// // Notice Regarding Standards. AMD does not provide a license or sublicense to // any Intellectual Property Rights relating to any standards, including but not // limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4; // AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3 // (collectively, the "Media Technologies"). For clarity, you will pay any // royalties due for such third party technologies, which may include the Media // Technologies that are owed as a result of AMD providing the Software to you. // // MIT license // // Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // //------------------------------------------------------------------------------------------------- // Audio session interface declaration //------------------------------------------------------------------------------------------------- #ifndef AMF_AudioCapture_h #define AMF_AudioCapture_h #pragma once #include "Component.h" // Set to capture from either a microphone or desktop #define AUDIOCAPTURE_SOURCE L"AudioCaptureSource" // amf_bool true for microphone, false for desktop; // In the case of capturing a microphone, the AUDIOCAPTURE_DEVICE_ACTIVE property // can be set to -1 so that the active input devices are looked up. If the initialization // is successful then the AUDIOCAPTURE_DEVICE_NAME and AUDIOCAPTURE_DEVICE_COUNT // properties will be set. #define AUDIOCAPTURE_DEVICE_ACTIVE L"AudioCaptureDeviceActive" // amf_int64 #define AUDIOCAPTURE_DEVICE_COUNT L"AudioCaptureDeviceCount" // amf_int64 #define AUDIOCAPTURE_DEVICE_NAME L"AudioCaptureDeviceName" // String // Codec used for audio capture #define AUDIOCAPTURE_CODEC L"AudioCaptureCodec" // amf_int64, AV_CODEC_ID_PCM_F32LE // Sample rate used for audio capture #define AUDIOCAPTURE_SAMPLERATE L"AudioCaptureSampleRate" // amf_int64, 44100 in samples // Sample count used for audio capture #define AUDIOCAPTURE_SAMPLES L"AudioCaptureSampleCount" // amf_int64, 1024 // Bitrate used for audio capture #define AUDIOCAPTURE_BITRATE L"AudioCaptureBitRate" // amf_int64, in bits // Channel count used for audio capture #define AUDIOCAPTURE_CHANNELS L"AudioCaptureChannelCount" // amf_int64, 2 // Channel layout used for audio capture #define AUDIOCAPTURE_CHANNEL_LAYOUT L"AudioCaptureChannelLayout" // amf_int64, AMF_AUDIO_CHANNEL_LAYOUT // Format used for audio capture #define AUDIOCAPTURE_FORMAT L"AudioCaptureFormat" // amf_int64, AMFAF_U8 // Block alignment #define AUDIOCAPTURE_BLOCKALIGN L"AudioCaptureBlockAlign" // amf_int64, bytes // Audio frame size #define AUDIOCAPTURE_FRAMESIZE L"AudioCaptureFrameSize" // amf_int64, bytes // Audio low latency state #define AUDIOCAPTURE_LOWLATENCY L"AudioCaptureLowLatency" // amf_int64; // Optional interface that provides current time #define AUDIOCAPTURE_CURRENT_TIME_INTERFACE L"CurrentTimeInterface" // interface to current time object extern "C" { // Component that allows the recording of inputs such as microphones or the audio that is being // rendered. The direction that is captured is controlled by the AUDIOCAPTURE_CAPTURE property // AMF_RESULT AMF_CDECL_CALL AMFCreateComponentAudioCapture(amf::AMFContext* pContext, amf::AMFComponent** ppComponent); } #endif // #ifndef AMF_AudioCapture_h