obs-studio/libobs-opengl/CMakeLists.txt

55 lines
1.2 KiB
CMake

if(WIN32)
set(libobs_opengl_platform_src
gl-windows.c)
elseif(APPLE AND UNIX)
set(libobs_opengl_platform_objc_src gl-cocoa.m)
set_source_files_properties(${libobs_opengl_platform_objc_src}
PROPERTIES LANGUAGE C)
set(libobs_opengl_platform_src ${libobs_opengl_platform_objc_src})
find_library(COCOA Cocoa)
include_directories(${COCOA})
link_libraries(${COCOA})
else()
endif()
option(USE_STATIC_GLEW "Build using bundled GLEW" ${WIN32})
include_directories(${obs_SOURCE_DIR}/libobs)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIRS})
add_definitions(-DGLEW_NO_GLU)
if(NOT USE_STATIC_GLEW)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
set(GLEW_SRC)
else()
include_directories(glew/include)
add_definitions(-DGLEW_STATIC)
set(GLEW_SRC glew/src/glew.c)
endif()
add_library(libobs-opengl MODULE
gl-helpers.c
gl-indexbuffer.c
gl-shader.c
gl-shaderparser.c
gl-stagesurf.c
gl-subsystem.c
gl-texture2d.c
gl-texturecube.c
gl-vertexbuffer.c
gl-zstencil.c
${libobs_opengl_platform_src}
${GLEW_SRC})
set_target_properties(libobs-opengl
PROPERTIES OUTPUT_NAME obs-opengl)
target_link_libraries(libobs-opengl
libobs
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES})