if(WIN32) set(libobs_opengl_platform_src gl-windows.c) elseif(APPLE AND UNIX) set(libobs_opengl_platform_objc_src gl-cocoa.m) set_source_files_properties(${libobs_opengl_platform_objc_src} PROPERTIES LANGUAGE C) set(libobs_opengl_platform_src ${libobs_opengl_platform_objc_src}) find_library(COCOA Cocoa) include_directories(${COCOA}) link_libraries(${COCOA}) else() endif() option(USE_STATIC_GLEW "Build using bundled GLEW" ${WIN32}) include_directories(${obs_SOURCE_DIR}/libobs) find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIRS}) add_definitions(-DGLEW_NO_GLU) if(NOT USE_STATIC_GLEW) find_package(GLEW REQUIRED) include_directories(${GLEW_INCLUDE_DIRS}) set(GLEW_SRC) else() include_directories(glew/include) add_definitions(-DGLEW_STATIC) set(GLEW_SRC glew/src/glew.c) endif() add_library(libobs-opengl MODULE gl-helpers.c gl-indexbuffer.c gl-shader.c gl-shaderparser.c gl-stagesurf.c gl-subsystem.c gl-texture2d.c gl-texturecube.c gl-vertexbuffer.c gl-zstencil.c ${libobs_opengl_platform_src} ${GLEW_SRC}) set_target_properties(libobs-opengl PROPERTIES OUTPUT_NAME obs-opengl) target_link_libraries(libobs-opengl libobs ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})