-30 19:37:13 -07:00
quat.c first commit 2013-09-30 19:37:13 -07:00
quat.h first commit 2013-09-30 19:37:13 -07:00
shader-parser.c first commit 2013-09-30 19:37:13 -07:00
shader-parser.h first commit 2013-09-30 19:37:13 -07:00
texture-render.c first commit 2013-09-30 19:37:13 -07:00
vec2.c first commit 2013-09-30 19:37:13 -07:00
vec2.h first commit 2013-09-30 19:37:13 -07:00
vec3.c first commit 2013-09-30 19:37:13 -07:00
vec3.h first commit 2013-09-30 19:37:13 -07:00
vec4.c first commit 2013-09-30 19:37:13 -07:00
vec4.h first commit 2013-09-30 19:37:13 -07:00