obs-studio/plugins/win-capture/graphics-hook/dxgi-capture.cpp

278 lines
6.4 KiB
C++

#include <d3d10_1.h>
#include <d3d11.h>
#include <dxgi.h>
#include <d3dcompiler.h>
#include "d3d1x_shaders.hpp"
#include "graphics-hook.h"
#include "../funchook.h"
#if COMPILE_D3D12_HOOK
#include <d3d12.h>
#endif
typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
UINT, UINT, DXGI_FORMAT, UINT);
typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
static struct func_hook resize_buffers;
static struct func_hook present;
struct dxgi_swap_data {
IDXGISwapChain *swap;
void (*capture)(void*, void*, bool);
void (*free)(void);
};
static struct dxgi_swap_data data = {};
static bool setup_dxgi(IDXGISwapChain *swap)
{
const char *process_name = get_process_name();
bool ignore_d3d10 = false;
IUnknown *device;
HRESULT hr;
/* Call of duty ghosts allows the context to be queried as a d3d10
* context when it's actually a d3d11 context. Why this is I don't
* quite know. */
if (_strcmpi(process_name, "iw6sp64_ship.exe") == 0 ||
_strcmpi(process_name, "iw6mp64_ship.exe") == 0 ||
_strcmpi(process_name, "justcause3.exe") == 0 ||
_strcmpi(process_name, "theHunterCotW_F.exe") == 0) {
ignore_d3d10 = true;
}
if (!ignore_d3d10) {
hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
if (SUCCEEDED(hr)) {
data.swap = swap;
data.capture = d3d10_capture;
data.free = d3d10_free;
device->Release();
return true;
}
}
hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
if (SUCCEEDED(hr)) {
data.swap = swap;
data.capture = d3d11_capture;
data.free = d3d11_free;
device->Release();
return true;
}
#if COMPILE_D3D12_HOOK
hr = swap->GetDevice(__uuidof(ID3D12Device), (void**)&device);
if (SUCCEEDED(hr)) {
data.swap = swap;
data.capture = d3d12_capture;
data.free = d3d12_free;
device->Release();
return true;
}
#endif
return false;
}
static bool resize_buffers_called = false;
static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
UINT flags)
{
HRESULT hr;
if (!!data.free)
data.free();
data.swap = nullptr;
data.free = nullptr;
data.capture = nullptr;
unhook(&resize_buffers);
resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
hr = call(swap, buffer_count, width, height, format, flags);
rehook(&resize_buffers);
resize_buffers_called = true;
return hr;
}
static inline IUnknown *get_dxgi_backbuffer(IDXGISwapChain *swap)
{
IDXGIResource *res = nullptr;
HRESULT hr;
hr = swap->GetBuffer(0, __uuidof(IUnknown), (void**)&res);
if (FAILED(hr))
hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
return res;
}
static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
UINT sync_interval, UINT flags)
{
IUnknown *backbuffer = nullptr;
bool capture_overlay = global_hook_info->capture_overlay;
bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
bool capture;
HRESULT hr;
if (!data.swap && !capture_active()) {
setup_dxgi(swap);
}
capture = !test_draw && swap == data.swap && !!data.capture;
if (capture && !capture_overlay) {
backbuffer = get_dxgi_backbuffer(swap);
if (!!backbuffer) {
data.capture(swap, backbuffer, capture_overlay);
backbuffer->Release();
}
}
unhook(&present);
present_t call = (present_t)present.call_addr;
hr = call(swap, sync_interval, flags);
rehook(&present);
if (capture && capture_overlay) {
/*
* It seems that the first call to Present after ResizeBuffers
* will cause the backbuffer to be invalidated, so do not
* perform the post-overlay capture if ResizeBuffers has
* recently been called. (The backbuffer returned by
* get_dxgi_backbuffer *will* be invalid otherwise)
*/
if (resize_buffers_called) {
resize_buffers_called = false;
} else {
backbuffer = get_dxgi_backbuffer(swap);
if (!!backbuffer) {
data.capture(swap, backbuffer, capture_overlay);
backbuffer->Release();
}
}
}
return hr;
}
static pD3DCompile get_compiler(void)
{
pD3DCompile compile = nullptr;
char d3dcompiler[40] = {};
int ver = 49;
while (ver > 30) {
sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
HMODULE module = LoadLibraryA(d3dcompiler);
if (module) {
compile = (pD3DCompile)GetProcAddress(module,
"D3DCompile");
if (compile) {
break;
}
}
ver--;
}
return compile;
}
static uint8_t vertex_shader_data[1024];
static uint8_t pixel_shader_data[1024];
static size_t vertex_shader_size = 0;
static size_t pixel_shader_size = 0;
bool hook_dxgi(void)
{
pD3DCompile compile;
ID3D10Blob *blob;
HMODULE dxgi_module = get_system_module("dxgi.dll");
HRESULT hr;
void *present_addr;
void *resize_addr;
if (!dxgi_module) {
return false;
}
compile = get_compiler();
if (!compile) {
hlog("hook_dxgi: failed to find d3d compiler library");
return true;
}
/* ---------------------- */
hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
"vertex_shader_string", nullptr, nullptr, "main",
"vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
nullptr);
if (FAILED(hr)) {
hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
return true;
}
vertex_shader_size = (size_t)blob->GetBufferSize();
memcpy(vertex_shader_data, blob->GetBufferPointer(),
blob->GetBufferSize());
blob->Release();
/* ---------------------- */
hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
"pixel_shader_string", nullptr, nullptr, "main",
"ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
nullptr);
if (FAILED(hr)) {
hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
return true;
}
pixel_shader_size = (size_t)blob->GetBufferSize();
memcpy(pixel_shader_data, blob->GetBufferPointer(),
blob->GetBufferSize());
blob->Release();
/* ---------------------- */
present_addr = get_offset_addr(dxgi_module,
global_hook_info->offsets.dxgi.present);
resize_addr = get_offset_addr(dxgi_module,
global_hook_info->offsets.dxgi.resize);
hook_init(&present, present_addr, (void*)hook_present,
"IDXGISwapChain::Present");
hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
"IDXGISwapChain::ResizeBuffers");
rehook(&resize_buffers);
rehook(&present);
hlog("Hooked DXGI");
return true;
}
uint8_t *get_d3d1x_vertex_shader(size_t *size)
{
*size = vertex_shader_size;
return vertex_shader_data;
}
uint8_t *get_d3d1x_pixel_shader(size_t *size)
{
*size = pixel_shader_size;
return pixel_shader_data;
}