Adds support for texture-based AMD encoding, with both H264, HEVC, and HDR support. Falls back to FFmpeg when texture-based encoding cannot be used for whatever reason. (Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft with fewer files, FFmpeg fallback for software encoding, and HDR support. I also went to lengths to ensure that FFmpeg command line parameters also works with it) Co-authored-by: Jim <obs.jim@gmail.com>
87 lines
4.5 KiB
C
87 lines
4.5 KiB
C
//
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// Notice Regarding Standards. AMD does not provide a license or sublicense to
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// any Intellectual Property Rights relating to any standards, including but not
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// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
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// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
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// (collectively, the "Media Technologies"). For clarity, you will pay any
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// royalties due for such third party technologies, which may include the Media
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// Technologies that are owed as a result of AMD providing the Software to you.
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//
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// MIT license
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//
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// Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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//-------------------------------------------------------------------------------------------------
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// Audio session interface declaration
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//-------------------------------------------------------------------------------------------------
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#ifndef AMF_AudioCapture_h
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#define AMF_AudioCapture_h
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#pragma once
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#include "Component.h"
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// Set to capture from either a microphone or desktop
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#define AUDIOCAPTURE_SOURCE L"AudioCaptureSource" // amf_bool true for microphone, false for desktop;
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// In the case of capturing a microphone, the AUDIOCAPTURE_DEVICE_ACTIVE property
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// can be set to -1 so that the active input devices are looked up. If the initialization
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// is successful then the AUDIOCAPTURE_DEVICE_NAME and AUDIOCAPTURE_DEVICE_COUNT
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// properties will be set.
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#define AUDIOCAPTURE_DEVICE_ACTIVE L"AudioCaptureDeviceActive" // amf_int64
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#define AUDIOCAPTURE_DEVICE_COUNT L"AudioCaptureDeviceCount" // amf_int64
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#define AUDIOCAPTURE_DEVICE_NAME L"AudioCaptureDeviceName" // String
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// Codec used for audio capture
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#define AUDIOCAPTURE_CODEC L"AudioCaptureCodec" // amf_int64, AV_CODEC_ID_PCM_F32LE
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// Sample rate used for audio capture
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#define AUDIOCAPTURE_SAMPLERATE L"AudioCaptureSampleRate" // amf_int64, 44100 in samples
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// Sample count used for audio capture
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#define AUDIOCAPTURE_SAMPLES L"AudioCaptureSampleCount" // amf_int64, 1024
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// Bitrate used for audio capture
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#define AUDIOCAPTURE_BITRATE L"AudioCaptureBitRate" // amf_int64, in bits
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// Channel count used for audio capture
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#define AUDIOCAPTURE_CHANNELS L"AudioCaptureChannelCount" // amf_int64, 2
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// Channel layout used for audio capture
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#define AUDIOCAPTURE_CHANNEL_LAYOUT L"AudioCaptureChannelLayout" // amf_int64, AMF_AUDIO_CHANNEL_LAYOUT
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// Format used for audio capture
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#define AUDIOCAPTURE_FORMAT L"AudioCaptureFormat" // amf_int64, AMFAF_U8
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// Block alignment
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#define AUDIOCAPTURE_BLOCKALIGN L"AudioCaptureBlockAlign" // amf_int64, bytes
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// Audio frame size
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#define AUDIOCAPTURE_FRAMESIZE L"AudioCaptureFrameSize" // amf_int64, bytes
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// Audio low latency state
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#define AUDIOCAPTURE_LOWLATENCY L"AudioCaptureLowLatency" // amf_int64;
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// Optional interface that provides current time
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#define AUDIOCAPTURE_CURRENT_TIME_INTERFACE L"CurrentTimeInterface" // interface to current time object
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extern "C"
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{
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// Component that allows the recording of inputs such as microphones or the audio that is being
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// rendered. The direction that is captured is controlled by the AUDIOCAPTURE_CAPTURE property
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//
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AMF_RESULT AMF_CDECL_CALL AMFCreateComponentAudioCapture(amf::AMFContext* pContext, amf::AMFComponent** ppComponent);
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}
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#endif // #ifndef AMF_AudioCapture_h
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