OvchinnikovDmitrii 4e140d2ffe obs-ffmpeg: Add texture-based hardware AMD encoder
Adds support for texture-based AMD encoding, with both H264, HEVC, and
HDR support. Falls back to FFmpeg when texture-based encoding cannot be
used for whatever reason.

(Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft
with fewer files, FFmpeg fallback for software encoding, and HDR
support. I also went to lengths to ensure that FFmpeg command line
parameters also works with it)

Co-authored-by: Jim <obs.jim@gmail.com>
2022-07-21 15:29:25 -07:00

87 lines
4.5 KiB
C

//
// Notice Regarding Standards. AMD does not provide a license or sublicense to
// any Intellectual Property Rights relating to any standards, including but not
// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
// (collectively, the "Media Technologies"). For clarity, you will pay any
// royalties due for such third party technologies, which may include the Media
// Technologies that are owed as a result of AMD providing the Software to you.
//
// MIT license
//
// Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//-------------------------------------------------------------------------------------------------
// Audio session interface declaration
//-------------------------------------------------------------------------------------------------
#ifndef AMF_AudioCapture_h
#define AMF_AudioCapture_h
#pragma once
#include "Component.h"
// Set to capture from either a microphone or desktop
#define AUDIOCAPTURE_SOURCE L"AudioCaptureSource" // amf_bool true for microphone, false for desktop;
// In the case of capturing a microphone, the AUDIOCAPTURE_DEVICE_ACTIVE property
// can be set to -1 so that the active input devices are looked up. If the initialization
// is successful then the AUDIOCAPTURE_DEVICE_NAME and AUDIOCAPTURE_DEVICE_COUNT
// properties will be set.
#define AUDIOCAPTURE_DEVICE_ACTIVE L"AudioCaptureDeviceActive" // amf_int64
#define AUDIOCAPTURE_DEVICE_COUNT L"AudioCaptureDeviceCount" // amf_int64
#define AUDIOCAPTURE_DEVICE_NAME L"AudioCaptureDeviceName" // String
// Codec used for audio capture
#define AUDIOCAPTURE_CODEC L"AudioCaptureCodec" // amf_int64, AV_CODEC_ID_PCM_F32LE
// Sample rate used for audio capture
#define AUDIOCAPTURE_SAMPLERATE L"AudioCaptureSampleRate" // amf_int64, 44100 in samples
// Sample count used for audio capture
#define AUDIOCAPTURE_SAMPLES L"AudioCaptureSampleCount" // amf_int64, 1024
// Bitrate used for audio capture
#define AUDIOCAPTURE_BITRATE L"AudioCaptureBitRate" // amf_int64, in bits
// Channel count used for audio capture
#define AUDIOCAPTURE_CHANNELS L"AudioCaptureChannelCount" // amf_int64, 2
// Channel layout used for audio capture
#define AUDIOCAPTURE_CHANNEL_LAYOUT L"AudioCaptureChannelLayout" // amf_int64, AMF_AUDIO_CHANNEL_LAYOUT
// Format used for audio capture
#define AUDIOCAPTURE_FORMAT L"AudioCaptureFormat" // amf_int64, AMFAF_U8
// Block alignment
#define AUDIOCAPTURE_BLOCKALIGN L"AudioCaptureBlockAlign" // amf_int64, bytes
// Audio frame size
#define AUDIOCAPTURE_FRAMESIZE L"AudioCaptureFrameSize" // amf_int64, bytes
// Audio low latency state
#define AUDIOCAPTURE_LOWLATENCY L"AudioCaptureLowLatency" // amf_int64;
// Optional interface that provides current time
#define AUDIOCAPTURE_CURRENT_TIME_INTERFACE L"CurrentTimeInterface" // interface to current time object
extern "C"
{
// Component that allows the recording of inputs such as microphones or the audio that is being
// rendered. The direction that is captured is controlled by the AUDIOCAPTURE_CAPTURE property
//
AMF_RESULT AMF_CDECL_CALL AMFCreateComponentAudioCapture(amf::AMFContext* pContext, amf::AMFComponent** ppComponent);
}
#endif // #ifndef AMF_AudioCapture_h