obs-studio/plugins/win-capture/get-graphics-offsets/d3d9-offsets.cpp

98 lines
2.2 KiB
C++

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <windows.h>
#include <d3d9.h>
#include "get-graphics-offsets.h"
typedef HRESULT (WINAPI *d3d9createex_t)(UINT, IDirect3D9Ex**);
struct d3d9_info {
HMODULE module;
HWND hwnd;
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9Ex *device;
IDirect3DSwapChain9 *swap;
};
static inline bool d3d9_init(d3d9_info &info)
{
d3d9createex_t create;
HRESULT hr;
info.hwnd = CreateWindowExA(0, DUMMY_WNDCLASS, "d3d9 get-offset window",
WS_POPUP, 0, 0, 1, 1, nullptr, nullptr,
GetModuleHandleA(nullptr), nullptr);
if (!info.hwnd) {
return false;
}
info.module = LoadLibraryA("d3d9.dll");
if (!info.module) {
return false;
}
create = (d3d9createex_t)GetProcAddress(info.module,
"Direct3DCreate9Ex");
if (!create) {
return false;
}
hr = create(D3D_SDK_VERSION, &info.d3d9ex);
if (FAILED(hr)) {
return false;
}
D3DPRESENT_PARAMETERS pp = {};
pp.Windowed = true;
pp.SwapEffect = D3DSWAPEFFECT_FLIP;
pp.BackBufferFormat = D3DFMT_A8R8G8B8;
pp.BackBufferWidth = 2;
pp.BackBufferHeight = 2;
pp.BackBufferCount = 1;
pp.hDeviceWindow = info.hwnd;
pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
hr = info.d3d9ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
info.hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING |
D3DCREATE_NOWINDOWCHANGES, &pp, nullptr, &info.device);
if (FAILED(hr)) {
return false;
}
hr = info.device->GetSwapChain(0, &info.swap);
if (FAILED(hr)) {
return false;
}
return true;
}
static inline void d3d9_free(d3d9_info &info)
{
if (info.swap)
info.swap->Release();
if (info.device)
info.device->Release();
if (info.d3d9ex)
info.d3d9ex->Release();
if (info.hwnd)
DestroyWindow(info.hwnd);
}
void get_d3d9_offsets(struct d3d9_offsets *offsets)
{
d3d9_info info = {};
bool success = d3d9_init(info);
if (success) {
offsets->present = vtable_offset(info.module, info.device, 17);
offsets->present_ex = vtable_offset(info.module, info.device,
121);
offsets->present_swap = vtable_offset(info.module, info.swap,
3);
}
d3d9_free(info);
}