Michael Fabian 'Xaymar' Dirks 77f1b05d28 libobs: Fix corrupted pointers when removing properties
When obs_properties_remove_by_name is called on any obs_properties_t*,
it corrupts the pointers for first_property and last which end up
pointing at either unallocated memory or randomly into the heap memory.
Neither of these is a good thing, and it usually leads to rapid
unscheduled program behavior, also known as crashing and security
issues.

This fixes the issue by first checking if the pointer stored in
props->last is identical to &cur->next, then checking if we are the
only element (cur is also prev element), and if we are then the pointer
is fixed to point back at props->first_property. Additionally fixes
props->first_property which was never updated either.
2019-12-22 08:35:27 +01:00
2019-05-23 18:58:20 +10:00
2019-10-14 17:19:38 -07:00
2019-09-07 17:44:12 -05:00
2019-08-30 16:38:59 +02:00
2019-09-17 23:21:00 +02:00
2015-07-11 09:10:27 -07:00
2018-07-14 08:21:00 +01:00

OBS Studio <https://obsproject.com>
===================================

.. image:: https://travis-ci.org/obsproject/obs-studio.svg?branch=master
   :alt: OBS Studio Build Status - Travis CI
   :target: https://travis-ci.org/obsproject/obs-studio

.. image:: https://ci.appveyor.com/api/projects/status/github/obsproject/obs-studio?branch=master&svg=true
   :alt: OBS Studio Build Status - AppVeyor CI
   :target: https://ci.appveyor.com/project/jp9000/obs-studio/branch/master

.. image:: https://dev.azure.com/obsjim/obsjim/_apis/build/status/obsproject.obs-studio?branchName=master
  :alt: OBS Studio Build Status - Azure Pipelines
  :target: https://dev.azure.com/obsjim/obsjim/_build/latest?definitionId=1&branchName=master

.. image:: https://discordapp.com/api/guilds/348973006581923840/widget.png?style=shield
   :alt: OBS Studio Discord Server
   :target: https://obsproject.com/discord

.. image:: https://d322cqt584bo4o.cloudfront.net/obs-studio/localized.svg
   :alt: OBS Studio Translation Project Progress
   :target: https://crowdin.com/project/obs-studio

What is OBS Studio?
-------------------

  OBS Studio is software designed for capturing, compositing, encoding,
  recording, and streaming video content, efficiently.

  It's distributed under the GNU General Public License v2 (or any later
  version) - see the accompanying COPYING file for more details.

Quick Links
-----------

 - Website: https://obsproject.com

 - Help/Documentation/Guides: https://github.com/obsproject/obs-studio/wiki

 - Forums: https://obsproject.com/forum/

 - Build Instructions: https://github.com/obsproject/obs-studio/wiki/Install-Instructions

 - Developer/API Documentation: https://obsproject.com/docs

 - Donating/backing/sponsoring: https://obsproject.com/contribute

 - Bug Tracker: https://obsproject.com/mantis/

   (Note: The bug tracker is linked to forum accounts.  To use the bug
   tracker, log in to a forum account)

Contributing
------------

 - If you would like to help fund or sponsor the project, you can do so
   via `Patreon <https://www.patreon.com/obsproject>`_, `OpenCollective
   <https://opencollective.com/obsproject>`_, or `PayPal
   <https://www.paypal.me/obsproject>`_.  See our `contribute page
   <https://obsproject.com/contribute>`_ for more information.

 - If you wish to contribute code to the project, please make sure to
   read the coding and commit guidelines:
   https://github.com/obsproject/obs-studio/blob/master/CONTRIBUTING.rst

 - Developer/API documentation can be found here:
   https://obsproject.com/docs

 - If you wish to contribute translations, do not submit pull requests.
   Instead, please use Crowdin.  For more information read this thread:
   https://obsproject.com/forum/threads/how-to-contribute-translations-for-obs.16327/

 - Other ways to contribute are by helping people out with support on
   our forums or in our community chat.  Please limit support to topics
   you fully understand -- bad advice is worse than no advice.  When it
   comes to something that you don't fully know or understand, please
   defer to the official help or official channels.
Description
No description provided
Readme 60 MiB
Languages
C 56%
C++ 36.8%
CMake 3%
Objective-C++ 1.5%
Objective-C 1.3%
Other 1.4%