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axisang.c
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first commit
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2013-09-30 19:37:13 -07:00 |
axisang.h
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first commit
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2013-09-30 19:37:13 -07:00 |
basemath.hpp
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.c
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.h
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first commit
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2013-09-30 19:37:13 -07:00 |
effect-parser.c
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first commit
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2013-09-30 19:37:13 -07:00 |
effect-parser.h
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first commit
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2013-09-30 19:37:13 -07:00 |
effect.c
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first commit
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2013-09-30 19:37:13 -07:00 |
effect.h
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first commit
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2013-09-30 19:37:13 -07:00 |
graphics-imports.c
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first commit
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2013-09-30 19:37:13 -07:00 |
graphics-internal.h
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first commit
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2013-09-30 19:37:13 -07:00 |
graphics.c
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...and should have probably compiled it first
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2013-10-01 06:19:11 -07:00 |
graphics.h
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fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function)
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2013-10-01 06:16:40 -07:00 |
input.h
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first commit
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2013-09-30 19:37:13 -07:00 |
math-defs.h
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first commit
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2013-09-30 19:37:13 -07:00 |
math-extra.c
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first commit
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2013-09-30 19:37:13 -07:00 |
math-extra.h
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix3.h
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix4.c
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix4.h
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first commit
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2013-09-30 19:37:13 -07:00 |
plane.c
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first commit
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2013-09-30 19:37:13 -07:00 |
plane.h
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first commit
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2013-09-30 19:37:13 -07:00 |
quat.c
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first commit
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2013-09-30 19:37:13 -07:00 |
quat.h
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first commit
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2013-09-30 19:37:13 -07:00 |
shader-parser.c
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first commit
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2013-09-30 19:37:13 -07:00 |
shader-parser.h
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first commit
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2013-09-30 19:37:13 -07:00 |
texture-render.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec2.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec2.h
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first commit
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2013-09-30 19:37:13 -07:00 |
vec3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec3.h
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first commit
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2013-09-30 19:37:13 -07:00 |
vec4.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec4.h
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first commit
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2013-09-30 19:37:13 -07:00 |